FileRadar - Half-Life-2 - mod http://www.fileradar.net/games/view/Half-Life-2/17/mod/1/10/feed.xml?source=rss&1234 en-us Sun, 08 Nov 2009 07:15:26 -0600 http://blogs.law.harvard.edu/tech/rss CakePHP webmaster@futureus.com <![CDATA[Half-Life 2 - ZombieMod: Source Mod v1.00 Full Install]]> http://www.fileradar.net/files/view/Half-Life-2---ZombieMod-Source-Mod-v1.00-Full-Install/5633?source=rss&1234
In Infection, up to 32 survivors are spawned at the same time on the same team. After a certain amount of time, one of those survivors turns into a zombie. This player's mission is to "infect" all of the other players by slashing them apart with their zombie claws so that they may join his or her zombie horde. If all survivors are turned into a zombie before the survival time runs out, the zombies win the round. Conversely, if all of the zombies are killed before survival time runs out, survivors win.

In Survival, survivors spawn on a unique map, sometimes with several other friendly NPCs. Survivors must then try to, well, survive from waves of NPC zombie hordes until the survival time runs out. This gamemode is unique in that each map for this gamemode is very different.

In Holdout, a fairly new gamemode that is still in development, you fight against waves of NPC zombies just like in Survival. However, an important difference is that you must defend a certain position on the map from the zombies. Should they enter the "defense zone", survivors lose. If the survivors manage to prevent this from happening however before the survival time runs out, survivors win. While this gamemode is not perfect yet, it is playable, and we are still continuing to improve it with each release.

In Escape, a gamemode similar to Infection in that it also involves player-controlled zombies, the survivors must find a way out of a building, complex, or situation without being killed from a trap or being turned into a zombie. Conversely, it is the zombies' mission to prevent the survivors from escaping at all costs. This gamemode is also still in the developmental stages.

http://zombiemodsource.info/]]>
No_Pause Fri, 01 May 2009 12:56:20 -0500 http://www.fileradar.net/files/view/Half-Life-2---ZombieMod-Source-Mod-v1.00-Full-Install/5633?source=rss&1234 http://www.fileradar.net/files/comments/5633?source=rss&1234
In Infection, up to 32 survivors are spawned at the same time on the same team. After a certain amount of time, one of those survivors turns into a zombie. This player's mission is to "infect" all of the other players by slashing them apart with their zombie claws so that they may join his or her zombie horde. If all survivors are turned into a zombie before the survival time runs out, the zombies win the round. Conversely, if all of the zombies are killed before survival time runs out, survivors win.

In Survival, survivors spawn on a unique map, sometimes with several other friendly NPCs. Survivors must then try to, well, survive from waves of NPC zombie hordes until the survival time runs out. This gamemode is unique in that each map for this gamemode is very different.

In Holdout, a fairly new gamemode that is still in development, you fight against waves of NPC zombies just like in Survival. However, an important difference is that you must defend a certain position on the map from the zombies. Should they enter the "defense zone", survivors lose. If the survivors manage to prevent this from happening however before the survival time runs out, survivors win. While this gamemode is not perfect yet, it is playable, and we are still continuing to improve it with each release.

In Escape, a gamemode similar to Infection in that it also involves player-controlled zombies, the survivors must find a way out of a building, complex, or situation without being killed from a trap or being turned into a zombie. Conversely, it is the zombies' mission to prevent the survivors from escaping at all costs. This gamemode is also still in the developmental stages.

http://zombiemodsource.info/]]>
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<![CDATA[Half-Life 2 - No Escape 1.0 Mod]]> http://www.fileradar.net/files/view/Half-Life-2---No-Escape-1.0-Mod/5530?source=rss&1234
This mod uses the orange box engine so you need HL2: Episode Two and the Orange Box sdk to play it.]]>
Docc Mon, 13 Apr 2009 13:12:42 -0500 http://www.fileradar.net/files/view/Half-Life-2---No-Escape-1.0-Mod/5530?source=rss&1234 http://www.fileradar.net/files/comments/5530?source=rss&1234
This mod uses the orange box engine so you need HL2: Episode Two and the Orange Box sdk to play it.]]>
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<![CDATA[SourceForts]]> http://www.fileradar.net/files/view/SourceForts/4838?source=rss&1234 hivltg Sat, 11 Oct 2008 07:35:12 -0500 http://www.fileradar.net/files/view/SourceForts/4838?source=rss&1234 http://www.fileradar.net/files/comments/4838?source=rss&1234 228 1 2005138888000000035144 <![CDATA[The Citizen]]> http://www.fileradar.net/files/view/The-Citizen/4737?source=rss&1234 hivltg Sat, 20 Sep 2008 09:57:13 -0500 http://www.fileradar.net/files/view/The-Citizen/4737?source=rss&1234 http://www.fileradar.net/files/comments/4737?source=rss&1234 390 1 2005138888000000035144 <![CDATA[Minverva Metastasis]]> http://www.fileradar.net/files/view/Minverva-Metastasis/4736?source=rss&1234 hivltg Sat, 20 Sep 2008 09:55:48 -0500 http://www.fileradar.net/files/view/Minverva-Metastasis/4736?source=rss&1234 http://www.fileradar.net/files/comments/4736?source=rss&1234 153 1 2005138888000000035144 <![CDATA[Pirates Vikings and Knights II Beta 2.2]]> http://www.fileradar.net/files/view/Pirates-Vikings-and-Knights-II-Beta-2.2/4704?source=rss&1234 Bluezone Fri, 12 Sep 2008 21:56:57 -0500 http://www.fileradar.net/files/view/Pirates-Vikings-and-Knights-II-Beta-2.2/4704?source=rss&1234 http://www.fileradar.net/files/comments/4704?source=rss&1234 284 2 2005138888000000035144 <![CDATA[Source Forts Half-Life 2 Mod Server v1.9.4]]> http://www.fileradar.net/files/view/Source-Forts-Half-Life-2-Mod-Server-v1.9.4/4652?source=rss&1234 bluebeard Mon, 08 Sep 2008 21:46:17 -0500 http://www.fileradar.net/files/view/Source-Forts-Half-Life-2-Mod-Server-v1.9.4/4652?source=rss&1234 http://www.fileradar.net/files/comments/4652?source=rss&1234 405 2 2005138888000000035144 <![CDATA[Source Forts Half-Life 2 Mod Client v1.9.4]]> http://www.fileradar.net/files/view/Source-Forts-Half-Life-2-Mod-Client-v1.9.4/4651?source=rss&1234
- sf_abandon roof bug
- sf_fronts ammo box
- sf_fronts disposer (has been moved to the back of the block spawn room)
- sf_skywalk players spawning in walls
- sf_canyon skybox seam
- sf_overload spawn doors fixed for blue team
- sf_sphinx is now sandy

Other bugs:

- 0 bound to slot 10
- phys_swap bound to G
- Default mouse sensitivity changed to three
- Bleop noise on talk removed
- Spelling in the buildwall decal fixed
- Spelling on the sniper description fixed
- Spelling on the rocketeer description fixed
- Listen server creation window set up properly for SF
- Dedicated server GUI set up for SF]]>
bluebeard Mon, 08 Sep 2008 21:38:50 -0500 http://www.fileradar.net/files/view/Source-Forts-Half-Life-2-Mod-Client-v1.9.4/4651?source=rss&1234 http://www.fileradar.net/files/comments/4651?source=rss&1234
- sf_abandon roof bug
- sf_fronts ammo box
- sf_fronts disposer (has been moved to the back of the block spawn room)
- sf_skywalk players spawning in walls
- sf_canyon skybox seam
- sf_overload spawn doors fixed for blue team
- sf_sphinx is now sandy

Other bugs:

- 0 bound to slot 10
- phys_swap bound to G
- Default mouse sensitivity changed to three
- Bleop noise on talk removed
- Spelling in the buildwall decal fixed
- Spelling on the sniper description fixed
- Spelling on the rocketeer description fixed
- Listen server creation window set up properly for SF
- Dedicated server GUI set up for SF]]>
563 4 2005138888000000035144
<![CDATA[Half-Life 2 - Half-Life 2: Wars v0.5]]> http://www.fileradar.net/files/view/Half-Life-2---Half-Life-2-Wars-v0.5/4641?source=rss&1234
The current release requires Half-Life 2 and Half-Life 2: episode one to play and is more like a preview for later releases.]]>
distancerunner Fri, 05 Sep 2008 16:14:29 -0500 http://www.fileradar.net/files/view/Half-Life-2---Half-Life-2-Wars-v0.5/4641?source=rss&1234 http://www.fileradar.net/files/comments/4641?source=rss&1234
The current release requires Half-Life 2 and Half-Life 2: episode one to play and is more like a preview for later releases.]]>
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<![CDATA[Half-Life 2: Occupation: Source v1.2 CSS Client]]> http://www.fileradar.net/files/view/Half-Life-2-Occupation-Source-v1.2-CSS-Client/4379?source=rss&1234 The Setup will automatically install Occupation into Steams SourceMod Directory. After Setup is complete restart steam to see Occupation: Source in "My Games".

If you have already Installed version 1.0 you must use "add/remove" in the windows control panel to remove "Occupation: Source" before you install version 1.11. This was required due to changes in the maps game directory. Future changes will be handled with patches. I apologize for the inconvenience.

Training Game Play (Single Player/Coop/Multiplayer)

In Occupation to start a Training (LAN) game with AI Run Teammates and Enemies you start by clicking "Create Server" and selecting a starting map on the "Server" Tab. Change to the "Game" Tab to change the game options:

Enable Training Mode - Set to 0 to disable all AI NPC's in the game, Set to 1 to enable AI NPC's (default enabled).

Max # of Recruits - Set the Maximum number of AI NPC's in the Map at any one time. Can be set from 4 to 32. (default 16 - only used if training mode is enabled)

Deployment Speed Factor - Set a deployment time divider to increase or decrease deployment times. Can be set from .5 [slow deploy] to 10 [rapid deploy] . (default 5 [quick deploy])

Online Player Only Game Server (Multiplayer)
Run "Exec Server_WAN" from the Console (~) to Start an Online Server with only players.]]>
cheech Mon, 21 Jul 2008 16:00:42 -0500 http://www.fileradar.net/files/view/Half-Life-2-Occupation-Source-v1.2-CSS-Client/4379?source=rss&1234 http://www.fileradar.net/files/comments/4379?source=rss&1234 The Setup will automatically install Occupation into Steams SourceMod Directory. After Setup is complete restart steam to see Occupation: Source in "My Games".

If you have already Installed version 1.0 you must use "add/remove" in the windows control panel to remove "Occupation: Source" before you install version 1.11. This was required due to changes in the maps game directory. Future changes will be handled with patches. I apologize for the inconvenience.

Training Game Play (Single Player/Coop/Multiplayer)

In Occupation to start a Training (LAN) game with AI Run Teammates and Enemies you start by clicking "Create Server" and selecting a starting map on the "Server" Tab. Change to the "Game" Tab to change the game options:

Enable Training Mode - Set to 0 to disable all AI NPC's in the game, Set to 1 to enable AI NPC's (default enabled).

Max # of Recruits - Set the Maximum number of AI NPC's in the Map at any one time. Can be set from 4 to 32. (default 16 - only used if training mode is enabled)

Deployment Speed Factor - Set a deployment time divider to increase or decrease deployment times. Can be set from .5 [slow deploy] to 10 [rapid deploy] . (default 5 [quick deploy])

Online Player Only Game Server (Multiplayer)
Run "Exec Server_WAN" from the Console (~) to Start an Online Server with only players.]]>
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