FileRadar - Third-Age-Total-War - all http://www.fileradar.net/games/view/Third-Age-Total-War/4388/all/1/10/feed.xml?source=rss&1234 en-us Sun, 14 Mar 2010 15:45:15 -0500 http://blogs.law.harvard.edu/tech/rss CakePHP webmaster@futureus.com <![CDATA[Third Age: Total War Patch 1.1]]> http://www.fileradar.net/files/view/Third-Age-Total-War-Patch-1.1/5688?source=rss&1234
FIXES

- white battle map interface (hotfix included)
- Dunedain Knights missing their melee weapon fixed
- wrong faction banners disabled
- missing rebels and mercenary unit cards fixed
- diplomatic text refers to wrong factions fixed
- Dale freeland archers' bows float in the air fixed
- Beorings javelins float on the air around them fixed
- snaga skirmishers weapon fixed
- new meshes for Isengard heavy Uruk-Hai units
- Breeland riders have invisible weapons fixed
- Uruk Halberdiers missing secondary weapon fixed
- Goblin Halberdiers missing secondary weapon fixed
- warg sprites added
- Troll Cage descriptions fixed
- Henneth Annun "object on battle map bug" fixed
- Horse Guard animation fixed
- rebel generals/captains with silver textures fixed
- Harad "invasion" mercenaries with silver textures fixed
- all floating cities and castles fixed
- hardly/unplayable bridge and river issues fixed
- new orcish diplomat/spy/assassin cards
- eryn dolen stuck at village fixed
- minor 2d symbols fixed
- 2hhanded orc error fixed

NEW FEATURES

- New and huge sound package (a huge thanks to Smirk )
* all medieval phrases deleted and replaced. No more sultans, gods and piety...
* all wrong voice references to the vanilla factions fixed
* new and reworked speeches for all factions and orcs
* reworked all voices for campaign map
* dwarves have own scottish accent
* New troll sounds and orcish voices for battle map
* fixed missing catapult impact sound
* and more!

New unit and battle map balance
* new animations for better unit cohesion
* missile units weakened, ammunition varied, new elven arrow type
* mumakil costs decreased, increased morale
* trolls more vulnerbale to missiles, slower, more expensive throw units into the air, availability decreased
* raised morale for all troops
* improved cavalry and charges
* improved stamina for dwarves and other units
* halberds and spear units improved
* arrow/ballista towers weakened, walls and gateways improved, more logical stats
* many other little unit stats changes]]>
No_Pause patch Strategy Wed, 13 May 2009 18:12:54 -0500 http://www.fileradar.net/files/view/Third-Age-Total-War-Patch-1.1/5688?source=rss&1234 http://www.fileradar.net/files/comments/5688?source=rss&1234
FIXES

- white battle map interface (hotfix included)
- Dunedain Knights missing their melee weapon fixed
- wrong faction banners disabled
- missing rebels and mercenary unit cards fixed
- diplomatic text refers to wrong factions fixed
- Dale freeland archers' bows float in the air fixed
- Beorings javelins float on the air around them fixed
- snaga skirmishers weapon fixed
- new meshes for Isengard heavy Uruk-Hai units
- Breeland riders have invisible weapons fixed
- Uruk Halberdiers missing secondary weapon fixed
- Goblin Halberdiers missing secondary weapon fixed
- warg sprites added
- Troll Cage descriptions fixed
- Henneth Annun "object on battle map bug" fixed
- Horse Guard animation fixed
- rebel generals/captains with silver textures fixed
- Harad "invasion" mercenaries with silver textures fixed
- all floating cities and castles fixed
- hardly/unplayable bridge and river issues fixed
- new orcish diplomat/spy/assassin cards
- eryn dolen stuck at village fixed
- minor 2d symbols fixed
- 2hhanded orc error fixed

NEW FEATURES

- New and huge sound package (a huge thanks to Smirk )
* all medieval phrases deleted and replaced. No more sultans, gods and piety...
* all wrong voice references to the vanilla factions fixed
* new and reworked speeches for all factions and orcs
* reworked all voices for campaign map
* dwarves have own scottish accent
* New troll sounds and orcish voices for battle map
* fixed missing catapult impact sound
* and more!

New unit and battle map balance
* new animations for better unit cohesion
* missile units weakened, ammunition varied, new elven arrow type
* mumakil costs decreased, increased morale
* trolls more vulnerbale to missiles, slower, more expensive throw units into the air, availability decreased
* raised morale for all troops
* improved cavalry and charges
* improved stamina for dwarves and other units
* halberds and spear units improved
* arrow/ballista towers weakened, walls and gateways improved, more logical stats
* many other little unit stats changes]]>
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