FileRadar - Half-Life-2 - patch http://www.fileradar.net/games/view/Half-Life-2/17/patch/1/10/feed.xml?source=rss&1234 en-us Tue, 16 Mar 2010 16:06:47 -0500 http://blogs.law.harvard.edu/tech/rss CakePHP webmaster@futureus.com <![CDATA[Half-Life 2 - ZombieMod: Source Mod Patch v1.00 to v1.10]]> http://www.fileradar.net/files/view/Half-Life-2---ZombieMod-Source-Mod-Patch-v1.00-to-v1.10/5632?source=rss&1234 No_Pause Fri, 01 May 2009 12:53:14 -0500 http://www.fileradar.net/files/view/Half-Life-2---ZombieMod-Source-Mod-Patch-v1.00-to-v1.10/5632?source=rss&1234 http://www.fileradar.net/files/comments/5632?source=rss&1234 266 2 2005138888000000035144 <![CDATA[Source Forts Half-Life 2 Mod v1.9.3 to v1.9.4 Patch]]> http://www.fileradar.net/files/view/Source-Forts-Half-Life-2-Mod-v1.9.3-to-v1.9.4-Patch/4650?source=rss&1234
- sf_abandon roof bug
- sf_fronts ammo box
- sf_fronts disposer (has been moved to the back of the block spawn room)
- sf_skywalk players spawning in walls
- sf_canyon skybox seam
- sf_overload spawn doors fixed for blue team
- sf_sphinx is now sandy

Other bugs:

- 0 bound to slot 10
- phys_swap bound to G
- Default mouse sensitivity changed to three
- Bleop noise on talk removed
- Spelling in the buildwall decal fixed
- Spelling on the sniper description fixed
- Spelling on the rocketeer description fixed
- Listen server creation window set up properly for SF
- Dedicated server GUI set up for SF]]>
bluebeard Mon, 08 Sep 2008 21:36:30 -0500 http://www.fileradar.net/files/view/Source-Forts-Half-Life-2-Mod-v1.9.3-to-v1.9.4-Patch/4650?source=rss&1234 http://www.fileradar.net/files/comments/4650?source=rss&1234
- sf_abandon roof bug
- sf_fronts ammo box
- sf_fronts disposer (has been moved to the back of the block spawn room)
- sf_skywalk players spawning in walls
- sf_canyon skybox seam
- sf_overload spawn doors fixed for blue team
- sf_sphinx is now sandy

Other bugs:

- 0 bound to slot 10
- phys_swap bound to G
- Default mouse sensitivity changed to three
- Bleop noise on talk removed
- Spelling in the buildwall decal fixed
- Spelling on the sniper description fixed
- Spelling on the rocketeer description fixed
- Listen server creation window set up properly for SF
- Dedicated server GUI set up for SF]]>
331 2 2005138888000000035144
<![CDATA[Eternal Silence v3.0 to v3.1 Patch]]> http://www.fileradar.net/files/view/Eternal-Silence-v3.0-to-v3.1-Patch/3977?source=rss&1234 [ADD] - Added a button above the gunship spawn so you can spawn at your home base at all times
[ADD] - Added Target last attacker control
[ADD] - Added cl_crosshair_inf console commands to customize crosshair size and color
[ADD] - Customizable phase time on per-map basis (see worldspawn)
[ADD] - Players now get points for killing nukes
[FIX] - Optimized lighting effect for napalm projectiles
[FIX] - Dead capital ships no longer render their hangars.
[FIX] - Anti-desertion actually works now
[FIX] - Gunships no longer give "Land Here" objective when hangar is locked
[FIX] - Passengers now hear incoming missile warnings
[FIX] - Commands for targeting enemies no longer include missiles
[FIX] - Ship cannons fired indoors are easier to hit with.
[FIX] - Bombers now appropriatly get damage from their own bombs
[FIX] - Removed UTF corvette hole
[BAL] - Reduced grenade launcher damage by 25%
[BAL] - Reduced grenade launcher clip from 5 to 4
[BAL] - Increased bomber damage by 50%
[BAL] - Increased bomber range slightly
[BAL] - Removed bomber movement limitation while charging
[BAL] - Decreased flamethrower range by 40%
[BAL] - Decreased flametrap duration and size by 50%
[BAL] - Changed the way subsystem capturing functions to disable spawns quicker during a battle
[BAL] - Evened capital ship damage so attackers won't lose by default
[BAL] - Reduced Interceptor and Heavy Fighter ammo to make them more dependent on rearming
[BAL] - Increased attack phase time
[BAL] - Decreased Swarm Missile Range from 500 to 420
[BAL] - Increased NGM Fighter HP to make it more competitive (450,280) to (550,300) [UTF = (500,280)]
[BAL] - Increased gunship gun firing rate]]>
cheech Mon, 23 Jun 2008 12:48:33 -0500 http://www.fileradar.net/files/view/Eternal-Silence-v3.0-to-v3.1-Patch/3977?source=rss&1234 http://www.fileradar.net/files/comments/3977?source=rss&1234 [ADD] - Added a button above the gunship spawn so you can spawn at your home base at all times
[ADD] - Added Target last attacker control
[ADD] - Added cl_crosshair_inf console commands to customize crosshair size and color
[ADD] - Customizable phase time on per-map basis (see worldspawn)
[ADD] - Players now get points for killing nukes
[FIX] - Optimized lighting effect for napalm projectiles
[FIX] - Dead capital ships no longer render their hangars.
[FIX] - Anti-desertion actually works now
[FIX] - Gunships no longer give "Land Here" objective when hangar is locked
[FIX] - Passengers now hear incoming missile warnings
[FIX] - Commands for targeting enemies no longer include missiles
[FIX] - Ship cannons fired indoors are easier to hit with.
[FIX] - Bombers now appropriatly get damage from their own bombs
[FIX] - Removed UTF corvette hole
[BAL] - Reduced grenade launcher damage by 25%
[BAL] - Reduced grenade launcher clip from 5 to 4
[BAL] - Increased bomber damage by 50%
[BAL] - Increased bomber range slightly
[BAL] - Removed bomber movement limitation while charging
[BAL] - Decreased flamethrower range by 40%
[BAL] - Decreased flametrap duration and size by 50%
[BAL] - Changed the way subsystem capturing functions to disable spawns quicker during a battle
[BAL] - Evened capital ship damage so attackers won't lose by default
[BAL] - Reduced Interceptor and Heavy Fighter ammo to make them more dependent on rearming
[BAL] - Increased attack phase time
[BAL] - Decreased Swarm Missile Range from 500 to 420
[BAL] - Increased NGM Fighter HP to make it more competitive (450,280) to (550,300) [UTF = (500,280)]
[BAL] - Increased gunship gun firing rate]]>
1091 6 2005138888000000035144
<![CDATA[Half-Life 2: Jailbreak Source 0.4.1 Server Patch]]> http://www.fileradar.net/files/view/Half-Life-2-Jailbreak-Source-0.4.1-Server-Patch/3965?source=rss&1234 - Teams auto balanced on new round
- Person that averted execution named in announcement
- Points for a kill based on difference between scorer and victims points (diff / 10) + 1
- Points not deducted when killed by a turret or killed whilst escaping
- Toggle weapon switch keyboard command (default k, con command toggleweaponautoswitch)
- Most releases award fixed
- Ladder bug fixed by increasing out of jail delay from 0.2 to 0.5s
- Radio menu updated to allow message selection by key as well as mouse
- Added %p chat macro to get closest ally player name
- Fixed grenade spam bug by no longer dropping a primed grenade
- Made grav gun primary fire same as secondary
- Timelimit no longer gets reset on a new round
- Cleaned up a few console debug messages
- Minor increase in jump height to aid with getting on top of people
- Woodneck updated with various fixes:
-- Slowed down second laser a titch
-- Made entrance and exit for laser escape easier for groups
-- Made lasers into env_lasers
-- Added laser shutdown panel (5 seconds, then reset after 45 seconds)
-- Removed fence panel after exit
-- Moved Rocket Launcher and Chaingun
- Replaced Silenced Pistol sound with quieter version
- Added InfoLabel to server loading screen
- Added new macro to Cover Me! Radio message
- Added Jahhur's phong shading to the Turrets
- Replaced "Hold this Ground" with "Enemy Spotted"
- Replaced "Fallback!" with "Stick Together!"
- Adjusted Radio Messages to suit
- Added new macro to Radio Messages
- New radio voice recordings to suit
- Fixed errors from previous version]]>
bunker_buster Fri, 20 Jun 2008 14:32:20 -0500 http://www.fileradar.net/files/view/Half-Life-2-Jailbreak-Source-0.4.1-Server-Patch/3965?source=rss&1234 http://www.fileradar.net/files/comments/3965?source=rss&1234 - Teams auto balanced on new round
- Person that averted execution named in announcement
- Points for a kill based on difference between scorer and victims points (diff / 10) + 1
- Points not deducted when killed by a turret or killed whilst escaping
- Toggle weapon switch keyboard command (default k, con command toggleweaponautoswitch)
- Most releases award fixed
- Ladder bug fixed by increasing out of jail delay from 0.2 to 0.5s
- Radio menu updated to allow message selection by key as well as mouse
- Added %p chat macro to get closest ally player name
- Fixed grenade spam bug by no longer dropping a primed grenade
- Made grav gun primary fire same as secondary
- Timelimit no longer gets reset on a new round
- Cleaned up a few console debug messages
- Minor increase in jump height to aid with getting on top of people
- Woodneck updated with various fixes:
-- Slowed down second laser a titch
-- Made entrance and exit for laser escape easier for groups
-- Made lasers into env_lasers
-- Added laser shutdown panel (5 seconds, then reset after 45 seconds)
-- Removed fence panel after exit
-- Moved Rocket Launcher and Chaingun
- Replaced Silenced Pistol sound with quieter version
- Added InfoLabel to server loading screen
- Added new macro to Cover Me! Radio message
- Added Jahhur's phong shading to the Turrets
- Replaced "Hold this Ground" with "Enemy Spotted"
- Replaced "Fallback!" with "Stick Together!"
- Adjusted Radio Messages to suit
- Added new macro to Radio Messages
- New radio voice recordings to suit
- Fixed errors from previous version]]>
652 4 2005138888000000035144
<![CDATA[Half-Life 2: Jailbreak Source v0.4.1 Patch]]> http://www.fileradar.net/files/view/Half-Life-2-Jailbreak-Source-v0.4.1-Patch/3964?source=rss&1234 - Teams auto balanced on new round
- Person that averted execution named in announcement
- Points for a kill based on difference between scorer and victims points (diff / 10) + 1
- Points not deducted when killed by a turret or killed whilst escaping
- Toggle weapon switch keyboard command (default k, con command toggleweaponautoswitch)
- Most releases award fixed
- Ladder bug fixed by increasing out of jail delay from 0.2 to 0.5s
- Radio menu updated to allow message selection by key as well as mouse
- Added %p chat macro to get closest ally player name
- Fixed grenade spam bug by no longer dropping a primed grenade
- Made grav gun primary fire same as secondary
- Timelimit no longer gets reset on a new round
- Cleaned up a few console debug messages
- Minor increase in jump height to aid with getting on top of people
- Woodneck updated with various fixes:
-- Slowed down second laser a titch
-- Made entrance and exit for laser escape easier for groups
-- Made lasers into env_lasers
-- Added laser shutdown panel (5 seconds, then reset after 45 seconds)
-- Removed fence panel after exit
-- Moved Rocket Launcher and Chaingun
- Replaced Silenced Pistol sound with quieter version
- Added InfoLabel to server loading screen
- Added new macro to Cover Me! Radio message
- Added Jahhur's phong shading to the Turrets
- Replaced "Hold this Ground" with "Enemy Spotted"
- Replaced "Fallback!" with "Stick Together!"
- Adjusted Radio Messages to suit
- Added new macro to Radio Messages
- New radio voice recordings to suit
- Fixed errors from previous version]]>
bunker_buster Fri, 20 Jun 2008 14:27:55 -0500 http://www.fileradar.net/files/view/Half-Life-2-Jailbreak-Source-v0.4.1-Patch/3964?source=rss&1234 http://www.fileradar.net/files/comments/3964?source=rss&1234 - Teams auto balanced on new round
- Person that averted execution named in announcement
- Points for a kill based on difference between scorer and victims points (diff / 10) + 1
- Points not deducted when killed by a turret or killed whilst escaping
- Toggle weapon switch keyboard command (default k, con command toggleweaponautoswitch)
- Most releases award fixed
- Ladder bug fixed by increasing out of jail delay from 0.2 to 0.5s
- Radio menu updated to allow message selection by key as well as mouse
- Added %p chat macro to get closest ally player name
- Fixed grenade spam bug by no longer dropping a primed grenade
- Made grav gun primary fire same as secondary
- Timelimit no longer gets reset on a new round
- Cleaned up a few console debug messages
- Minor increase in jump height to aid with getting on top of people
- Woodneck updated with various fixes:
-- Slowed down second laser a titch
-- Made entrance and exit for laser escape easier for groups
-- Made lasers into env_lasers
-- Added laser shutdown panel (5 seconds, then reset after 45 seconds)
-- Removed fence panel after exit
-- Moved Rocket Launcher and Chaingun
- Replaced Silenced Pistol sound with quieter version
- Added InfoLabel to server loading screen
- Added new macro to Cover Me! Radio message
- Added Jahhur's phong shading to the Turrets
- Replaced "Hold this Ground" with "Enemy Spotted"
- Replaced "Fallback!" with "Stick Together!"
- Adjusted Radio Messages to suit
- Added new macro to Radio Messages
- New radio voice recordings to suit
- Fixed errors from previous version]]>
808 5 2005138888000000035144
<![CDATA[Half-Life 2: Zombie Panic Mod Patch v1.2x to v1.25 beta]]> http://www.fileradar.net/files/view/Half-Life-2-Zombie-Panic-Mod-Patch-v1.2x-to-v1.25-beta/2973?source=rss&1234 Oria Wed, 16 Apr 2008 12:19:52 -0500 http://www.fileradar.net/files/view/Half-Life-2-Zombie-Panic-Mod-Patch-v1.2x-to-v1.25-beta/2973?source=rss&1234 http://www.fileradar.net/files/comments/2973?source=rss&1234 617 2 2005138888000000035144 <![CDATA[Fistful of Frags Beta 1.3 - 1.35 Patch]]> http://www.fileradar.net/files/view/Fistful-of-Frags-Beta-1.3---1.35-Patch/2895?source=rss&1234 Bluezone Tue, 08 Apr 2008 16:30:48 -0500 http://www.fileradar.net/files/view/Fistful-of-Frags-Beta-1.3---1.35-Patch/2895?source=rss&1234 http://www.fileradar.net/files/comments/2895?source=rss&1234 260 1 2005138888000000035144 <![CDATA[Half-Life 2: Capture the Flag b1.71 Patch]]> http://www.fileradar.net/files/view/Half-Life-2-Capture-the-Flag-b1.71-Patch/2788?source=rss&1234 * Twelve Included Maps
* Five Player Powerups
* Team Sentry Turrets
* Game Types CTF, One-Flag and Domination
* Game Modes Pro and HL2DM
* Full Match Mode Support
* Server-side Script and Alias Disabling
* Team Radio Commands and Chat Macros
* HL2 Player Models not Available in HL2DM
* HDR "bloom" Visual Effect
* SourceTV Server Support
* Team Color Coding and Other Visual Tweaks]]>
bluebeard Mon, 31 Mar 2008 16:07:12 -0500 http://www.fileradar.net/files/view/Half-Life-2-Capture-the-Flag-b1.71-Patch/2788?source=rss&1234 http://www.fileradar.net/files/comments/2788?source=rss&1234 * Twelve Included Maps
* Five Player Powerups
* Team Sentry Turrets
* Game Types CTF, One-Flag and Domination
* Game Modes Pro and HL2DM
* Full Match Mode Support
* Server-side Script and Alias Disabling
* Team Radio Commands and Chat Macros
* HL2 Player Models not Available in HL2DM
* HDR "bloom" Visual Effect
* SourceTV Server Support
* Team Color Coding and Other Visual Tweaks]]>
561 3 2005138888000000035144
<![CDATA[Fistful of Frags 1.3 (Full)]]> http://www.fileradar.net/files/view/Fistful-of-Frags-1.3-Full/2443?source=rss&1234 Bluezone Wed, 27 Feb 2008 14:10:18 -0600 http://www.fileradar.net/files/view/Fistful-of-Frags-1.3-Full/2443?source=rss&1234 http://www.fileradar.net/files/comments/2443?source=rss&1234 545 2 2005138888000000035144 <![CDATA[Half-Life 2 Fistful of Frags 1.2 - 1.3 Patch]]> http://www.fileradar.net/files/view/Half-Life-2-Fistful-of-Frags-1.2---1.3-Patch/2442?source=rss&1234 Bluezone Wed, 27 Feb 2008 14:08:16 -0600 http://www.fileradar.net/files/view/Half-Life-2-Fistful-of-Frags-1.2---1.3-Patch/2442?source=rss&1234 http://www.fileradar.net/files/comments/2442?source=rss&1234 848 3 2005138888000000035144