Submitted By: BamBam on 11/21/2009 @ 10:21 PM CDT
Submitted By: BamBam on 11/21/2009 @ 10:19 PM CDT
Submitted By: BamBam on 11/15/2009 @ 2:19 PM CDT
About this File:
This is a most suitable for Single,Co-operation player. The OMSv5.1 Mod's maps and all BF2 maps are compatible the OMSmission v0.1 Mod. Hope you enjoy the Battle Field 2 One Man Show : Mission v0.1 Mod. =Battle Field 2 One Man Show : Mission Mod v0.1= I was going to develop the OMS2 for Counter-Strike Mod,but I have no skill about the python script so I decided to stop the development for the OMS2. If you want to develop the BF2 Counter-Strike MOD,the OMS Mod will give you full permission for using all OMS contents. Please contact me to email on drillcounter@yahoo.co.kr -Description- Mission : Annihilation (Survivals map) You must kill all enemies for a complete annihilation. (Waylaid map) You must kill all enemy sentries and enemy gard solders. Mission : Defense (Mashtuur_City map) You must defense from enemy vehichle at your flag. There are 3 TOW missiles around your flag point. Using the TOW missile will probably do you good. This is a most suitable for Single,Co-operation player. The OMSv5.1 Mod's maps and all BF2 maps are compatible the OMSmission v0.1 Mod. Hope you enjoy the Battle Field 2 One Man Show : Mission v0.1 Mod. Credits : - Map - Mashtuur_City - BF2/Dice/EAgames Survivals - This map renamed the "Crossfire" map to "Survivals" map. (Autor: JONES, 2009) Waylaid - Made By : TheDark (888) - weapons - Dual deserteagles chrome,deserteagle_chrome - by SatNav usp chrome - by REQUIN94 usaa fim92 - by Rambocop,REQUIN94 binoculars - by REQUIN94 spas12 shotgun - by REQUIN94 Rambo3 knife - by SatNav gerif_mp7 - by REQUIN94 frlmg_famasf1 - by REQUIN94 rurif_vssvintorez - by REQUIN94 rurif_aksu74_aimpoint - by REQUIN94 Timed_C4 - Auteur : Silverballer & Joledingue usrif_xm320 - Auteur : Blaze, REQUIN94 et Gigagun usrif_hk416_sd - by REQUIN94 frsni_hecateII - Auteur : GIC-Rambocop et REQUIN94 - Vehicles - ahe_md500 - by Guedoe(OMS_500MD littlebird helicopter) OerlikonAA - by SatNav.
Submitted By: BamBam on 11/8/2009 @ 1:16 PM CDT
About this File:
SWOF brings back the fun to Battlefield 2. Have control over various weapons and vehicles. Special commander utilities inside! New In this version: - Ion cannon - Nuke improvement - Kamikaze improvement - Destroyable reactor - One new level; Gulf of Oman Desert Nuke - New program added: SP Configuration Visual - Overall less lag - A setup instead of a command console This is the Battlefield 2 SWOF installer. To install SWOF correctly, start the setup and set the destination to your Battlefield 2 mods directory.
Submitted By: BamBam on 11/7/2009 @ 12:09 PM CDT
About this File:
The world's nations unite abruptly to combat a much larger problem... During the raging war between the USMC and the MEC/China alliance towns and buildings were destroyed. One such building was a research facility containing unknown chemicals working to develop a secret weapon. When a tactical air strike struck the building beside it, experimental failures were propelled into the ventilation shaft; apparently killing everyone inside. Not so. A day into the burial of the former scientists, a body began to twitch. Medics were immediately called in to tend to the man, however they soon took his place in the shallow grave. Corpses rose throughout the burial grounds, their brains irreversibly damaged by the very chemicals they had worked so hard to synthesize. The airborne vapors had killed off most of the victims' skin, causing it to rot whilst they were still alive. Their nerve endings were severed; they feel no pain, they can only revert to the most primal of motives; food. Every zombie begins with 3 "lives". Every time they are killed they lose a life, but respawn on their corpse. Every time they get a kill, they gain a life. Once all of a zombie's lives are expended, they are fully dead. However, each wave, these fully dead zombies are given a life and allowed to respawn. The goal to win is to prevent the zombies from spreading by having them all dead simultaneously. Zombies get harder, or easier depending on how successful the survivors are coping, so the game is leveled to your ability to stay alive. As a twist, after you have killed sufficient zombies, they form into the mighty Goliath - a 15-foot tall zombie made of 39 corpses. This serves to shake things up if you and the zombies are at an equilibrium (When it kills you, the zombies then get scaled back, and you may just have a chance at winning as a result). If there is a zombie massacring your team, it may pay off to be a martyr. Take one of the pill bottles lying around the city (press Q, right-click spotted, and choose "interact"), and the next zombie to kill you will be knocked back to one life. The pills are limited, so you need to wait until the right moment to use this ability. The pills are very useful against the successful zombies like Gore zombies, or Goliath, how have a tendency to rack up a lot of lives. A certain amount of bold decision making is required, but it does pay to think before you act. * It pays to know which type of zombie you're up against. If it's a one-arm zombie without a human shield, you can probably get away with a close-range shotgun blast to kill it. If it's virtually any other type of zombie, this will get you killed. Remember that they generally kill from close-range, so your best defense is distance. With Gore zombies, this isn't necessarily true, a couple of knife shots can often be the safest way (strafe as you knife to confuse it). * The Type-85 kit has an LED Strobe Light, which is useful for seeing in the dark, so you might want to have a team-mate light up the way as you go through to make it easier to see zombies in the shadows. * If zombies are rushing your base after a new wave, it might just be the perfect time to sprint past and try to capture their spawn point. Zombies can quickly recapture the spawn point, but while they capture, they will not chase you. Just watch out for Gores and Snipers, because they can still kill you while they take a flag. * If you're running low on ammo, don't wait until it's too late; pick up one of the weapons lying around the city and fend them off! Most of these kits offer unique advantages, such as a periscope, a 20mm Sniper Rifle, or a powerful Single-Action Revolver. * Remember to use your brain. Just because something is there doesn't mean it's useful, for example, there is a camera, but what good could that possibly do? For best results, set the bot number to 36, and the bot ratio to 90. The balancing is delicate, and it's set to work best on this. Of course, you can tinker it to your taste, a lower bot ratio will result in a faster game.
Submitted By: BamBam on 10/6/2009 @ 1:28 PM CDT
About this File:
RECON 0.40 MapPack 3 Enthält: Dragon_Valley Mercs_Berlin Bl_Bridge_2b Last_Stand_Sniper Operation_Black_Hawk_Down Sand_Of_Sinai V1.1 Water_Treatment_Plant Volgograd_2010 Towers The_Dam_Flood
Submitted By: BamBam on 10/6/2009 @ 6:29 AM CDT
Submitted By: BamBam on 10/6/2009 @ 5:24 AM CDT
About this File:
Erste Version der SP-Mod von Bo109, der früher an BOMSF mitgearbeitet hat. Viele neue Waffen und Funktionen. ACHTUNG!!!! In dem Zipfile befindet sich eine Map namens Al Ramelle die zum Absturz der Mod führte. Diese muss nach der Installation der Mod nochmals installiert werden.
Submitted By: BamBam on 09/28/2009 @ 3:27 PM CDT
About this File:
This is an updated version of Battlefield 2 SAS Mod that includes a few changes and improvements. # A high level of firepower for a fast hardcore shoot�em up style game. # Infinite stamina # Faster run speed # Higher jump # Air support vehicles hellies and jets tweaked with extra missiles, higher velocity, improved accuracy, and more ammo. # Land vehicles, tanks apc's have been given extra ammo and rounds with improved velocity, damage and accuracy. # Weapons all have static crosshair with large mags and extra ammo with recoil removed and improved handling, damage and accuracy # More medi packs, more AT mines and more frags # Blast radius increased for frags and 203�s # Unlock weapon option removed from kits # Front cannon added to Blackhawk # A large bundle of other tweaks and improvements included # Includes a map pack of Bf2 stocks and Xpack stocks edited for SAS versus MEC Insurgents. Dragon Valley FuShe Pass Gulf of Oman Operation Clean Sweep Road to Jalalabad Strike at Karkand Dalian plant Daqing oilfields Sharqi Peninsula Songhua Stalemate Warlord Ghost Town Mass Destruction Surge Zatar Wetlands # Full size of Mod with maps unzipped is around 283MB
Submitted By: BamBam on 09/27/2009 @ 2:09 PM CDT
About this File:
packed by gomimin 09-27-2009 unpack, copy pr_sp to bf2/mods folder, make shortcut, go for everyone who's not working with admin account (or can't) Enjoy!
Submitted By: BamBam on 09/27/2009 @ 2:08 PM CDT
About this File:
Project Reality Singleplayer v0.87 has been a long time in development. With this new release, all Project Reality maps are supported. Along with a full compliment of maps, the AI has gotten tougher and more realistic with countless vehicle and weapon tweaks, bug fixes and improvements. Project Reality Singleplayer v0.87 Features: * All Project Reality v0.87 maps supported, 25 maps in total * Muttrah City 2 AI support. * Battle for Qinling - Infantry AI support. * Kozelsk AI support. * Operation Archer AI support. * Operation Barracuda AI support. * Various improvements to many existing maps. * Better AI support for all vehicles. * Various bug fixes and tweaks. Project Reality Singleplayer v0.87 Installation Guide Project Reality Singleplayer v0.87 comes with it's own easy to use installer, so there's no hassle required. PRSP v0.87 requires Project Reality v0.87 already installed for it to install correctly. Simply install the Core (install first), and then install the Levels (install second), following the installer instructions. You can start Project Reality Singleplayer from the shortcut placed on your desktop after finishing installing. Project Reality Singleplayer Forum If you require help or support with the new release, please visit our forum area. Also, feel free to give us feedback or suggestions for future versions. If your feeling adventurous, we also provide information on how to modify Project Reality Singleplayer to suit your taste. Project Reality Singleplayer Forum We would like to thank the Singleplayer community for staying with us in this long development phase, and we hope to see a lot of new players! - The Project Reality Singleplayer Team Please download the Singleplayer Core and Levels files You need PR MP 0.87 installed first
Submitted By: BamBam on 09/27/2009 @ 2:07 PM CDT
About this File:
Project Reality Singleplayer v0.87 has been a long time in development. With this new release, all Project Reality maps are supported. Along with a full compliment of maps, the AI has gotten tougher and more realistic with countless vehicle and weapon tweaks, bug fixes and improvements. Project Reality Singleplayer v0.87 Features: * All Project Reality v0.87 maps supported, 25 maps in total * Muttrah City 2 AI support. * Battle for Qinling - Infantry AI support. * Kozelsk AI support. * Operation Archer AI support. * Operation Barracuda AI support. * Various improvements to many existing maps. * Better AI support for all vehicles. * Various bug fixes and tweaks. Project Reality Singleplayer v0.87 Installation Guide Project Reality Singleplayer v0.87 comes with it's own easy to use installer, so there's no hassle required. PRSP v0.87 requires Project Reality v0.87 already installed for it to install correctly. Simply install the Core (install first), and then install the Levels (install second), following the installer instructions. You can start Project Reality Singleplayer from the shortcut placed on your desktop after finishing installing. Project Reality Singleplayer Forum If you require help or support with the new release, please visit our forum area. Also, feel free to give us feedback or suggestions for future versions. If your feeling adventurous, we also provide information on how to modify Project Reality Singleplayer to suit your taste. Project Reality Singleplayer Forum We would like to thank the Singleplayer community for staying with us in this long development phase, and we hope to see a lot of new players! - The Project Reality Singleplayer Team Please download the Singleplayer Core and Levels files You need PR MP 0.87 installed first
Submitted By: BamBam on 09/27/2009 @ 7:14 AM CDT
About this File:
49 maps in total New Vehicles: 1. RAH-66 Comanche - Confirmed - 9-17-2009 2. Ticonderoga Destroyer - Confirmed - 9-17-2009 3. Drexler Destroyer - Confirmed - 9-17-2009 4. F-14 Tomcat - Definite Maybe, if i can finish its coding. New Features: 1. Team Deathmatch Game-Mode, classic old school team deathmatch 2. Unlocks Enabled Server EXE to be packaged with the normal server files so all dconx servers can run All Unlocks For Everyone and display Gamestats Ranks. 3. Coop and Singleplayer support for most maps. - added: 09-17-2009 3. Ingame menus have been tweaked for easier navigation and understanding and for looks. Bugfixes: 1. Missing CTF flags on Omaha Beach. 2. probably more to list later. Coop Supported Maps: Dalian Plant 73 Eastings Desert Shield El Alamein Dusk El Alamein Gazala GreatWall gave up making this list for tonight, there are many more tho.... Future Release Items: Some maps lack navmeshes that are needed for coop, need someone who can do them.
Submitted By: Bluezone on 09/19/2009 @ 10:17 PM CDT
Submitted By: Bluezone on 09/19/2009 @ 10:15 PM CDT
About this File:
Zombie mod for bf2. Made mainly for co-op but singleplayer will work. basicly, you have to survive agaisnt an army of zombies.
Submitted By: Bluezone on 09/19/2009 @ 10:14 PM CDT
About this File:
Zombie mod server Files for bf2. Made mainly for co-op but singleplayer will work. basicly, you have to survive agaisnt an army of zombies.
Submitted By: Bluezone on 09/19/2009 @ 10:11 PM CDT
About this File:
mtheheadhunter has done it again! Get ready for a huge map pack to compliment AIX 2.0 featuring some of your favourites and a couple of new ones, all taking advantage of the AIX 2.0 features and content! There are 30 maps included in this pack and they of course all feature 100% single player and coop support. A big thanks to imtheheadhunter for not only being an integral test team member but a tireless map maker who's many many hours of hard work are here on display for you to have fun with! You will find all of imtheheadhunters maps in this mappack including all the ones from the "old" 3 map packs that were released for AIX 1.0 plus a couple of new ones. This update brings his entire catalogue of maps up to date with all the AIX 2.0 content.
Submitted By: BamBam on 09/6/2009 @ 11:44 AM CDT
About this File:
Dritter Release der bekannten WWII-Mod für die BF2-Engine. The major changes in 2.2 5 New Soldier models: The US Army The Canadian Army The British Army The German Wehrmacht The German Grenadiers 7 New maps: Pointe Du Hoc Purple Heart Lane Lebisey Operation Goodwood Operation Totalize Operation Lüttich Falaise Pocket 16 New German vehicles, including: PzKpfw VI Ausf. B 'Tiger II' PzKpfw V Ausf. G 'Panther' StuG 40 Ausf. G late Focke Wulf FW-190 A-8 Nebelwerfer 41 11 New British vehicles, including: Cromwell Mk. IV Churchill Mk. IV Sherman VC 'Firefly' Hawker Typhoon Mk. I B LCA 'Landing Craft Assault' 8 New American vehicles, including: M3A1 Halftrack M8 Light Armored Car M4A1 Medium Tank M10 Tank Destroyer LCVP 'Landing Craft Vehicle Personnel' 35 New weapons, including: MG42 StG44 Panzerschreck Sten Mk.II Pattern 14 Rifle PIAT M1 Garand M1918A2 BAR M1A1 Flamethrower The major changes in 2.15: 2 New armies: The Australian Army The Italian Army 3 New maps: The Siege of Giarabub The Fall of Tobruk Tunis 1943 5 New vehicles: PzKpfw VI Ausf. E 'Tiger' PzKpfw III Ausf. N Camionetta AS 42 'Sahariana' SdKfz 251/10 (with 37mm Pak) Pak 40 8 New weapons: Enfield No1 MkIII* Model 39 Combat Knife Carcano Model 91 Carcano Model 91/38 Breda Model 30 Breda Model 37 Bomba a mano O.T.O. Model 35 Geballte Ladung Grenade 5 New deployable heavy weapons: MG34 on Lafette Tripod Vickers MkI on Tripod Breda model 37 on Tripod 3 inch Mortar Mk II Schwere Granatwerfer 34 Many bugfixes and balancetweaks: Improved vehicle loadouts for better performance Improved collisions for smoother gameplay Simplified armour collisions Correct M3 Grant main gun Correct Panzer IV armour And much, much more...
Submitted By: BamBam on 09/6/2009 @ 11:42 AM CDT
About this File:
Dritter Release der bekannten WWII-Mod für die BF2-Engine. The major changes in 2.2 5 New Soldier models: The US Army The Canadian Army The British Army The German Wehrmacht The German Grenadiers 7 New maps: Pointe Du Hoc Purple Heart Lane Lebisey Operation Goodwood Operation Totalize Operation Lüttich Falaise Pocket 16 New German vehicles, including: PzKpfw VI Ausf. B 'Tiger II' PzKpfw V Ausf. G 'Panther' StuG 40 Ausf. G late Focke Wulf FW-190 A-8 Nebelwerfer 41 11 New British vehicles, including: Cromwell Mk. IV Churchill Mk. IV Sherman VC 'Firefly' Hawker Typhoon Mk. I B LCA 'Landing Craft Assault' 8 New American vehicles, including: M3A1 Halftrack M8 Light Armored Car M4A1 Medium Tank M10 Tank Destroyer LCVP 'Landing Craft Vehicle Personnel' 35 New weapons, including: MG42 StG44 Panzerschreck Sten Mk.II Pattern 14 Rifle PIAT M1 Garand M1918A2 BAR M1A1 Flamethrower The major changes in 2.15: 2 New armies: The Australian Army The Italian Army 3 New maps: The Siege of Giarabub The Fall of Tobruk Tunis 1943 5 New vehicles: PzKpfw VI Ausf. E 'Tiger' PzKpfw III Ausf. N Camionetta AS 42 'Sahariana' SdKfz 251/10 (with 37mm Pak) Pak 40 8 New weapons: Enfield No1 MkIII* Model 39 Combat Knife Carcano Model 91 Carcano Model 91/38 Breda Model 30 Breda Model 37 Bomba a mano O.T.O. Model 35 Geballte Ladung Grenade 5 New deployable heavy weapons: MG34 on Lafette Tripod Vickers MkI on Tripod Breda model 37 on Tripod 3 inch Mortar Mk II Schwere Granatwerfer 34 Many bugfixes and balancetweaks: Improved vehicle loadouts for better performance Improved collisions for smoother gameplay Simplified armour collisions Correct M3 Grant main gun Correct Panzer IV armour And much, much more...
Submitted By: BamBam on 08/25/2009 @ 10:35 AM CDT
About this File:
Changes as follow: Maps changes: •replaced old 0.25 versions (found their way into 0.3 by SVN Server issues) •Village and Battle of the Last Outpost update to 0.27 •(main problems both maps were flagtimes and flags in team posession in 0.25, are now fixed again) Recall: •reduced sight range from 250 to 185 mtr. to balance sniper overpower (as requested by the community) •flagbalance for ticketbleed Bogovina: •switched the 64 layer with the 32 layer. (as requested by serverhosters and community) •Layers are now used as followed: •64 layer-> normal tank fight as ever in the versions before •32 layer-> Inf fight with few light vehicles (previous 64 layer) •16 layer-> tank fight as ever with bo105 and gazelle as issued in v.0.25 in 64 layer Osije Valley: •added map description Peppermint: •new deathzone layout (as requested by the community) FINALLY: •Fixing the CTD issue with the L119 texture on recall and peppermint related to old ati graphic cards (shadermodel <3.0). (that was quite a pain in the ass) Overall worktime for this hotfix: •approx. 10 hours. •and about 50 h worktime accumulated •(mainly for locating the problem with texture from the L119 silencer - only occuring on older ATI cards)
Submitted By: BamBam on 08/14/2009 @ 9:39 PM CDT
About this File:
Changelog 1.50 -------------- general changes --------------- added new and more explosion effects new vehicles ------------ Corsair A7 PBR Napalm Corsair F4U (french/ 1st indochine war) LVT(A)-4s/LVT-4 (french/ 1st indochine war) M36 Jackson/M10 (french/ 1st indochine war) M3 Grant (french/ 1st indochine war) Dewoitine D.520/Spitf. (french/ 1st indochine war) new stationary weapons ---------------------- Log Trap changes vehicles ---------------- B-52 fixed wreck C-47 Minigun added Land Rover fixed damage effects LCT MK6 fixed several bugs M35 Quad fixed entry radius MK19 stationary fixed AI bug T34-85 fixed MG sound changes weapons --------------- M-72 more damage M-79 Flare added light effect to projectile changes static objects ---------------------- Vietcong house1 ammobox added Helipads increased ammo reload-rate for choppers new maps -------- Na San Operation Kingpin River Canyon Baytown (BF42 R2R: Baytown) Gazala (BF42 : Gazala) Charly's Nest (BF42 SW : Eagles Nest) River Patrol completely overworked The Convoy completely overworked AI changes ---------- AI was improved a lot with new strategic areas and new pathfindings. The bots will use boats now ! Every map has got overworked AI code.
Submitted By: BamBam on 08/14/2009 @ 9:38 PM CDT
About this File:
Changelog 1.50 -------------- general changes --------------- added new and more explosion effects new vehicles ------------ Corsair A7 PBR Napalm Corsair F4U (french/ 1st indochine war) LVT(A)-4s/LVT-4 (french/ 1st indochine war) M36 Jackson/M10 (french/ 1st indochine war) M3 Grant (french/ 1st indochine war) Dewoitine D.520/Spitf. (french/ 1st indochine war) new stationary weapons ---------------------- Log Trap changes vehicles ---------------- B-52 fixed wreck C-47 Minigun added Land Rover fixed damage effects LCT MK6 fixed several bugs M35 Quad fixed entry radius MK19 stationary fixed AI bug T34-85 fixed MG sound changes weapons --------------- M-72 more damage M-79 Flare added light effect to projectile changes static objects ---------------------- Vietcong house1 ammobox added Helipads increased ammo reload-rate for choppers new maps -------- Na San Operation Kingpin River Canyon Baytown (BF42 R2R: Baytown) Gazala (BF42 : Gazala) Charly's Nest (BF42 SW : Eagles Nest) River Patrol completely overworked The Convoy completely overworked AI changes ---------- AI was improved a lot with new strategic areas and new pathfindings. The bots will use boats now ! Every map has got overworked AI code.
Submitted By: BamBam on 08/14/2009 @ 9:35 PM CDT
About this File:
Changelog 1.50 -------------- general changes --------------- added new and more explosion effects new vehicles ------------ Corsair A7 PBR Napalm Corsair F4U (french/ 1st indochine war) LVT(A)-4s/LVT-4 (french/ 1st indochine war) M36 Jackson/M10 (french/ 1st indochine war) M3 Grant (french/ 1st indochine war) Dewoitine D.520/Spitf. (french/ 1st indochine war) new stationary weapons ---------------------- Log Trap changes vehicles ---------------- B-52 fixed wreck C-47 Minigun added Land Rover fixed damage effects LCT MK6 fixed several bugs M35 Quad fixed entry radius MK19 stationary fixed AI bug T34-85 fixed MG sound changes weapons --------------- M-72 more damage M-79 Flare added light effect to projectile changes static objects ---------------------- Vietcong house1 ammobox added Helipads increased ammo reload-rate for choppers new maps -------- Na San Operation Kingpin River Canyon Baytown (BF42 R2R: Baytown) Gazala (BF42 : Gazala) Charly's Nest (BF42 SW : Eagles Nest) River Patrol completely overworked The Convoy completely overworked AI changes ---------- AI was improved a lot with new strategic areas and new pathfindings. The bots will use boats now ! Every map has got overworked AI code.
Submitted By: BamBam on 08/14/2009 @ 9:33 PM CDT
About this File:
Changelog 1.50 -------------- general changes --------------- added new and more explosion effects new vehicles ------------ Corsair A7 PBR Napalm Corsair F4U (french/ 1st indochine war) LVT(A)-4s/LVT-4 (french/ 1st indochine war) M36 Jackson/M10 (french/ 1st indochine war) M3 Grant (french/ 1st indochine war) Dewoitine D.520/Spitf. (french/ 1st indochine war) new stationary weapons ---------------------- Log Trap changes vehicles ---------------- B-52 fixed wreck C-47 Minigun added Land Rover fixed damage effects LCT MK6 fixed several bugs M35 Quad fixed entry radius MK19 stationary fixed AI bug T34-85 fixed MG sound changes weapons --------------- M-72 more damage M-79 Flare added light effect to projectile changes static objects ---------------------- Vietcong house1 ammobox added Helipads increased ammo reload-rate for choppers new maps -------- Na San Operation Kingpin River Canyon Baytown (BF42 R2R: Baytown) Gazala (BF42 : Gazala) Charly's Nest (BF42 SW : Eagles Nest) River Patrol completely overworked The Convoy completely overworked AI changes ---------- AI was improved a lot with new strategic areas and new pathfindings. The bots will use boats now ! Every map has got overworked AI code.
Submitted By: BamBam on 08/13/2009 @ 7:36 AM CDT
About this File:
Maps: Operation Peppermint Recall Bordercontrol: •Fixed smaller bugs •added ozelot •added gaskin •J22 with rocketpods Wildgans: •added ozelot •J22 with rocketpods •added S342L transport gazella Red on Eleven: •added S342L transport gazella Code Bravo: •added S342L transport gazella Vehicles: •Ozelot •Gaskin •Gazelle VBH •J22 orao with rocketpods British Forces: Weapons: •M249 •Combatknife •P226 •LAW 80 •M15 mine •L9 •L85A2 Susat •L85A2 Ironsight •L85A2 GL •L119A1 (Silencend) (C8SFW) •L115 •L109 Grenade Vehicles: •Landrover Sound: New map ambient sounds added to: •Border Control •Osicje Valley New cockpit sounds for vehicles added to: •UH1-D "Huey" •J-22 Orao •Mil Mi-24 Hind •F-4f Phantom •IDS Tornado •Eurocopter Tiger •Mig-21 Fishbed New vehicle sounds added to: •UH-1D "Huey" General sound fixes: •Higher distance to all handweapons, explosions, and some vehicles (especially jets & helicopter) HUDs: •Hind Pilot •Hind Cannon crosshair •Bo-105 Pilot •Orao Maverick crosshair and some fixes in the HUD •Stinger crosshair for Eurocopter Tiger •SA-7 crosshair for SA-341H Gazelle •Eotech Holosight for several G36 & M21 versions and MP7
Submitted By: BamBam on 08/13/2009 @ 7:35 AM CDT
About this File:
Maps: Operation Peppermint Recall Bordercontrol: •Fixed smaller bugs •added ozelot •added gaskin •J22 with rocketpods Wildgans: •added ozelot •J22 with rocketpods •added S342L transport gazella Red on Eleven: •added S342L transport gazella Code Bravo: •added S342L transport gazella Vehicles: •Ozelot •Gaskin •Gazelle VBH •J22 orao with rocketpods British Forces: Weapons: •M249 •Combatknife •P226 •LAW 80 •M15 mine •L9 •L85A2 Susat •L85A2 Ironsight •L85A2 GL •L119A1 (Silencend) (C8SFW) •L115 •L109 Grenade Vehicles: •Landrover Sound: New map ambient sounds added to: •Border Control •Osicje Valley New cockpit sounds for vehicles added to: •UH1-D "Huey" •J-22 Orao •Mil Mi-24 Hind •F-4f Phantom •IDS Tornado •Eurocopter Tiger •Mig-21 Fishbed New vehicle sounds added to: •UH-1D "Huey" General sound fixes: •Higher distance to all handweapons, explosions, and some vehicles (especially jets & helicopter) HUDs: •Hind Pilot •Hind Cannon crosshair •Bo-105 Pilot •Orao Maverick crosshair and some fixes in the HUD •Stinger crosshair for Eurocopter Tiger •SA-7 crosshair for SA-341H Gazelle •Eotech Holosight for several G36 & M21 versions and MP7
Submitted By: No_Pause on 08/2/2009 @ 9:40 PM CDT
About this File:
Courtesy of Battlefield Files, twenty more single-player maps for Electronic Arts and Digital Illusions team-based, multiplayer tactical shooter Battlefield 2, have been added in our download area. Enjoy :)
Submitted By: BamBam on 06/20/2009 @ 10:45 AM CDT
About this File:
Project Reality v0.86 Major Features •Insurgency heavily tweaked to improve gameplay. •Civilian class tweaked to prevent exploits. •Completely revamped the medic system. •Changed Combat Medic to now be a limited kit. •Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. •Added "Auto-Deploy" to automatically join full servers when a slot is free. •Heavily improved the server browser in the main menu. •Added news ticker to the bottom of the main menu. •Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces. •Added zoom to all conventional faction's LMG's. •Added new PLA WZ551A with new QJC-88 MG. •Standardized and updated various weapon, vehicle and effects sounds. •Tweaks to various maps to increase performance, help game balance, and enhance gameplay. •Countless bug fixes and tweaks to improve your Project Reality experience
Submitted By: BamBam on 06/20/2009 @ 10:43 AM CDT
About this File:
Project Reality v0.86 Major Features •Insurgency heavily tweaked to improve gameplay. •Civilian class tweaked to prevent exploits. •Completely revamped the medic system. •Changed Combat Medic to now be a limited kit. •Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. •Added "Auto-Deploy" to automatically join full servers when a slot is free. •Heavily improved the server browser in the main menu. •Added news ticker to the bottom of the main menu. •Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces. •Added zoom to all conventional faction's LMG's. •Added new PLA WZ551A with new QJC-88 MG. •Standardized and updated various weapon, vehicle and effects sounds. •Tweaks to various maps to increase performance, help game balance, and enhance gameplay. •Countless bug fixes and tweaks to improve your Project Reality experience
Submitted By: BamBam on 06/20/2009 @ 10:42 AM CDT
About this File:
Project Reality v0.86 Major Features •Insurgency heavily tweaked to improve gameplay. •Civilian class tweaked to prevent exploits. •Completely revamped the medic system. •Changed Combat Medic to now be a limited kit. •Added Automatic Rifleman (limited) and Officer Ironsites (limited) to the spawn menu. •Added "Auto-Deploy" to automatically join full servers when a slot is free. •Heavily improved the server browser in the main menu. •Added news ticker to the bottom of the main menu. •Added M249 with Elcan and ACOG Scope to USMC, US Army, and GB Forces. •Added zoom to all conventional faction's LMG's. •Added new PLA WZ551A with new QJC-88 MG. •Standardized and updated various weapon, vehicle and effects sounds. •Tweaks to various maps to increase performance, help game balance, and enhance gameplay. •Countless bug fixes and tweaks to improve your Project Reality experience
Submitted By: BamBam on 05/10/2009 @ 9:32 AM CDT
About this File:
Sandbox 1.0 brings lots of improvements and new features to the table. The first thing you'll notice is the totally revamped interface. We've added a simplified server browser that lets you hop into a game quickly without having to worry about messing with the server filters. Once you start playing, you'll notice the new spawn buttons that feature pictures of each of the 195 spawnable objects and vehicles. Of course, Sandbox 1.0 includes an even greater variety of vehicles from the world of Battlefield 2, as well as some custom vehicles from great BF2 modders like SatNav. The kit selection screen has been streamlined with the ability to spawn with any of the core BF2 kits from all three teams, in addition to the usual Construction and Zombie kits you know so well. To help those with aspirations of reconstructing Burj Dubai, we've added a jetpack to the construction kit that lets you quickly fly around without worrying about taking damage crashing into things. The previous release of Sandbox brought you the ability to "group" your creations and save them online, making it so much easier to trap your friends in boxes when they weren't looking. With this release, we're introducing the ability to animate your objects and groups. You can build a garage with a door that opens, a house with a functioning elevator, or a death box that crushes your friend to death after you've trapped him inside. Sandbox is truly fun for all ages! Over the years, Sandbox has had an awesome community of fans that have modified our code to add their own features. We can say with confidence that Sandbox would not still be going without these adventorous coders. To help you guys out, we've completely rebuilt the gameplay logic from the ground up, allowing for addons to be created that easily plug in and add new features to Sandbox. It is now much easier to customize Sandbox to your liking and make sure your server is the most popular one of all. The guide to creating addons is already accessible on the Sandbox Wiki so you can get a head start.
Submitted By: BamBam on 02/28/2009 @ 8:19 AM CDT
About this File:
Mappack 1 Version 0.85 Seven Gates, Albasrah Province, Asad Khal, Assault on Mestia, Bi Ming, Ejod Desert, Fallujah West, Fools Road Day 1, Fools Road Day 2, Jabal Al Burj, Karbala, Kashan Desert, Korengal Valley, Operation Ghost Train, Qwai River, Ramiel, Road to Kyongan'Ni, Sunset City, Tad Sae
Submitted By: BamBam on 02/28/2009 @ 8:17 AM CDT
Submitted By: Bluezone on 02/17/2009 @ 10:26 AM CDT
About this File:
Touch of Chaos is a mod that aims to be less "excessive" than other mods of the type. It adds infinite ammo to ALL weapons along with some new sounds here and there. A few things that have been done: * Infinite ammo to weapons / vehicles * Upgraded tanks (and AT mines to match) * Invincible transport vehicles * Devastating "Uranium" C4 * New weapons for Support kit * Devastator Rifle for the Medic * New sounds The sounds come from: YouTube, Half-Life 2, Camobox, Prey, Call of Duty 4, etc.
Submitted By: Bluezone on 02/17/2009 @ 10:24 AM CDT
About this File:
BF2 One Man Show Mod Mappack (2.0) course_of_the_river ( Weather and sky has changed.) Shipment ( Oh! This is the KnifeWar map.) warehouse ( Nothing new.)
Submitted By: drillcounter on 02/16/2009 @ 4:42 PM CDT
About this File:
This mod is an infantry only mod. Map list : Mekong_Delta ( Nothing new.) Moon_of_Oman (Modified only Weather of the original map Gulf_of_Oman.) Mappack list : course_of_the_river ( Weather and sky has changed.) Shipment ( Oh! This is the KnifeWar map.) warehouse ( Nothing new.) Key features: m40a3 sniper rifle ( I obtain from Google TM . ) FAMAS ( BF2 EU_rifle ) The P90 ( BF2 EU_rifle ) Tear gas ( xpack ) Gas masks ( xpack ) Grapplinghook ( xpack ) zipline (the zipline can reload the 5 times.) All firearms recoil & damage equal to the m16a2. The gasmask use the keyboard 8. OMS can play all the maps of BF2. You may put it in the original BF2 map to the OMS levels folder. And many sounds have changed. The ak47,m16a2,m4,m203,kni_knife,famas,p90 weapon's sounds of the OMS Mod are very realistic. Some sounds are greate funny. Those are someting I chagned myself. It's really cool sounds! And the special game mode : KnifeWar mod was added. I am the first man to make the KnifeWar game Mod of all the BF2 Mod! (This KnifeWar mod should be OMS mappack download.) For your information, if you want to kill enemy at a time by the sniper rifle, the headshot will enable the One shot One Kill in the OMS Mod. I used the original weapon modle objects. I suffer from the OMS Mod. So I hold the copyright on the OMS Mod. Only authorized the BF2 Mod user can modify this OMS contents.
Submitted By: BamBam on 01/23/2009 @ 11:08 AM CDT
About this File:
General Gameplay - Updated Weapon Deviation for all weapons, hand held and stationary/mounted, has been completely overhauled to be more realistic. This includes the speed and techniques used for reloading, sighting in and deploying the weapons. Weapons are more accurate but still retain great advantages for firing in a stationary position. - Updated limited kit request system - kits can now be requested from Faction-Specific Supply Crates and friendly APCs. Kit request removed from Forward Outposts and Rallypoints - Added new logistics system, with 2 man trucks supplying crates that are necessary to build Forward Outposts as well as request kits. These trucks also deploy repair stations for vehicle repairs. - Added and improved new 1st person weapon animations for nearly all handheld weapons. - Decreased kit allocation times, infantry kits now take 5 minutes to return to the request pool after disappearing from the game world. - Increased automatic rifleman max kits on a team from 3 to 6. - Increased soldier sprint times and distances. Soldiers can now sprint continuously for 30 seconds, taking 90 seconds to regain all stamina back. - Decreased transition time from prone to crouch stance - Increased wounded time to 3 minutes. - Added new ticket penalty system for destroying vehicles (jeeps/trucks -2 tickets, transport helicopter/apc/recon -5 tickets, tank/ifv/jets/attack helicopters -10 tickets) - Updated Vehicle repair system - vehicles can now repair and reload at the new Vehicle Depot located at the main base. Vehicles can also get repaisr from repair stations. Wrench no longer repairs vehicles. - Removed Jeep spawning from Forward Outposts - Updated Wrench to now remove landmines, tripflares and grenade traps. - Updated the overheating system on HMG's, cool down timer is now much longer for all .50 caliber weapons. - Updated Scoring system, score for a player who has 2 punished teamkills will get his score reset to 0 (retaining all negative teamwork score). - Added new incendiary grenade, which primary role is destroying enemy deployable assets such as Forward Outposts, HMGs, AA, foxholes and razorwire, as well as unmanned trucks and jeeps. Game Modes Assault & Secure v3 (AAS) - Updated maps to use the new random AAS mode (randomly selects the CPs at start of round): Battle for Qinling, Fools Road, Kozelsk, Operation Barracuda, Qwai River Insurgency (INS) - Updated insurgent spawn timers, wounded insurgents can now be revived by epipen - Updated ammo cache weapon spawns, on Iraqi Insurgent maps ammo caches spawn 1 Al-Quds RPK, 1 PKM and 1 RPG-7 - Added kit request ability to ammo caches on Insurgency maps with the Taliban faction - Added rallypoint system for Taliban faction - Added insurgent spawn points on all unrevealed ammo caches. When an ammo cache gets revealed the spawn point is deleted after 2 minutes - Updated Intelligence Points System. Intel does not accumulate when all 3 caches are revealed. - Updated Civilian ROE system: civilian player is flagged for 1 minute when equipping the medic bag and epipen, during this time the BLUFOR will not receive penalty for killing civilian player - Updated ammo cache armor, cannot be destroyed by small arms and takes many grenades to destroy now, primary way to destroy ammo cache now will be with incendiary grenade Command and Control (CNC) - Removed Main Base flag captures - Added new ticket bleed system: build all 4 of your forward outposts, and destroy all 4 of the enemy forward outposts, and the enemy will start a rapid ticket bleed Skirmish (SKM) - Increased capture radius for most skirmish layers - Added Supply Crates at most CP's for kit requests - Updated many maps to include more CP's for skirmish - Updated ticket bleed on many skirmish layers Counter-Attack (CA) - Removed Counter-Attack game mode from v0.85, will return in the future, bundled together with the new "Scenario" game mode Maps - Added Asad Khal (MEC vs UK) - Added Fallujah West (USMC vs INS) - Added Karbala (USA vs INS) - Added Kozelsk (RUS vs CHE) - Updated Korengal Valley with new areas and 3 distinctive game modes (USA vs TAL) - Updated Operation Archer with new statics, textures and lighting (USMC vs TAL) - Updated all maps for gameplay, ticket and vehicle adjustments Weapons - Added Bayonets for Russian AK, Chechen AK, UK L85 - Added new Trip Flare (All factions) - Added Artillery IED (Iraqi Insurgent) - Added Grenade Trap (Iraqi Insurgent, Taliban) - Added Proximity IED (Iraqi Insurgent, Taliban) - Added Incendiary Grenades (All Conventional Factions) - Added PF-98 Heavy Anti-tank (PLA) - Added RPG-7 Tandem Warhead as a temporary placeholder (Russians) - Added Al-Quds RPK (Iraqi Insurgent, Taliban) - Added AKS-74u (Russians, Insurgents, Chechen, Taliban) - Added AK-47/AKM (Insurgent, Taliban, Chechen Rebels) - Added AK-74M Scoped, Ironsight and UGL (Russians) - Added AK-74 Scoped, Ironsight, UGL (Insurgents, Taliban, Chechen Rebels) - Added M16A4 w/ M68 (USMC) - Added new buckshot and slugshot weapons for Insurgent class - Updated shotgun firing and reload sounds and animations - Updated G3A3 CQB Rear Apiture Sights (MEC) - Updated M4/M16 series with new 3D Aimpoint (USA, USMC) - Updated Eryx Scope (MEC) - Updated Smoke Grenade skins - Updated landmines, max deployable 20 with 20 minute decay timer after death - Updated all assault rifle animations to look more "urgent", and averaged out the reload times to about 6-7 seconds - Updated all light machine gun deviation to be more accurate but take longer to gain that accuracy - Updated all light machine gun animations - Updated AT mine deployment animation which is aprox. 5 seconds long - Decreased field dressing deploy/reload time - Decreased Assault Rifle scope zoom in time to 0.75 seconds Vehicles - Added Lynx AH-7 Transport Helicopter(British) - Added BTR-60 APC (Russian and MEC) - Added T-72 Tank (MEC) - Added Gaskin Anti-Air Vehicle (MEC) - Added Humvee Avenger Anti-Air Vehicle (USA) - Added Logistic Trucks (All Conventional Factions) - Added new HUD's for all Attack Helicopters - Added new HUD's for all Russian vehicles - Updated dirtbike with new driving mechanics and leaning ability using the mouse - Updated Un-armed Jeeps to include more passenger seats (All Conventional Factions) - Updated all vehicle wreck models and textures to be more realistic - Improved and completely overhauled the BMP-3 APC weapon systems (MEC) - Improved Huey Transport Helicopter maneuvering and flight physics (USMC) - Fixed the HUD's for all APC passengers - Increased explosive range of APC HE rounds (3m to 6m) - Decreased blast radius of suicide bomb car blast Deployable Assets - Added new improved Razor Wire deployable - Added new Foxhole deployable position - Added new improved HMG deployable position - Added new improved AA deployable position - Updated the HMG deployable ironsights to be more helpful Equipment and Team Assets - Added new team specific large supply crates - Updated the new large supply crates so that they are now team locked. Players can only rearm and request kits from your own teams crates, crates are marked with the faction flag to indicate ownership. Cannot rearm or request off enemy crates. - Added new Vehicle Depot to all main bases for vehicle and infantry rearming, repairs and healing - Added new deployable repair station, deployed from logistics trucks, this station slowly repairs vehicles in a 20 meter radius, each logistics truck can deploy 1 repair station Factions - Added new Taliban Faction for all maps based in Afghanistan - Added new Russian Faction - Updated Iraqi Insurgent Faction with new models and kit loadouts - Updated Chechen Rebel Faction with new kit loadouts - Updated All Factions to include new faces, each faction now has 4 distinct faces Kits - Added new class: Rifleman Specialist, spawnable infantry kit with shotgun and grapple hook - Added incendiary grenade to all conventional army infantry kits (officer and medic included) - Updated Combat Engineer, now a limited kit (max 2 per team) with C4 and landmines - Updated Civilian Collaborator, now with Medic Bag and Epipen - Removed Ghille Suit from all Snipers - Removed Spec-Ops Kit - Removed weapons from pilot kit - Added GLTD to sniper kits (All conventional factions) - Added shovel to Cell Leader kits (Iraqi Insurgent and Taliban) Icons and Map Display - Added new kit icons for all kits - Added new Squad Leader Command icons: Attack, Defend, Observe, Build - Added new icons for Command Post and Vehicle Depot - Added all new kit icons on the kit dropbags (so kits on the ground will now have accurate kit icons) - Removed ammo counter background - Removed icons above nametags with "3d map" on - Removed direction arrows on minimap soldiers - Updated CP name coloring on the map so they are easier to read - Updated the red screen overlay when bleeding, to tone down the blood texture a bit - Updated many vehicle icons to have their own unique icon (TOW humvee, logistics trucks, unarmed jeeps, etc) - Updated compass transparency and outline to be a lighter grey, but more visible - Updated position of VOIP, heal and ammo icons to be bottom right instead of middle of screen Sounds - Added many new weapon and vehicle sounds - Update to the BF2 EAX audio system - Updates and improvements to the PR Distant sound system - Added new military-style radio filtering for the Q and T commo rose commands - Added new loading music for some of the new maps - Added new win/lose music for the Russians - Added new British Commander Voices - Added new voip activate/deactivate sounds when speaking to Commander "V". - Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning. - Increased volume and distance of engines and tracks on most Jeeps, APCs, Tanks as well as civilian vehicles - Updated coaxial reloads so they are now on the left or right channel only - Updated APC firing sounds to be louder and more realistic - Removed "running low on reinforcements" bf2 voices - Fixed ZIS3 AT Cannon reload sound Effects - Added new muzzle flash effects - Added new helicopter rotor wash effect - Added many new explosion effects - Added new bullet impact effects Misc Changes and Bug Fixes - Updated Main Menu screens - Fixed a bunch of statics that were not properly drawing at long range - Fixed training mode so it no longer appears in server browser with the list of public internet servers (must go into training tab to join these servers) - Fixed the soldier dead bodies, they will no longer fade out / look transparent (still disappear after 3 minutes) - Added carrier protection so AA missles can no longer destroy helicopters on the deck of the carriers. - Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear. - Removed dirtbike passenger ability to fire weapons (no more drive-by IEDs) - Updated Re-allocation rules for Officer kit to allow Squad Leaders whom may have lost their kit to easily obtain a new one - Updated Forward Outpost Logic, must be set at least 300m away from another FO. - Updated Forward Outpost Logic, must be set at least 300m (600m on 4km maps) away from your Command Post. - Updated Forward Outpost Logic, can be deployed by a squad leader with the Officer or Engineer kit. - Updated Forward Outpost Logic, FO will lose their spawn point if 3+ enemies get close to it. After killing the enemy, the spawn point will reappear in a minute or two.
Submitted By: BamBam on 01/23/2009 @ 11:05 AM CDT
About this File:
General Gameplay - Updated Weapon Deviation for all weapons, hand held and stationary/mounted, has been completely overhauled to be more realistic. This includes the speed and techniques used for reloading, sighting in and deploying the weapons. Weapons are more accurate but still retain great advantages for firing in a stationary position. - Updated limited kit request system - kits can now be requested from Faction-Specific Supply Crates and friendly APCs. Kit request removed from Forward Outposts and Rallypoints - Added new logistics system, with 2 man trucks supplying crates that are necessary to build Forward Outposts as well as request kits. These trucks also deploy repair stations for vehicle repairs. - Added and improved new 1st person weapon animations for nearly all handheld weapons. - Decreased kit allocation times, infantry kits now take 5 minutes to return to the request pool after disappearing from the game world. - Increased automatic rifleman max kits on a team from 3 to 6. - Increased soldier sprint times and distances. Soldiers can now sprint continuously for 30 seconds, taking 90 seconds to regain all stamina back. - Decreased transition time from prone to crouch stance - Increased wounded time to 3 minutes. - Added new ticket penalty system for destroying vehicles (jeeps/trucks -2 tickets, transport helicopter/apc/recon -5 tickets, tank/ifv/jets/attack helicopters -10 tickets) - Updated Vehicle repair system - vehicles can now repair and reload at the new Vehicle Depot located at the main base. Vehicles can also get repaisr from repair stations. Wrench no longer repairs vehicles. - Removed Jeep spawning from Forward Outposts - Updated Wrench to now remove landmines, tripflares and grenade traps. - Updated the overheating system on HMG's, cool down timer is now much longer for all .50 caliber weapons. - Updated Scoring system, score for a player who has 2 punished teamkills will get his score reset to 0 (retaining all negative teamwork score). - Added new incendiary grenade, which primary role is destroying enemy deployable assets such as Forward Outposts, HMGs, AA, foxholes and razorwire, as well as unmanned trucks and jeeps. Game Modes Assault & Secure v3 (AAS) - Updated maps to use the new random AAS mode (randomly selects the CPs at start of round): Battle for Qinling, Fools Road, Kozelsk, Operation Barracuda, Qwai River Insurgency (INS) - Updated insurgent spawn timers, wounded insurgents can now be revived by epipen - Updated ammo cache weapon spawns, on Iraqi Insurgent maps ammo caches spawn 1 Al-Quds RPK, 1 PKM and 1 RPG-7 - Added kit request ability to ammo caches on Insurgency maps with the Taliban faction - Added rallypoint system for Taliban faction - Added insurgent spawn points on all unrevealed ammo caches. When an ammo cache gets revealed the spawn point is deleted after 2 minutes - Updated Intelligence Points System. Intel does not accumulate when all 3 caches are revealed. - Updated Civilian ROE system: civilian player is flagged for 1 minute when equipping the medic bag and epipen, during this time the BLUFOR will not receive penalty for killing civilian player - Updated ammo cache armor, cannot be destroyed by small arms and takes many grenades to destroy now, primary way to destroy ammo cache now will be with incendiary grenade Command and Control (CNC) - Removed Main Base flag captures - Added new ticket bleed system: build all 4 of your forward outposts, and destroy all 4 of the enemy forward outposts, and the enemy will start a rapid ticket bleed Skirmish (SKM) - Increased capture radius for most skirmish layers - Added Supply Crates at most CP's for kit requests - Updated many maps to include more CP's for skirmish - Updated ticket bleed on many skirmish layers Counter-Attack (CA) - Removed Counter-Attack game mode from v0.85, will return in the future, bundled together with the new "Scenario" game mode Maps - Added Asad Khal (MEC vs UK) - Added Fallujah West (USMC vs INS) - Added Karbala (USA vs INS) - Added Kozelsk (RUS vs CHE) - Updated Korengal Valley with new areas and 3 distinctive game modes (USA vs TAL) - Updated Operation Archer with new statics, textures and lighting (USMC vs TAL) - Updated all maps for gameplay, ticket and vehicle adjustments Weapons - Added Bayonets for Russian AK, Chechen AK, UK L85 - Added new Trip Flare (All factions) - Added Artillery IED (Iraqi Insurgent) - Added Grenade Trap (Iraqi Insurgent, Taliban) - Added Proximity IED (Iraqi Insurgent, Taliban) - Added Incendiary Grenades (All Conventional Factions) - Added PF-98 Heavy Anti-tank (PLA) - Added RPG-7 Tandem Warhead as a temporary placeholder (Russians) - Added Al-Quds RPK (Iraqi Insurgent, Taliban) - Added AKS-74u (Russians, Insurgents, Chechen, Taliban) - Added AK-47/AKM (Insurgent, Taliban, Chechen Rebels) - Added AK-74M Scoped, Ironsight and UGL (Russians) - Added AK-74 Scoped, Ironsight, UGL (Insurgents, Taliban, Chechen Rebels) - Added M16A4 w/ M68 (USMC) - Added new buckshot and slugshot weapons for Insurgent class - Updated shotgun firing and reload sounds and animations - Updated G3A3 CQB Rear Apiture Sights (MEC) - Updated M4/M16 series with new 3D Aimpoint (USA, USMC) - Updated Eryx Scope (MEC) - Updated Smoke Grenade skins - Updated landmines, max deployable 20 with 20 minute decay timer after death - Updated all assault rifle animations to look more "urgent", and averaged out the reload times to about 6-7 seconds - Updated all light machine gun deviation to be more accurate but take longer to gain that accuracy - Updated all light machine gun animations - Updated AT mine deployment animation which is aprox. 5 seconds long - Decreased field dressing deploy/reload time - Decreased Assault Rifle scope zoom in time to 0.75 seconds Vehicles - Added Lynx AH-7 Transport Helicopter(British) - Added BTR-60 APC (Russian and MEC) - Added T-72 Tank (MEC) - Added Gaskin Anti-Air Vehicle (MEC) - Added Humvee Avenger Anti-Air Vehicle (USA) - Added Logistic Trucks (All Conventional Factions) - Added new HUD's for all Attack Helicopters - Added new HUD's for all Russian vehicles - Updated dirtbike with new driving mechanics and leaning ability using the mouse - Updated Un-armed Jeeps to include more passenger seats (All Conventional Factions) - Updated all vehicle wreck models and textures to be more realistic - Improved and completely overhauled the BMP-3 APC weapon systems (MEC) - Improved Huey Transport Helicopter maneuvering and flight physics (USMC) - Fixed the HUD's for all APC passengers - Increased explosive range of APC HE rounds (3m to 6m) - Decreased blast radius of suicide bomb car blast Deployable Assets - Added new improved Razor Wire deployable - Added new Foxhole deployable position - Added new improved HMG deployable position - Added new improved AA deployable position - Updated the HMG deployable ironsights to be more helpful Equipment and Team Assets - Added new team specific large supply crates - Updated the new large supply crates so that they are now team locked. Players can only rearm and request kits from your own teams crates, crates are marked with the faction flag to indicate ownership. Cannot rearm or request off enemy crates. - Added new Vehicle Depot to all main bases for vehicle and infantry rearming, repairs and healing - Added new deployable repair station, deployed from logistics trucks, this station slowly repairs vehicles in a 20 meter radius, each logistics truck can deploy 1 repair station Factions - Added new Taliban Faction for all maps based in Afghanistan - Added new Russian Faction - Updated Iraqi Insurgent Faction with new models and kit loadouts - Updated Chechen Rebel Faction with new kit loadouts - Updated All Factions to include new faces, each faction now has 4 distinct faces Kits - Added new class: Rifleman Specialist, spawnable infantry kit with shotgun and grapple hook - Added incendiary grenade to all conventional army infantry kits (officer and medic included) - Updated Combat Engineer, now a limited kit (max 2 per team) with C4 and landmines - Updated Civilian Collaborator, now with Medic Bag and Epipen - Removed Ghille Suit from all Snipers - Removed Spec-Ops Kit - Removed weapons from pilot kit - Added GLTD to sniper kits (All conventional factions) - Added shovel to Cell Leader kits (Iraqi Insurgent and Taliban) Icons and Map Display - Added new kit icons for all kits - Added new Squad Leader Command icons: Attack, Defend, Observe, Build - Added new icons for Command Post and Vehicle Depot - Added all new kit icons on the kit dropbags (so kits on the ground will now have accurate kit icons) - Removed ammo counter background - Removed icons above nametags with "3d map" on - Removed direction arrows on minimap soldiers - Updated CP name coloring on the map so they are easier to read - Updated the red screen overlay when bleeding, to tone down the blood texture a bit - Updated many vehicle icons to have their own unique icon (TOW humvee, logistics trucks, unarmed jeeps, etc) - Updated compass transparency and outline to be a lighter grey, but more visible - Updated position of VOIP, heal and ammo icons to be bottom right instead of middle of screen Sounds - Added many new weapon and vehicle sounds - Update to the BF2 EAX audio system - Updates and improvements to the PR Distant sound system - Added new military-style radio filtering for the Q and T commo rose commands - Added new loading music for some of the new maps - Added new win/lose music for the Russians - Added new British Commander Voices - Added new voip activate/deactivate sounds when speaking to Commander "V". - Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning. - Increased volume and distance of engines and tracks on most Jeeps, APCs, Tanks as well as civilian vehicles - Updated coaxial reloads so they are now on the left or right channel only - Updated APC firing sounds to be louder and more realistic - Removed "running low on reinforcements" bf2 voices - Fixed ZIS3 AT Cannon reload sound Effects - Added new muzzle flash effects - Added new helicopter rotor wash effect - Added many new explosion effects - Added new bullet impact effects Misc Changes and Bug Fixes - Updated Main Menu screens - Fixed a bunch of statics that were not properly drawing at long range - Fixed training mode so it no longer appears in server browser with the list of public internet servers (must go into training tab to join these servers) - Fixed the soldier dead bodies, they will no longer fade out / look transparent (still disappear after 3 minutes) - Added carrier protection so AA missles can no longer destroy helicopters on the deck of the carriers. - Added (not by choice :P ) new consequences for picking up enemy weapons. Now if you pickup an enemy kit, you will also pick up their helmet, mag pouches and gear. - Removed dirtbike passenger ability to fire weapons (no more drive-by IEDs) - Updated Re-allocation rules for Officer kit to allow Squad Leaders whom may have lost their kit to easily obtain a new one - Updated Forward Outpost Logic, must be set at least 300m away from another FO. - Updated Forward Outpost Logic, must be set at least 300m (600m on 4km maps) away from your Command Post. - Updated Forward Outpost Logic, can be deployed by a squad leader with the Officer or Engineer kit. - Updated Forward Outpost Logic, FO will lose their spawn point if 3+ enemies get close to it. After killing the enemy, the spawn point will reappear in a minute or two.
Submitted By: BamBam on 01/23/2009 @ 7:58 AM CDT
About this File:
Changelog v1.9 Neue Map: Rooftop Neue Map: Nakaku Park Neue Waffe: AN-94 Sprintdauer wurde angepasst Kill-Message (Stimme) der Self Defense Forces angepasst. Fehler auf einigen Karten korrigiert
Submitted By: BamBam on 01/16/2009 @ 10:53 AM CDT
About this File:
Beta-Version der neuen Assault Mod von spartan117gw. Feedback und gefundene Fehler sollten im Forum von Battlefield Singleplayer unter folgendem Link gemeldet werden: http://battlefieldsingleplayer.planetbattlefield.gamespy.com/forums/index.php?showtopic=11549&view=getlastpost
Submitted By: BamBam on 01/16/2009 @ 10:52 AM CDT
Submitted By: BamBam on 01/16/2009 @ 10:50 AM CDT
About this File:
Die überarbeitete Version der zweiten Ausgabe von Battlefield Pirates 2. Viele Bugs wurden entfernt.
Submitted By: BamBam on 01/16/2009 @ 10:48 AM CDT
About this File:
Map-Dateien für die Modifikation Nothing Held Back (NHB) in der Version 0.11. Es müssen VORHER die Mod und das erste Mappack installiert werden.
Submitted By: BamBam on 01/16/2009 @ 10:46 AM CDT
About this File:
Map-Dateien für die Modifikation Nothing Held Back (NHB) in der Version 0.11. Es müssen VORHER die Mod und NACHHER das zweite Mappack installiert werden.
Submitted By: BamBam on 01/16/2009 @ 10:43 AM CDT
About this File:
Setup-Datei für die Modifikation Nothing Held Back (NHB) in der Version 0.11. Es müssen zusätzlich die beiden Mappacks installiert werden.
Submitted By: BamBam on 12/9/2008 @ 4:28 PM CDT
About this File:
Eine (etwas holprige weil mal eben schnell) Übersetzung von [R-DEV]Outlaw22 's posting im PRSP Forum: PRSP Core und Map Pack Dateien Es hat eine Weile gedauert, aber hier ist es letztendlich nach vielen Kopfschmerzen, Schweiß und Tränen. ***** WICHTIGE INSTALLATIONS INFORMATIONEN ***** *****VOR DER INSTALLATION VON PRSP v0.8 LESEN***** ***** BITTE VERSCHIEBT ODER BENENNT ALTE VERSIONEN VON PRSP UM ***** ***** BITTE LEST DIES KOMPLETT ***** 1. Gehe sicher, daß du PR 0.809 MP CORE und MAPS installiert hast, bevor du PRSP v0.8 installierst 2. Der Installer findet den Pfad deiner Battlefield 2 Installation, falls er die aus irgendeinem Grund doch nicht findet navigiere ihn dahin wo es installiert ist. Der Installer erstellt einen neuen Ordner namens pr_sp_08 in deinem mods Ordner. 3. Der Installer setzt auch einen shortcut auf deinen Desktop und verweist dorthin wo immer du pr_sp08 installiert hast... aber falls er das aus irgendwelchen Gründen doch nicht hinkriegt, findest du einen shortcut im pr_sp_08 Ordner mit dem default install Pfad ("C:\Program Files\EA Games\Battlefield 2\mods\pr\pr.exe" +modPath mods/pr_sp_08 +menu 1 +fullscreen 1) , ändere Program Files in Programme und kopiere den einfach auf den Desktop. Anmerkung: Wenn du BF2 an einem anderen Ort installaliert hast überprüfe ob der shortcut zum richtigen Pfad verweist im Ziel und im Ausführen Feld unter Eigenschaften (Rechtsklick auf den shortcut, ganz unten) Das ist eigentlich alles dazu....... habt Spaß damit
Submitted By: BamBam on 12/9/2008 @ 4:26 PM CDT
About this File:
Eine (etwas holprige weil mal eben schnell) Übersetzung von [R-DEV]Outlaw22 's posting im PRSP Forum: PRSP Core und Map Pack Dateien Es hat eine Weile gedauert, aber hier ist es letztendlich nach vielen Kopfschmerzen, Schweiß und Tränen. ***** WICHTIGE INSTALLATIONS INFORMATIONEN ***** *****VOR DER INSTALLATION VON PRSP v0.8 LESEN***** ***** BITTE VERSCHIEBT ODER BENENNT ALTE VERSIONEN VON PRSP UM ***** ***** BITTE LEST DIES KOMPLETT ***** 1. Gehe sicher, daß du PR 0.809 MP CORE und MAPS installiert hast, bevor du PRSP v0.8 installierst 2. Der Installer findet den Pfad deiner Battlefield 2 Installation, falls er die aus irgendeinem Grund doch nicht findet navigiere ihn dahin wo es installiert ist. Der Installer erstellt einen neuen Ordner namens pr_sp_08 in deinem mods Ordner. 3. Der Installer setzt auch einen shortcut auf deinen Desktop und verweist dorthin wo immer du pr_sp08 installiert hast... aber falls er das aus irgendwelchen Gründen doch nicht hinkriegt, findest du einen shortcut im pr_sp_08 Ordner mit dem default install Pfad ("C:\Program Files\EA Games\Battlefield 2\mods\pr\pr.exe" +modPath mods/pr_sp_08 +menu 1 +fullscreen 1) , ändere Program Files in Programme und kopiere den einfach auf den Desktop. Anmerkung: Wenn du BF2 an einem anderen Ort installaliert hast überprüfe ob der shortcut zum richtigen Pfad verweist im Ziel und im Ausführen Feld unter Eigenschaften (Rechtsklick auf den shortcut, ganz unten) Das ist eigentlich alles dazu....... habt Spaß damit
Submitted By: BamBam on 12/6/2008 @ 3:35 PM CDT
About this File:
Forgotten Hope 2 http://fhmod.org/ This is version 1.2.519 built 20081130 10:12:20.850105 Changelog FH2.15 RC3 Changes from Version 1.2.500 to Version 1.2.519 Python * Instead of disallowing multiple deployed guns per spawn, try to destroy the old deployed gun (ctz) Weapons * Dear SVN (kev4000) * Deployable weapons have restricted exits (ctz) * Add Carlisle Dressing (kev4000) Levels * Final tobruk terrain lightmaps (ctz) Vehicles * PaK35 HE (ctz) * Add Kubelwagon late France version (toddel) * Add kubelwagon_fr code (kev4000) FH2.15 RC2 Changes from Version 1.2.469 to Version 1.2.500 HUD * Various communications fixes (ctz) Statics * Fh_na_house11_dest Fix Bug which allows player to crawl into the house. (toddel) * Fh_na_house4_des cant be used as a ramp anymore (toddel) * Ironbridge.collisionmesh improved player can step on bridge now sidewards without jumping (toddel) * Military_barbwire_3m_pole fix popping of small poles (toddel) Vehicles * Fix M3 Grant smoke shell loadout (ctz) Misc * Aberdeen use English Flagnames now! (toddel) * Fix 2 Typos in German Localization (toddel) * Update vehicles omitted in light combat mode (ctz) * Tobruk localization typo (lobo) * Remap 'move' sound binding (ctz) * Fix req_new_order text (ctz) Weapons * Geballte ladung_grenade 1p bafs (killi) * Slightly adjust breda30 sight (ctz) * Make deploy_marker stick to vehicles to avoid deployments inside vehicles causing physics errors (ctz) * Fix bredam37 player pose (ctz) * Remove idles from no73 (ctz) Levels * Sfakia tweaks and fixes (mrcheese) * Fix Crete monastery lightmaps (fenring) * Sidi Rezegh door trigger radius reduced (ctz) * Fix Sidi Rezegh kit positions and german counterattack makeup (ctz) Kits * Fix australian slouch hat (ctz) FH2.15 RC1 Changes from Version 1.2.445 to Version 1.2.469 Statics * Fix nafrica_hangar player exterior collisions (ctz) Python * Updated Installer Devlist (lightning) Vehicles * Fix plane physics (ctz) * Spotter plane crosshairs (ctz) Misc * Fall of Tobruk: Final tweaks (lobo) * Sfakia checkpoint names now in English (toddel) Weapons * Adjust deployable marker to be rounded and symmetric (ctz) * Fix deployable ammo system (ctz) * Remove ugly blur plane from breda30 (ctz) Levels * Sidi Rezegh: 2.15 content (ctz) Changes from Version 1.2.434 to Version 1.2.445 Statics * Church ruin by Matt B now has lods and cols (malsa) * Fix invisible_blocker_20m (ctz) * Barn_01 by Matt B now with lods and cols (malsa) Vehicles * Panzer 3N at Mareth (lobo) Misc * Shorter version of Fall of tobruk map discription (bulwey) (toddel) Changes from Version 1.2.386 to Version 1.2.434 HUD * Fix immersive mode so its not the default (ctz) * Vehicle shouts now teamlocal rather than just local (ctz) * Zero's Music Changes (lightning) Statics * More euro trenches (lobo) * Revert no colision for too big NA basket (toddel) * Revert player cols on fhammocrate variants (toddel) * !!!!!!!!!!!!!!! MAPPERS NEED TO RELIGHT this object!!!!!!!!!!!!!!!!!!!!! (toddel) * Reexport Crete Monastery . (toddel) * Eu_church1 update (smig) * Add townhouse_30 + fixed LOD settings (malsa) * Add church clocks (smig) Vehicles * Fix bofors always being wrecked (ctz) * Revert HP changes (ctz) * Fix static some defenses being too weak against HE (ctz) * Fix bofors projectile collision (ctz) * Add flak 18 fr and pg code (kev4000) * Add bofors EU (kev4000) * Correct swapped front/side armours on PZIVF1 and PZIVF2 (ctz) * Fix civtruck and civcoupe's invulnerability to explosives (ctz) Misc * Fall of Tobruk localization (lobo) * Fall of Tobruk localization p.2 (lobo) * German Tobruk discription by HsLanBulwey (toddel) * Tobruk english localization (lobo) * New menu videos (ctz) Weapons * Extend mortar whizz sound distance (ctz) * Add Geballte Ladung Grenade (kev4000) Levels * Tobruk final lightmaps, small vehicle adjustments, blocking up of wallhacks and new overgrowth atlas (ctz) Kits * Geballte Ladung Grenade for spawnable AT class (kev4000) Changes from Version 1.2.240 to Version 1.2.386 HUD * Optional immersive mode (ctz) Statics * Sdkfz251_d_wreck (toddel) * Add woodenfence/WoodenFence_250_high_3m, +des (toddel) * Add Bangalore ready for Export (toddel) * Add Bangalore_crate_cls (toddel) * Add Bangalore_crate (toddel) * Add Street_guardrail_france family (toddel) * Fix Tobruk undercover entrances step (toddel) * Military_barbwire now harm soldiers on contact (toddel) * Fh_na_villa1_des colisionmesh improvments (toddel) * Fh_na_villa1.collisionmesh improved (toddel) * Add Bunkerdoor (toddel) * Alam_halfa ammocrate exploit fix (toddel) * Added goodwood staircase (knoffhoff) * Change in skirts of euro trenches (lobo) * Add Concrete_Drainagepipe (toddel) * Add concrete_feeder (toddel) * Add eu_m1_t (lobo) * Add corrugated_metal_plate (toddel) * Eu_m1_cross (lobo) * More euro trenches (lobo) * Add canel_stream_control and mill_stream_control (smig) * Add canel_stream_control_wide (smig) * More euro trenches (lobo) * Add France_carpets (toddel) Damage System * Tweaked tank armour damage system (ctz) Python * Fix bad kit limiting kills on connect/reconnect (ctz) * Remove use of timeInObjectWithPassengers until it works (ctz) Vehicles * Simplified german armour collisions (ctz) * Further simplify PZ4 collisions (ctz) * Improvements to M4A1 collisions (ctz) * Remove hole in sdkfz251/1 flap collisions (ctz) * Accurate masses for all vehicles (ctz) * Standardise all vehicle HPs (ctz) Misc * Do not ignore menu settings for AI. (ctz) Weapons * Add GeballteLadung_grenade (toddel) * Uploaded panzerfaust 30m maxfile (knoffhoff) * Update springfield sniper (kev4000) * Add AN_M8_SmokeGrenade (toddel) Levels * Language and performance fix on Alam Halfa (knoffhoff) Changes from Version 1.2.096 to Version 1.2.240 HUD * Add remaining awards images by FatJoe (ctz) * Marking enemies now restricted to binoculars use rather than squadleaders (ctz) Statics * Fix little col2 bug on fieldTent (toddel) * Player can not stick in village_fauntain any longer (toddel) * Add townhouse_029_des by Malsa (toddel) * Add village_house_005_cls (toddel) * Tobruk_church Spiralstairs and Towerstairs works now fine. (toddel) * Flak88_ammobasket col with stairmaterial (toddel) * FHammmocrate player col readded with stairmaterial (toddel) * Stack_of_logs (toddel) * Reduce lod distances squaretable_blue (toddel) * Tobruk_moquette samplesize reduced and lod faster now (toddel) * Add stonewall_thick_rounded (toddel) * Add stonewall_thick_90deg (toddel) * Add Iron_balustrade and iron_balustrade_5m (toddel) * Added a lower versions of all farmwalls, added some more desroyed versions and did lods for all. (knoffhoff) * Add fh_stove (toddel) * Add Static Opel_Blitz_fr Family (toddel) * Add damaging ramp to military_barbwire_3mw (ctz) Python * Engineer Silver now depends on global repairs (ctz) Vehicles * Fix impenetrable canvas on m3 stuart (ctz) * Flak38.collisionmesh improved (toddel) * Flakvierling38.collisionmesh improved (toddel) * Lefh18.collisionmesh improved (toddel) * Pak35.collisionmesh improved (toddel) * Pak40_.collisionmesh improvements (toddel) * Pak40_static.collisionmesh improvements (toddel) * Pak38_static.collisionmesh improvements (toddel) * Pak38.collisionmesh improvements (toddel) * Pak35_static.collisionmesh improvements (toddel) * Bofors40mm.collisionmesh improvments (toddel) * M10 tank destroyer (kev4000) * Fix spitfire camera (ctz) * OpelBlitz_fr Textures , maxfiles (toddel) * Fix PaK40 versions (ctz) Weapons * New system for resupply of deployable kits (ctz) * Deployment marker physics model now a 1.2m cube rather than point (ctz) * Improve vickers303 seat animation and ik (ctz) * Slightly oversize bipod wreck col0 to ease repair (ctz) * Add PIAT Textures and Model. (toddel) * Add StG44_ZF (kev4000) * Add G43_ZF (kev4000) * Fix various weapons hit indicators (ctz) * Fix beretta hit indicators (ctz) * Fix lewis bipod repairability (ctz) * Adjust ranges of 25pdr, 105mm, and mortar HE damage (ctz) * Slightly increase k98 grenade damage (not radius) (ctz) * Fix sGWR34 player invulnerability (ctz) * Slightly reduce movement effect on deviation for SMGs (ctz) * Fix MG15_bipod repairability (ctz) Levels * Fix gazala bugs, add lafette/vickers to sidimuftah and 150th (fenring) * Gazala replace stationary mortars with mortar kits , save one atlas lightmap, various static bug fixes. (fenring) * Redesign of plane reloads + some deployable kits: Alamein, Tobruk, Mersa Matruh (lobo) * Less Tunis lightmaps (lobo) Kits * Add SMG + explosives pickup kit (ctz) * Use aussie hat for more than just NCO (ctz) Changes from Version 1.2.034 to Version 1.2.096 Weapons * Breda reload sound (bratwurst) * New deployment system (ctz) * Slightly reduce rifle deviation when in ironsights (ctz) * Deployable mortars (ctz) Statics * Fixing missing roofcols (toddel) * Improved col2 on FH_NA_houses 912 (toddel) * Remove col2 from mortarjunk1 (toddel) * Removed col2 on 25pdr_shellbox_cls, 25pdr_shellbox_open (toddel) * Imrpove col2 on FH_NA_house5_dest, fh_na_house6_cls and FH_NA_house7_cls (toddel) * Turn off teamFromClosestCP on player ammo boxes (ctz) * Improve col2 on tobruk_transmissionstation (toddel) * Tobruk_wrecked_walls col2 improvments (toddel) * Larger, more obvious player ammo boxes (ctz) * Sidi_Barracks col2 improvement (toddel) * Sidi_Blockhouse col2 improvements (toddel) * MiliBed3 col2 improvement (toddel) * 6pdr col2 improvements (toddel) * ST_flaktrench3 col improvments (toddel) * St_flaktrench2 col improvments (toddel) * St_flaktrench1 col improvments (toddel) * Paktrench col improvments (toddel) Levels * Rendering optimisations to Operation Hyacinth and Crete (ctz) * Major gazala changes (fenring) Misc * Ambient sounds (bratwurst) Vehicles * Adjust plane gun camera FOV (ctz) * Revert PZ4 engine test change (ctz) * Make planes throttle up 40% quicker and throttle down 33% quicker (ctz) * Trucks and APCs slowly give infantry passengers ammo (ctz) Changes from Version 1.2.006 to Version 1.2.034 Weapons * G43 sound (bratwurst) Soldiers * Fix jump stamina on italian soldiers (ctz) * Slightly reduce jump impact on stamina (ctz) Statics * Pitchfork (toddel) * Fix player collisions on military_barbwire_3mw (ctz) * Add townhouse_028_des by malsa (toddel) * Adjust civtruck lod distance (toddel) * Add Tobruk_Block (toddel) * Fix tobruk_building2_cls stair bug (toddel) * Delete floating stone on fh_na_house10_dest_nobottom (toddel) * Crete_monastary_walls lod distance reduced (toddel) * Add crete_monastary_walls tobruk versions (toddel) * Add Towndoor_1 and Towndoor_2 (toddel) * Adjust NA colortextures to fit in Tobrukstyle (toddel) * Fix lightmap error on new crete_archs (toddel) * Add window_closed_shutter_01 (toddel) * Add WoodenFence_250_high_1m (toddel) Vehicles * Optimise chevy30cwt texture usage (ctz) Changes from Version 1.1.939 to Version 1.2.006 Weapons * Reduce ammo of satchel to 2 and remove silly sparks (ctz) * Fix No4 scope to have accurate No32 scope (ctz) * Breda30 reload baf tweak (killi) * Finish normals on beretta 38 (ctz) * Add Erdziellafette (toddel) * Export MG34Lafette (ctz) * Deployable BredaM37 tripod (ctz) * MG34Lafette deployable (ctz) Statics * Add Crete_Arch_thick (toddel) * Add Crete_arch_2x (toddel) * Add stairs2x4m_straight (toddel) * Add Window_Green_tobruk (toddel) * Add Window_Green_halfclosed_tobruk (toddel) * Add stairs_straight_2x1_25 (toddel) * Add Tobruk_2_storey_cls (toddel) * Sidi_undcover2 planar surface use better terrain textures (toddel) * Add BarbedFence_single_stick (toddel) * Add room_lamp_01 (toddel) * Add room_lamp_03 (toddel) * Add room_lamp_02 (toddel) * Add Factory_001_cls (toddel) * Add Strawstack_static (toddel) Vehicles * Add WillyMB_us_c.dds (toddel) Changes from Version 1.1.919 to Version 1.1.939 Python * Add an option to linkCPs to have mixed source CPs result in a neutral target CP (ctz) Weapons * Mortar_fire_1p sounds (bratwurst) Statics * Added some wreckage for destroyed radar (knoffhoff) * Add Signal_Tower (toddel) * Add drystonewall_straigh_10m_low for Tobruk to avoid big parts in the ground (toddel) * Shorten Drystonewallset lod settings (toddel) * Add stairs_straigt_4x4m for tobruk (toddel) * NA_arch_4x for Tobruk aviable (toddel) * Na_arch and na_arch2 lod earlier now (toddel) * Add stairs_straight_1x1m for Tobruk (toddel) * Beachramps (toddel) Changes from Version 1.1.804 to Version 1.1.919 Statics * Add eu_wtrench1 (lobo) * Added static CivCoupe_wreck (toddel) * Some eu trenches (lobo) * Two trenches (lobo) * Add a stretcher (toddel) * Add WürzburgRiese (toddel) * Add eu_m1_long, brown cow (lobo) * Add invStairs_3x for smoother player colision (toddel) * Eu_m1_zlong and updated eu_m1_long (lobo) * Slightly adjusted toddels ditch to my needs and added another curved piece (knoffhoff) * Eu trenches (lobo) * Added radarcontrol building (knoffhoff) * Add Radar_wuerzburgriese_des (toddel) * Add freya_radar_des (toddel) * Add PDH_Concrete_stairs (toddel) * Add bunkerpart_6 (toddel) * Add Bunkerpart_5 (toddel) * Add ironstove (toddel) * Added more destructed freya radar (knoffhoff) Python * Revert to previous artillery maths (ctz) * Turn off spammy debug for artillery spots, replace with reuse of "revive" score event (ctz) * Disable kit limiting on AI games (ctz) Vehicles * Fix Pak40 variant skins regression (ctz) * Adjust sahariana mass (ctz) * Flak 88 col2 improvement (toddel) * Solothurn s18 on sahariana now semi automatic, 60RPM firerate (ctz) * Disable uav_pred entirely (ctz) Misc * Fix black minimap (ctz) Weapons * Breda 1p deploy baf (killi) * Breda30 goingtoprone 1p baf (killi) * Breda 30 1p reload WIP for timing (killi) * M1 Carbine sounds (bratwurst) * STG44 export by Kev4000 (fenring) * Fix errant local voices from players in vehicles (ctz) * Fix LMG accuracy (ctz) * Overhaul DICE M2HB (ctz) * Tiger cannon for testing purposes and some tiny corrections (bratwurst) * M91c 1p Bayo deploy tweak (killi) * M91 1p Bayo deploy tweak (killi) Levels * Small tweaks: Bardia and Mareth (lobo) Soldiers * Deaden ragdoll physics to give a more 'sack of spuds' effect (ctz) Changes from Version 1.1.766 to Version 1.1.804 HUD * Make minimap grid overlay better labeled (ctz) Weapons * Fix 3p bayonet deploy sounds (ctz) * Added Panzerschreck/Bazooka sound + Bazooka reload sound (bratwurst) * Some various liftings/earcandy + added springfield bolt, winchester cock sound (bratwurst) * Changed path of Breda 1p anims to own folder (killi) * Some Breda30 1p anims. (killi) * Some more Breda30 1p bafs (killi) * New BAR sound (bratwurst) Vehicles * Various sahariana improvements (ctz) * Attempt number 2 to prevent flying pak40 (ctz) * Added tank reload sound to valentine II (bratwurst) * Newold Tiger sound (bratwurst) Effects * Add dimer lights (smig) Levels * Gazla, undergrowth performance tweak, 1 more pz3 for ger, possible problem with roads fixed, lightmaps cleaned. (fenring) * Tunis changes (lobo) * Mareth Line changes (lobo) * Cleanising: Supercharge and Matruh (lobo) Changes from Version 1.1.723 to Version 1.1.766 HUD * Fix empty spot on the end of squadmember hud (ctz) * Make SL spotting work again (ctz) Statics * Fix giarabub_tower3 lodding (ctz) * Fix lod distances of brit_dsrt_tent, brit_dsrt_tent_Med, giarabub_mosqueyard and st_trench1 (ctz) * Add Zbuffer workaround for Tubrukroadsigns (toddel) * Metalbucket (toddel) * Add wood_bridge_small (toddel) * Prevent all projectiles from hitting the poles holding up cammo nets (ctz) Python * Kit limiting of NCO kit now works over reconnections (ctz) Levels * Italians at Hyacinth (lobo) * Changes to sfakia and crete undergrowth (ctz) Vehicles * Fix lack of destruction effects for many vehicles when destroyed by large calibre weapons (ctz) * Fix canvas material on semovente l40 (ctz) * Erase ignore for sahariana (lobo) * Fix sahariana shinyness and unarmed version (ctz) * Improve DaimlerMk1 engine strength and sound (ctz) * Twiddle pak40 inertiamods (ctz) Misc * Swap sounds for losing and enemy gaining flags (ctz) * Fix australian 'unit spotted' sound (ctz) Weapons * Breda30 only fireable when prone as per mg34 (ctz) Kits * Slightly expand alpha for feathers portion of italian hats texture (ctz) Toolbox * Restore controls.con from backup if it becomes zero sized or goes missing (ctz) * FH2.exe now compatible with vista UAC (ctz) Changes from Version 1.1.657 to Version 1.1.723 Weapons * Bazooka 1p run and sprint bafs (killi) * Bazooka 1p bafs including reload WIP (killi) * Updated Bazooka 1p reload baf. Slightly longer. (killi) * Add deviation meter to weapons without crosshairs (ctz) * Enable hit indicators on static MGs (ctz) * HUD icon from deployable vickers303 (ctz) Statics * Stairs6m col2 improvement (toddel) * Add villagehouse 13 (toddel) * Add village_house_014_des (toddel) * Add village_house_015 (toddel) Kits * Fix italian kit icons (ctz) * Add SMLE reduced ammo version (ctz) * Adjust italian rifles ammo (ctz) Misc * Fixes to spotting system: duplicate messages, distance regression (ctz) * Fix misspellings of Carcano (ctz) Vehicles * Civilian coupés (ctz) Changes from Version 1.1.610 to Version 1.1.657 HUD * Vastly adjust communications hud (ctz) Statics * Fix damage from oversize barbedwire player collisions (ctz) * New brickwall pillars (smig) * Freya_Radar (toddel) Vehicles * Add correct smoke dispenser to tiger (ctz) * Toughen up tiger front (ctz) Weapons * BAR 1918A2 coded (ctz) * Final Breda30 export (ctz) * Mod43 grenade arming baf. Someone pls let me know if this is not correct. (killi) * M1 carbine and M1A1 carbine coded (ctz) * Correct damage of 75mmL24 HEAT projectile (ctz) Kits * Disable countryspecific injury sounds (ctz) Common * United states flags (ctz) Effects * Adjust thompson muzzle fx to show compensator action (ctz) Changes from Version 1.1.487 to Version 1.1.610 Kits * Australian with slouch hats (ctz) * Italian kits exported (ctz) * Countryspecific death and injury sounds (ctz) * Final IA kits with LODs and dropkits (jodonnell) Statics * Enable Col2 for 2pdr Boxes! to fix Alamhalfa Ammobox Glitch (toddel) * Belgian_Gate_sandversion (toddel) * Barrage blimps (ctz) * Small tobruk to be placed on ground (smig) * Add water tank (smig) * Add a Dunghill (toddel) * Add a Dungbox (toddel) * Add ruin_01 (toddel) * Added Fire_trench (lobo) * Add conference_table (toddel) * Mareth Line changes (lobo) * Add z_trench (lobo) * Texture fix & psd (lobo) * Add Francewatertower (toddel) * Add village_house_012_open (toddel) Vegitation * Added green appletree. (remdul) Vehicles * Sdkfz251_d (toddel) * Add stuka_zu_fuss textures and Model (toddel) * French storch exported (ctz) * Piper J2 cub (US version) (ctz) * Updated Vehicles to add Breda 37 and mesh tweaks. (gunnie) Misc * Remove another nonaussie voice from the aussie set (ctz) * Fix some missing aussie localisations (ctz) * Cow pat (ctz) * Add short delay to auto grenade voice (legwork by bratwurst) (ctz) * Fix sound for 'auto' spot (ctz) * Double undergrowth density with no performance cost (by remdul) (ctz) * Some corrections of weapon designations, (knoffhoff) Weapons * New beretta 34 and 38 sounds (ctz) * Some textures (lobo) * Uploaded psd and max file of uk_entrenchment_tool (knoffhoff) * Fix smoothing groups on no4scope (ctz) * Fix p38 sights (ctz) Levels * Small giarabub and Tunis tweaks (lobo) * Alamein cleanising, pak40 sandgelb for mareth (lobo) * Added ctz's video performance improvement permanently to the map, reduced number of different spawnable objects from 37 28 (knoffhoff) * Aussies at Tobruk, bardia and giarabub (lobo) * Tunis changes (lobo) Toolbox * Toolbox Update 1.1.501, new buddy and favourite server system + minor bugfixes (purity) Changes from Version 1.1.438 to Version 1.1.487 HUD * Add US menu icons (lobo) Statics * Watermills update lower water level + option to put it full in water (smig) * Textures for smig (lobo) * Tobruk Barracks Fix Bug that allows Vehicle to drive inside. Overall Colision Optimizations (toddel) * Crete Statics Colision Improvements (toddel) * Tobrukhouse_I Col2 Improvements. Thx Lord Helmchen for the Report (toddel) * Add altar (smig) * Col2 improvements (toddel) * Add lcvp__staticversion (toddel) * Add LandingCraftAssault_static (toddel) * Add max files for my models (hope they are the final ones hah) (bizness) Python * Adjust repair and ammo giving points (ctz) * Attempt to track spotters for artillery and award assist points (ctz) * Initial version of FH2 decorations (ctz) Vehicles * Add storch_france_c.dds (toddel) Misc * Some corrections and improvements for german localization made by Bulwey (knoffhoff) * Add sky for operation luttich (fenring) * Preliminary operation luttich localization (english only, needs translations) (fenring) Weapons * Make the tommy gun eject the correct round type (ctz) * Stabalise deployable vickers 303 (ctz) * British grappling hook (ctz) * Improve usability of K98 scope (ctz) * Remove view spring in zoomed mode (ctz) * Detatch extra bolt part on No1SMLE (ctz) * Enlarge foresight on No1SMLE (ctz) Levels * Some gazala tweaks, flak88, 6pounder and carro back tot 27 veichle types, grant balancing (fenring) * Tobruk balance fixes, Tunis tweaks (lobo) Effects * Gramophone adding edith piaf music (smig) Kits * Fix dropkits (ctz) Changes from Version 1.1.350 to Version 1.1.438 Kits * Fix pickup kit bugs (missing index 3 items) (ctz) * Pilot kit mesh (ctz) * British commando kit gets the stick tommy gun (ctz) * Fix medic kit hats etc (ctz) HUD * Fix artillery request button (ctz) * Tie spotting submenu to binocs (ctz) Statics * Eu_church1 update (smig) * Fix giarabub_mosqueyard collisionmeshes players will not stick on stairs anymore. * LOT OF Soldier colision improvements (toddel) * DAKcrates without Country specific Symbols (toddel) * Remove col2 on player_ammoboxes (toddel) * Matruh Buildings Player Colision Improvements (toddel) * Tobruk Garage and Tobrukhouse 2 player colision improvement (toddel) * Invisible stair for mappers (lobo) * Fix Static ju 52 wheels cols and open the Back (toddel) * FH_NA_house1_dest minimize the risk to get stuck on the beams. player now are able to climb the 1st floor (toddel) * Guardhouse windows now use Glass. (toddel) * Water mills player colission update (smig) * More player colissions update (smig) * Hiding objects mappers don't need (bundled objects) (smig) * Add FlakFortification (toddel) * Fix cows scale (lobo) * Fix Hurricane_MkII wreck Col (toddel) * Fix Opel Blitz DAK Wreck Col2 (toddel) * Fix Bug which allows player to look through the Sandbags (toddel) * NA_House Series col2 improvements (toddel) * Add free french flag (lobo) * Add Ironrung ladder (toddel) * Add Concretewall_Thick_10m,Concretewall_Thick_20m,Concretewall_Thick_5m, Concretewall_Thick_5m_fa lling (toddel) * Increase bedford_wreck Lod distance (toddel) * FH Ladders now use common texture (toddel) * Eu_church1 done :) (smig) Damage System * Tough light vehicles and emplaced guns vs grenades (ctz) Vehicles * Fix stereo sound on tiger (ctz) * Improve tiger engine sound, and toughen it up a bit (ctz) * Fix crete ctd (ctz) * Hanomag flaps start open (ctz) * Correct tiger loadout (ctz) Misc * Italian victory song (ctz) * Remove radio sounds from voice commands (ctz) * Remove messages from local voice commands (ctz) * Remove some british voices from the Aussie set (ctz) Weapons * Toughen emplaced weapons vs all explosives (ctz) * Fix broken duck cameras on mg15, mg34 and breda m37 (ctz) * Fix bayonet deployment sound bug (ctz) * Increase deviation when firing handheld MG34 while standing (ctz) * Hit indicator for mounted MG34 (used on zwillingssockel 36) (ctz) * Improved breda m37 sound by bratwurst (ctz) * Improved breda m30, carcano m91, carcano carbine m91/38 and winchester sounds by bratwurst (ctz) Levels * Save 48MB of VRAM on Alam Halfa (ctz) Changes from Version 1.1.318 to Version 1.1.350 Weapons * M91carcano load and reload bafs. WIPs. (killi) * Adjust deployable vickers deploy position (ctz) * Add slow ammo capability to deployable vickers (ctz) * Fix M3 grant gun (ctz) Python * Manually clean spawners created by deployable weapons at round start/end (ctz) Statics * Add broken wall segments (smig) * Various player colisoin fixes and lod improvements (toddel) * 2pdr boxes now uses correct materials (toddel) Misc * Updated german localization with new weapons (knoffhoff) Changes from Version 1.0.823 to Version 1.1.318 HUD * No1 smle grenade launcher (ctz) * IT and AU menu icons (lobo) * More menu stuff (lobo) * Fixed icons format (lobo) Statics * Add village_house_006 (toddel) * Fix marketstand supersize. (toddel) * Add Belgian_Gate (toddel) * Add Wine Textures (toddel) * Add 2 Bottles (toddel) * Add Barcounter (toddel) * Add Transmissionstation_france (toddel) * Cable_damaged_FH (toddel) * Add pictureframe dirt to dirttexture (toddel) * Added villagehouse007 (toddel) * Beanpoles (toddel) * Updated Giarabub localization and added italian flag (lobo) * Delete ignore for Giarabub statics (lobo) * Added Petrolpump (toddel) * Add Crate_Supersize (toddel) * Broken Bunkerparts (toddel) * Added waterbasin (knoffhoff) * Add Panther_A_late_wreck (toddel) * Add Panther_A_early_wreck (toddel) * Add Panther_G_wreck (toddel) * Cammonets col3 fixes (lobo) * Add Cromwell_wreck (toddel) * Added aussie flag (lobo) * Added as et of farmwalls (knoffhoff) * Copplestonebridge_big_broken (toddel) * Gravestone lightmap samples (toddel) * Update eu_church1_windows fixed (smig) * Update fountains and waterbasin moved into fountains folder (smig) * Update water mill moved to mills folder (smig) * Add waterbasin water effect (smig) * Factory001 (toddel) * Update fixed texture path (smig) * Add eu_watermill2 (smig) * Update name change for watermill stones (smig) * Add wood wheelbarrow (smig) * Add FH_2WheelsCart1 (smig) * Move visible part of static_mines_long down (visible on mareth in AT ditch) (ctz) * Congratulation it's a boy, it's a girl (smig) * Quack, quack (smig) * Update destroyable ducks (smig) * Some statics fixes (lobo) * Barn_03_cls (toddel) * Add barn_02_cls (toddel) * Added Window Planks (lobo) * More carts :D (smig) * Gravestone4 fix..... (toddel) * Lebisey townsign (toddel) * Trimmed_Timber (toddel) * Campfire (toddel) * Fix cow colls (lobo) * Add fh_eu_bunker1 (smig) * Add Barcounter2 (toddel) * A Floorlamp (toddel) * Add a Sofa (toddel) * Improve fh_cablepole_1arm cols (toddel) * Add cablepole without a arm (toddel) * Waco wreck (lobo) * France_Propaganda signs (toddel) * France Roadsigns (toddel) * Stonewall_Thick_5m for Testing. (toddel) * Added france_windmill (toddel) * Add France Stonewall_Thick (toddel) * Add wooden stairs (lobo) * A Set of France_stairs_1m (toddel) * Fixed stairs (lobo) * France_gardenfence (toddel) * France_gardenfence variations (toddel) * Fix camels in pain (ctz) * Add Gramophone (smig) * Add church bells (smig) * Add Open_garage (toddel) * Mortain City sign (toddel) Damage System * New tank penetration, nonpenetration and grenade explosion sounds by bratwurst (ctz) Python * Attempt at fixing the coop flag capping bug. Could somebody test a coop game? (bizness) * Fix a bug in conquest gamemode causing flags to fail to switch when reaching the top of the pole (ctz) * Increase frequency of awarding teamwork points (repair, heal, ammo) (ctz) Vegitation * Add Lettuce (toddel) * Added hedgerows (remdul) * Add appletree (toddel) * Added various Bushes (toddel) * Added new ferns (greener than the BF2 vanilla ones, fewer polies, smaller texture) (remdul) Vehicles * Western front universal carrier exported (ctz) * Cromwell Track Textures (toddel) * Add Cromwell Tank and Textures (toddel) * Cromwell exported (ctz) * Normal/Specular for Cromwelltracks (toddel) * Stug Tracks on Europe Set.Diffuse/Normal/Specular done. (toddel) * Add flak18_main_c_fr.dds! (toddel) * M8 Greyhound by Agus (toddel) * Ai updates to vehicles...still testing (bizness) * Added Sd.Kfz 234/2 (toddel) * Add SdKfz251/10 (ctz) * 25Pdr MK IV (toddel) * Fix left/right limits on static antitank guns (ctz) * Fix categorisation of ju52 passengers (ctz) * Vehicle sound improvements by bratwurst (ctz) * 25pdr MkIV exported (ctz) * Add Tiger trackstextures (toddel) * Fix crusader mk3 shiny wheels (ctz) * Tiger DAK Textures (toddel) * THE TIGER :P (toddel) * Add normals for all unfinished africa tracks (ctz) * Export DAK Tiger (ctz) * Correct round naming for the default round for 50mm KwK L/42 and L60 guns (ctz) * Adjust main camera of some AT guns upwards to give better visibility (ctz) * Save 6.7MB of VRAM on maps with both PZIV4F1 and PZIV4F2 (ctz) Misc * Giarabub localization (lobo) * Added Tunis map, by Otolikos, and localization (lobo) * Updated german localization with giarabub and tunis mapdescriptions. Fixed several other spelling errors. (knoffhoff) * Sky hedgerow and goodwood (knoffhoff) * Added new commands to german localization (knoffhoff) * Silence satellite_target sound (ctz) Weapons * Ai updates to weapons...still testing (bizness) * No1 mk3 smle initial export (ctz) * No4 reload 1p anim bolt fix (killi) * No1 mkiii smle finished (ctz) * No1 mk3 bayonet done (ctz) * No1 bayo deploy alteration (killi) * M43 grenade exported (ctz) * Make lewis_bipod destroyable (ctz) * Add Carcano modello 1891 (ctz) * Some bazooka 1p bafs. Need to sort out a final carrying and zoom position. (killi) * Add carcano carbine m91/38 (ctz) * Bazooka stand and zoom 1p bafs for testing. (killi) * Add winchester 12 (lobo) * Sound improvements by bratwurst (ctz) * Modello 39 combat knife by seth_soldier (ctz) * Add Fucile Modello 1891 (bayonet version) by seth_soldier (ctz) * Add Fucile Modello 91/38 (bayonet version) by seth_soldier (ctz) * Stop smoke rounds from ricocheting (ctz) * Exported mod35 oto grenade by knoffhoff (ctz) * Correct mg34 drum capacity (was 75 rounds, should be 50) (ctz) * Mg34_bipod now has the correct bipod, and is destroyable (ctz) * Fix mg15_air exterior sound distance (ctz) * Mg15_bipod now destroyable (ctz) * Breda m37 emplaced HMG (ctz) * Add "peer over" cameras to static MGs (ctz) Levels * Mareth Line balance fixes (lobo) * Aberdeen balance fixes (lobo) * Italians at Bardia (lobo) * Aussies in Bardia, Giarabub and Tobruk (lobo) * Mersa Matruh, no more tanks exploits (lobo) * Bardia, El Alamein, Giarabub, Mareth Line, Mersa Matruh, Aberdeen, Hyacinth, Sidi Rezegh, Tobruk, Supercharge, Tunis: New voices (lobo) * Sfakia voices (mrcheese) * Gazala: ammokits, new voices, reduce vehicle types, new 32p, minor changes (fenring) * Added SMLE at Bardia, Giarabub, Mersa Matruh, Tobruk, Sidi rezegh, Aberdeen, Hyacinth (lobo) * Fix alamein overgrowth (lobo) * Gazala further tweaks to objectspawners, overgrowth, undergrowth, staticload, shadowmap, lightmaps (fenring) * Final tweaks to crete, Giarabub and Bardia armies (lobo) * Add No.1 to Sfakia (mrcheese) * Tiger at Mareth, Lord have mercy + vehicles clean and balance changes (lobo) Effects * Update fixed water texture path (smig) * Tone down complexity of many effects (ctz) Toolbox * Set cpu affinity on bf2.exe (ctz) * Fix silent failing of fh2.exe (ctz) * Reverse sense of cpu affinity switch (now +singleCore) (ctz) * Correct crash reporter having fixed window size (ctz) Common * Correct italian flag (ctz) Credits Forgotten Hope 2 was made with the hard work of: * Aaron Ash * AceS * Agus * Arisaka * Augustus * Beregil * Bizness * Bob Sacamano * BUG$ * Citizen Soldier * ctz * Digital_Assassin * Dime a Dozen * Duke of Holland * Fenring * german~Bratwurst * Gunnie * jimbob * jodonnell * K96 * Kev4000 * Killi Vanilli * knoffhoff * Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * matt.b * McGibs * Messiha * Montoya * Mr. Cheese * OMNI * Otolikos * Purity * Rad * Remdul * Robur * SenorDingDong * Seth Soldier * Smig * StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel * Turbo_Tiger * Zapfcreations * Zero Thanks to * Flüstertüte for the servers and supporting * All our betatesters * BF1942Files.com (website hosting) All content is (C)2006 the Forgotten Hope mod and may not be reused or redistributed without prior permission. Enjoy the mod!
Submitted By: BamBam on 12/6/2008 @ 3:33 PM CDT
About this File:
Forgotten Hope 2 http://fhmod.org/ This is version 1.2.519 built 20081130 10:12:20.850105 Changelog FH2.15 RC3 Changes from Version 1.2.500 to Version 1.2.519 Python * Instead of disallowing multiple deployed guns per spawn, try to destroy the old deployed gun (ctz) Weapons * Dear SVN (kev4000) * Deployable weapons have restricted exits (ctz) * Add Carlisle Dressing (kev4000) Levels * Final tobruk terrain lightmaps (ctz) Vehicles * PaK35 HE (ctz) * Add Kubelwagon late France version (toddel) * Add kubelwagon_fr code (kev4000) FH2.15 RC2 Changes from Version 1.2.469 to Version 1.2.500 HUD * Various communications fixes (ctz) Statics * Fh_na_house11_dest Fix Bug which allows player to crawl into the house. (toddel) * Fh_na_house4_des cant be used as a ramp anymore (toddel) * Ironbridge.collisionmesh improved player can step on bridge now sidewards without jumping (toddel) * Military_barbwire_3m_pole fix popping of small poles (toddel) Vehicles * Fix M3 Grant smoke shell loadout (ctz) Misc * Aberdeen use English Flagnames now! (toddel) * Fix 2 Typos in German Localization (toddel) * Update vehicles omitted in light combat mode (ctz) * Tobruk localization typo (lobo) * Remap 'move' sound binding (ctz) * Fix req_new_order text (ctz) Weapons * Geballte ladung_grenade 1p bafs (killi) * Slightly adjust breda30 sight (ctz) * Make deploy_marker stick to vehicles to avoid deployments inside vehicles causing physics errors (ctz) * Fix bredam37 player pose (ctz) * Remove idles from no73 (ctz) Levels * Sfakia tweaks and fixes (mrcheese) * Fix Crete monastery lightmaps (fenring) * Sidi Rezegh door trigger radius reduced (ctz) * Fix Sidi Rezegh kit positions and german counterattack makeup (ctz) Kits * Fix australian slouch hat (ctz) FH2.15 RC1 Changes from Version 1.2.445 to Version 1.2.469 Statics * Fix nafrica_hangar player exterior collisions (ctz) Python * Updated Installer Devlist (lightning) Vehicles * Fix plane physics (ctz) * Spotter plane crosshairs (ctz) Misc * Fall of Tobruk: Final tweaks (lobo) * Sfakia checkpoint names now in English (toddel) Weapons * Adjust deployable marker to be rounded and symmetric (ctz) * Fix deployable ammo system (ctz) * Remove ugly blur plane from breda30 (ctz) Levels * Sidi Rezegh: 2.15 content (ctz) Changes from Version 1.2.434 to Version 1.2.445 Statics * Church ruin by Matt B now has lods and cols (malsa) * Fix invisible_blocker_20m (ctz) * Barn_01 by Matt B now with lods and cols (malsa) Vehicles * Panzer 3N at Mareth (lobo) Misc * Shorter version of Fall of tobruk map discription (bulwey) (toddel) Changes from Version 1.2.386 to Version 1.2.434 HUD * Fix immersive mode so its not the default (ctz) * Vehicle shouts now teamlocal rather than just local (ctz) * Zero's Music Changes (lightning) Statics * More euro trenches (lobo) * Revert no colision for too big NA basket (toddel) * Revert player cols on fhammocrate variants (toddel) * !!!!!!!!!!!!!!! MAPPERS NEED TO RELIGHT this object!!!!!!!!!!!!!!!!!!!!! (toddel) * Reexport Crete Monastery . (toddel) * Eu_church1 update (smig) * Add townhouse_30 + fixed LOD settings (malsa) * Add church clocks (smig) Vehicles * Fix bofors always being wrecked (ctz) * Revert HP changes (ctz) * Fix static some defenses being too weak against HE (ctz) * Fix bofors projectile collision (ctz) * Add flak 18 fr and pg code (kev4000) * Add bofors EU (kev4000) * Correct swapped front/side armours on PZIVF1 and PZIVF2 (ctz) * Fix civtruck and civcoupe's invulnerability to explosives (ctz) Misc * Fall of Tobruk localization (lobo) * Fall of Tobruk localization p.2 (lobo) * German Tobruk discription by HsLanBulwey (toddel) * Tobruk english localization (lobo) * New menu videos (ctz) Weapons * Extend mortar whizz sound distance (ctz) * Add Geballte Ladung Grenade (kev4000) Levels * Tobruk final lightmaps, small vehicle adjustments, blocking up of wallhacks and new overgrowth atlas (ctz) Kits * Geballte Ladung Grenade for spawnable AT class (kev4000) Changes from Version 1.2.240 to Version 1.2.386 HUD * Optional immersive mode (ctz) Statics * Sdkfz251_d_wreck (toddel) * Add woodenfence/WoodenFence_250_high_3m, +des (toddel) * Add Bangalore ready for Export (toddel) * Add Bangalore_crate_cls (toddel) * Add Bangalore_crate (toddel) * Add Street_guardrail_france family (toddel) * Fix Tobruk undercover entrances step (toddel) * Military_barbwire now harm soldiers on contact (toddel) * Fh_na_villa1_des colisionmesh improvments (toddel) * Fh_na_villa1.collisionmesh improved (toddel) * Add Bunkerdoor (toddel) * Alam_halfa ammocrate exploit fix (toddel) * Added goodwood staircase (knoffhoff) * Change in skirts of euro trenches (lobo) * Add Concrete_Drainagepipe (toddel) * Add concrete_feeder (toddel) * Add eu_m1_t (lobo) * Add corrugated_metal_plate (toddel) * Eu_m1_cross (lobo) * More euro trenches (lobo) * Add canel_stream_control and mill_stream_control (smig) * Add canel_stream_control_wide (smig) * More euro trenches (lobo) * Add France_carpets (toddel) Damage System * Tweaked tank armour damage system (ctz) Python * Fix bad kit limiting kills on connect/reconnect (ctz) * Remove use of timeInObjectWithPassengers until it works (ctz) Vehicles * Simplified german armour collisions (ctz) * Further simplify PZ4 collisions (ctz) * Improvements to M4A1 collisions (ctz) * Remove hole in sdkfz251/1 flap collisions (ctz) * Accurate masses for all vehicles (ctz) * Standardise all vehicle HPs (ctz) Misc * Do not ignore menu settings for AI. (ctz) Weapons * Add GeballteLadung_grenade (toddel) * Uploaded panzerfaust 30m maxfile (knoffhoff) * Update springfield sniper (kev4000) * Add AN_M8_SmokeGrenade (toddel) Levels * Language and performance fix on Alam Halfa (knoffhoff) Changes from Version 1.2.096 to Version 1.2.240 HUD * Add remaining awards images by FatJoe (ctz) * Marking enemies now restricted to binoculars use rather than squadleaders (ctz) Statics * Fix little col2 bug on fieldTent (toddel) * Player can not stick in village_fauntain any longer (toddel) * Add townhouse_029_des by Malsa (toddel) * Add village_house_005_cls (toddel) * Tobruk_church Spiralstairs and Towerstairs works now fine. (toddel) * Flak88_ammobasket col with stairmaterial (toddel) * FHammmocrate player col readded with stairmaterial (toddel) * Stack_of_logs (toddel) * Reduce lod distances squaretable_blue (toddel) * Tobruk_moquette samplesize reduced and lod faster now (toddel) * Add stonewall_thick_rounded (toddel) * Add stonewall_thick_90deg (toddel) * Add Iron_balustrade and iron_balustrade_5m (toddel) * Added a lower versions of all farmwalls, added some more desroyed versions and did lods for all. (knoffhoff) * Add fh_stove (toddel) * Add Static Opel_Blitz_fr Family (toddel) * Add damaging ramp to military_barbwire_3mw (ctz) Python * Engineer Silver now depends on global repairs (ctz) Vehicles * Fix impenetrable canvas on m3 stuart (ctz) * Flak38.collisionmesh improved (toddel) * Flakvierling38.collisionmesh improved (toddel) * Lefh18.collisionmesh improved (toddel) * Pak35.collisionmesh improved (toddel) * Pak40_.collisionmesh improvements (toddel) * Pak40_static.collisionmesh improvements (toddel) * Pak38_static.collisionmesh improvements (toddel) * Pak38.collisionmesh improvements (toddel) * Pak35_static.collisionmesh improvements (toddel) * Bofors40mm.collisionmesh improvments (toddel) * M10 tank destroyer (kev4000) * Fix spitfire camera (ctz) * OpelBlitz_fr Textures , maxfiles (toddel) * Fix PaK40 versions (ctz) Weapons * New system for resupply of deployable kits (ctz) * Deployment marker physics model now a 1.2m cube rather than point (ctz) * Improve vickers303 seat animation and ik (ctz) * Slightly oversize bipod wreck col0 to ease repair (ctz) * Add PIAT Textures and Model. (toddel) * Add StG44_ZF (kev4000) * Add G43_ZF (kev4000) * Fix various weapons hit indicators (ctz) * Fix beretta hit indicators (ctz) * Fix lewis bipod repairability (ctz) * Adjust ranges of 25pdr, 105mm, and mortar HE damage (ctz) * Slightly increase k98 grenade damage (not radius) (ctz) * Fix sGWR34 player invulnerability (ctz) * Slightly reduce movement effect on deviation for SMGs (ctz) * Fix MG15_bipod repairability (ctz) Levels * Fix gazala bugs, add lafette/vickers to sidimuftah and 150th (fenring) * Gazala replace stationary mortars with mortar kits , save one atlas lightmap, various static bug fixes. (fenring) * Redesign of plane reloads + some deployable kits: Alamein, Tobruk, Mersa Matruh (lobo) * Less Tunis lightmaps (lobo) Kits * Add SMG + explosives pickup kit (ctz) * Use aussie hat for more than just NCO (ctz) Changes from Version 1.2.034 to Version 1.2.096 Weapons * Breda reload sound (bratwurst) * New deployment system (ctz) * Slightly reduce rifle deviation when in ironsights (ctz) * Deployable mortars (ctz) Statics * Fixing missing roofcols (toddel) * Improved col2 on FH_NA_houses 912 (toddel) * Remove col2 from mortarjunk1 (toddel) * Removed col2 on 25pdr_shellbox_cls, 25pdr_shellbox_open (toddel) * Imrpove col2 on FH_NA_house5_dest, fh_na_house6_cls and FH_NA_house7_cls (toddel) * Turn off teamFromClosestCP on player ammo boxes (ctz) * Improve col2 on tobruk_transmissionstation (toddel) * Tobruk_wrecked_walls col2 improvments (toddel) * Larger, more obvious player ammo boxes (ctz) * Sidi_Barracks col2 improvement (toddel) * Sidi_Blockhouse col2 improvements (toddel) * MiliBed3 col2 improvement (toddel) * 6pdr col2 improvements (toddel) * ST_flaktrench3 col improvments (toddel) * St_flaktrench2 col improvments (toddel) * St_flaktrench1 col improvments (toddel) * Paktrench col improvments (toddel) Levels * Rendering optimisations to Operation Hyacinth and Crete (ctz) * Major gazala changes (fenring) Misc * Ambient sounds (bratwurst) Vehicles * Adjust plane gun camera FOV (ctz) * Revert PZ4 engine test change (ctz) * Make planes throttle up 40% quicker and throttle down 33% quicker (ctz) * Trucks and APCs slowly give infantry passengers ammo (ctz) Changes from Version 1.2.006 to Version 1.2.034 Weapons * G43 sound (bratwurst) Soldiers * Fix jump stamina on italian soldiers (ctz) * Slightly reduce jump impact on stamina (ctz) Statics * Pitchfork (toddel) * Fix player collisions on military_barbwire_3mw (ctz) * Add townhouse_028_des by malsa (toddel) * Adjust civtruck lod distance (toddel) * Add Tobruk_Block (toddel) * Fix tobruk_building2_cls stair bug (toddel) * Delete floating stone on fh_na_house10_dest_nobottom (toddel) * Crete_monastary_walls lod distance reduced (toddel) * Add crete_monastary_walls tobruk versions (toddel) * Add Towndoor_1 and Towndoor_2 (toddel) * Adjust NA colortextures to fit in Tobrukstyle (toddel) * Fix lightmap error on new crete_archs (toddel) * Add window_closed_shutter_01 (toddel) * Add WoodenFence_250_high_1m (toddel) Vehicles * Optimise chevy30cwt texture usage (ctz) Changes from Version 1.1.939 to Version 1.2.006 Weapons * Reduce ammo of satchel to 2 and remove silly sparks (ctz) * Fix No4 scope to have accurate No32 scope (ctz) * Breda30 reload baf tweak (killi) * Finish normals on beretta 38 (ctz) * Add Erdziellafette (toddel) * Export MG34Lafette (ctz) * Deployable BredaM37 tripod (ctz) * MG34Lafette deployable (ctz) Statics * Add Crete_Arch_thick (toddel) * Add Crete_arch_2x (toddel) * Add stairs2x4m_straight (toddel) * Add Window_Green_tobruk (toddel) * Add Window_Green_halfclosed_tobruk (toddel) * Add stairs_straight_2x1_25 (toddel) * Add Tobruk_2_storey_cls (toddel) * Sidi_undcover2 planar surface use better terrain textures (toddel) * Add BarbedFence_single_stick (toddel) * Add room_lamp_01 (toddel) * Add room_lamp_03 (toddel) * Add room_lamp_02 (toddel) * Add Factory_001_cls (toddel) * Add Strawstack_static (toddel) Vehicles * Add WillyMB_us_c.dds (toddel) Changes from Version 1.1.919 to Version 1.1.939 Python * Add an option to linkCPs to have mixed source CPs result in a neutral target CP (ctz) Weapons * Mortar_fire_1p sounds (bratwurst) Statics * Added some wreckage for destroyed radar (knoffhoff) * Add Signal_Tower (toddel) * Add drystonewall_straigh_10m_low for Tobruk to avoid big parts in the ground (toddel) * Shorten Drystonewallset lod settings (toddel) * Add stairs_straigt_4x4m for tobruk (toddel) * NA_arch_4x for Tobruk aviable (toddel) * Na_arch and na_arch2 lod earlier now (toddel) * Add stairs_straight_1x1m for Tobruk (toddel) * Beachramps (toddel) Changes from Version 1.1.804 to Version 1.1.919 Statics * Add eu_wtrench1 (lobo) * Added static CivCoupe_wreck (toddel) * Some eu trenches (lobo) * Two trenches (lobo) * Add a stretcher (toddel) * Add WürzburgRiese (toddel) * Add eu_m1_long, brown cow (lobo) * Add invStairs_3x for smoother player colision (toddel) * Eu_m1_zlong and updated eu_m1_long (lobo) * Slightly adjusted toddels ditch to my needs and added another curved piece (knoffhoff) * Eu trenches (lobo) * Added radarcontrol building (knoffhoff) * Add Radar_wuerzburgriese_des (toddel) * Add freya_radar_des (toddel) * Add PDH_Concrete_stairs (toddel) * Add bunkerpart_6 (toddel) * Add Bunkerpart_5 (toddel) * Add ironstove (toddel) * Added more destructed freya radar (knoffhoff) Python * Revert to previous artillery maths (ctz) * Turn off spammy debug for artillery spots, replace with reuse of "revive" score event (ctz) * Disable kit limiting on AI games (ctz) Vehicles * Fix Pak40 variant skins regression (ctz) * Adjust sahariana mass (ctz) * Flak 88 col2 improvement (toddel) * Solothurn s18 on sahariana now semi automatic, 60RPM firerate (ctz) * Disable uav_pred entirely (ctz) Misc * Fix black minimap (ctz) Weapons * Breda 1p deploy baf (killi) * Breda30 goingtoprone 1p baf (killi) * Breda 30 1p reload WIP for timing (killi) * M1 Carbine sounds (bratwurst) * STG44 export by Kev4000 (fenring) * Fix errant local voices from players in vehicles (ctz) * Fix LMG accuracy (ctz) * Overhaul DICE M2HB (ctz) * Tiger cannon for testing purposes and some tiny corrections (bratwurst) * M91c 1p Bayo deploy tweak (killi) * M91 1p Bayo deploy tweak (killi) Levels * Small tweaks: Bardia and Mareth (lobo) Soldiers * Deaden ragdoll physics to give a more 'sack of spuds' effect (ctz) Changes from Version 1.1.766 to Version 1.1.804 HUD * Make minimap grid overlay better labeled (ctz) Weapons * Fix 3p bayonet deploy sounds (ctz) * Added Panzerschreck/Bazooka sound + Bazooka reload sound (bratwurst) * Some various liftings/earcandy + added springfield bolt, winchester cock sound (bratwurst) * Changed path of Breda 1p anims to own folder (killi) * Some Breda30 1p anims. (killi) * Some more Breda30 1p bafs (killi) * New BAR sound (bratwurst) Vehicles * Various sahariana improvements (ctz) * Attempt number 2 to prevent flying pak40 (ctz) * Added tank reload sound to valentine II (bratwurst) * Newold Tiger sound (bratwurst) Effects * Add dimer lights (smig) Levels * Gazla, undergrowth performance tweak, 1 more pz3 for ger, possible problem with roads fixed, lightmaps cleaned. (fenring) * Tunis changes (lobo) * Mareth Line changes (lobo) * Cleanising: Supercharge and Matruh (lobo) Changes from Version 1.1.723 to Version 1.1.766 HUD * Fix empty spot on the end of squadmember hud (ctz) * Make SL spotting work again (ctz) Statics * Fix giarabub_tower3 lodding (ctz) * Fix lod distances of brit_dsrt_tent, brit_dsrt_tent_Med, giarabub_mosqueyard and st_trench1 (ctz) * Add Zbuffer workaround for Tubrukroadsigns (toddel) * Metalbucket (toddel) * Add wood_bridge_small (toddel) * Prevent all projectiles from hitting the poles holding up cammo nets (ctz) Python * Kit limiting of NCO kit now works over reconnections (ctz) Levels * Italians at Hyacinth (lobo) * Changes to sfakia and crete undergrowth (ctz) Vehicles * Fix lack of destruction effects for many vehicles when destroyed by large calibre weapons (ctz) * Fix canvas material on semovente l40 (ctz) * Erase ignore for sahariana (lobo) * Fix sahariana shinyness and unarmed version (ctz) * Improve DaimlerMk1 engine strength and sound (ctz) * Twiddle pak40 inertiamods (ctz) Misc * Swap sounds for losing and enemy gaining flags (ctz) * Fix australian 'unit spotted' sound (ctz) Weapons * Breda30 only fireable when prone as per mg34 (ctz) Kits * Slightly expand alpha for feathers portion of italian hats texture (ctz) Toolbox * Restore controls.con from backup if it becomes zero sized or goes missing (ctz) * FH2.exe now compatible with vista UAC (ctz) Changes from Version 1.1.657 to Version 1.1.723 Weapons * Bazooka 1p run and sprint bafs (killi) * Bazooka 1p bafs including reload WIP (killi) * Updated Bazooka 1p reload baf. Slightly longer. (killi) * Add deviation meter to weapons without crosshairs (ctz) * Enable hit indicators on static MGs (ctz) * HUD icon from deployable vickers303 (ctz) Statics * Stairs6m col2 improvement (toddel) * Add villagehouse 13 (toddel) * Add village_house_014_des (toddel) * Add village_house_015 (toddel) Kits * Fix italian kit icons (ctz) * Add SMLE reduced ammo version (ctz) * Adjust italian rifles ammo (ctz) Misc * Fixes to spotting system: duplicate messages, distance regression (ctz) * Fix misspellings of Carcano (ctz) Vehicles * Civilian coupés (ctz) Changes from Version 1.1.610 to Version 1.1.657 HUD * Vastly adjust communications hud (ctz) Statics * Fix damage from oversize barbedwire player collisions (ctz) * New brickwall pillars (smig) * Freya_Radar (toddel) Vehicles * Add correct smoke dispenser to tiger (ctz) * Toughen up tiger front (ctz) Weapons * BAR 1918A2 coded (ctz) * Final Breda30 export (ctz) * Mod43 grenade arming baf. Someone pls let me know if this is not correct. (killi) * M1 carbine and M1A1 carbine coded (ctz) * Correct damage of 75mmL24 HEAT projectile (ctz) Kits * Disable countryspecific injury sounds (ctz) Common * United states flags (ctz) Effects * Adjust thompson muzzle fx to show compensator action (ctz) Changes from Version 1.1.487 to Version 1.1.610 Kits * Australian with slouch hats (ctz) * Italian kits exported (ctz) * Countryspecific death and injury sounds (ctz) * Final IA kits with LODs and dropkits (jodonnell) Statics * Enable Col2 for 2pdr Boxes! to fix Alamhalfa Ammobox Glitch (toddel) * Belgian_Gate_sandversion (toddel) * Barrage blimps (ctz) * Small tobruk to be placed on ground (smig) * Add water tank (smig) * Add a Dunghill (toddel) * Add a Dungbox (toddel) * Add ruin_01 (toddel) * Added Fire_trench (lobo) * Add conference_table (toddel) * Mareth Line changes (lobo) * Add z_trench (lobo) * Texture fix & psd (lobo) * Add Francewatertower (toddel) * Add village_house_012_open (toddel) Vegitation * Added green appletree. (remdul) Vehicles * Sdkfz251_d (toddel) * Add stuka_zu_fuss textures and Model (toddel) * French storch exported (ctz) * Piper J2 cub (US version) (ctz) * Updated Vehicles to add Breda 37 and mesh tweaks. (gunnie) Misc * Remove another nonaussie voice from the aussie set (ctz) * Fix some missing aussie localisations (ctz) * Cow pat (ctz) * Add short delay to auto grenade voice (legwork by bratwurst) (ctz) * Fix sound for 'auto' spot (ctz) * Double undergrowth density with no performance cost (by remdul) (ctz) * Some corrections of weapon designations, (knoffhoff) Weapons * New beretta 34 and 38 sounds (ctz) * Some textures (lobo) * Uploaded psd and max file of uk_entrenchment_tool (knoffhoff) * Fix smoothing groups on no4scope (ctz) * Fix p38 sights (ctz) Levels * Small giarabub and Tunis tweaks (lobo) * Alamein cleanising, pak40 sandgelb for mareth (lobo) * Added ctz's video performance improvement permanently to the map, reduced number of different spawnable objects from 37 28 (knoffhoff) * Aussies at Tobruk, bardia and giarabub (lobo) * Tunis changes (lobo) Toolbox * Toolbox Update 1.1.501, new buddy and favourite server system + minor bugfixes (purity) Changes from Version 1.1.438 to Version 1.1.487 HUD * Add US menu icons (lobo) Statics * Watermills update lower water level + option to put it full in water (smig) * Textures for smig (lobo) * Tobruk Barracks Fix Bug that allows Vehicle to drive inside. Overall Colision Optimizations (toddel) * Crete Statics Colision Improvements (toddel) * Tobrukhouse_I Col2 Improvements. Thx Lord Helmchen for the Report (toddel) * Add altar (smig) * Col2 improvements (toddel) * Add lcvp__staticversion (toddel) * Add LandingCraftAssault_static (toddel) * Add max files for my models (hope they are the final ones hah) (bizness) Python * Adjust repair and ammo giving points (ctz) * Attempt to track spotters for artillery and award assist points (ctz) * Initial version of FH2 decorations (ctz) Vehicles * Add storch_france_c.dds (toddel) Misc * Some corrections and improvements for german localization made by Bulwey (knoffhoff) * Add sky for operation luttich (fenring) * Preliminary operation luttich localization (english only, needs translations) (fenring) Weapons * Make the tommy gun eject the correct round type (ctz) * Stabalise deployable vickers 303 (ctz) * British grappling hook (ctz) * Improve usability of K98 scope (ctz) * Remove view spring in zoomed mode (ctz) * Detatch extra bolt part on No1SMLE (ctz) * Enlarge foresight on No1SMLE (ctz) Levels * Some gazala tweaks, flak88, 6pounder and carro back tot 27 veichle types, grant balancing (fenring) * Tobruk balance fixes, Tunis tweaks (lobo) Effects * Gramophone adding edith piaf music (smig) Kits * Fix dropkits (ctz) Changes from Version 1.1.350 to Version 1.1.438 Kits * Fix pickup kit bugs (missing index 3 items) (ctz) * Pilot kit mesh (ctz) * British commando kit gets the stick tommy gun (ctz) * Fix medic kit hats etc (ctz) HUD * Fix artillery request button (ctz) * Tie spotting submenu to binocs (ctz) Statics * Eu_church1 update (smig) * Fix giarabub_mosqueyard collisionmeshes players will not stick on stairs anymore. * LOT OF Soldier colision improvements (toddel) * DAKcrates without Country specific Symbols (toddel) * Remove col2 on player_ammoboxes (toddel) * Matruh Buildings Player Colision Improvements (toddel) * Tobruk Garage and Tobrukhouse 2 player colision improvement (toddel) * Invisible stair for mappers (lobo) * Fix Static ju 52 wheels cols and open the Back (toddel) * FH_NA_house1_dest minimize the risk to get stuck on the beams. player now are able to climb the 1st floor (toddel) * Guardhouse windows now use Glass. (toddel) * Water mills player colission update (smig) * More player colissions update (smig) * Hiding objects mappers don't need (bundled objects) (smig) * Add FlakFortification (toddel) * Fix cows scale (lobo) * Fix Hurricane_MkII wreck Col (toddel) * Fix Opel Blitz DAK Wreck Col2 (toddel) * Fix Bug which allows player to look through the Sandbags (toddel) * NA_House Series col2 improvements (toddel) * Add free french flag (lobo) * Add Ironrung ladder (toddel) * Add Concretewall_Thick_10m,Concretewall_Thick_20m,Concretewall_Thick_5m, Concretewall_Thick_5m_fa lling (toddel) * Increase bedford_wreck Lod distance (toddel) * FH Ladders now use common texture (toddel) * Eu_church1 done :) (smig) Damage System * Tough light vehicles and emplaced guns vs grenades (ctz) Vehicles * Fix stereo sound on tiger (ctz) * Improve tiger engine sound, and toughen it up a bit (ctz) * Fix crete ctd (ctz) * Hanomag flaps start open (ctz) * Correct tiger loadout (ctz) Misc * Italian victory song (ctz) * Remove radio sounds from voice commands (ctz) * Remove messages from local voice commands (ctz) * Remove some british voices from the Aussie set (ctz) Weapons * Toughen emplaced weapons vs all explosives (ctz) * Fix broken duck cameras on mg15, mg34 and breda m37 (ctz) * Fix bayonet deployment sound bug (ctz) * Increase deviation when firing handheld MG34 while standing (ctz) * Hit indicator for mounted MG34 (used on zwillingssockel 36) (ctz) * Improved breda m37 sound by bratwurst (ctz) * Improved breda m30, carcano m91, carcano carbine m91/38 and winchester sounds by bratwurst (ctz) Levels * Save 48MB of VRAM on Alam Halfa (ctz) Changes from Version 1.1.318 to Version 1.1.350 Weapons * M91carcano load and reload bafs. WIPs. (killi) * Adjust deployable vickers deploy position (ctz) * Add slow ammo capability to deployable vickers (ctz) * Fix M3 grant gun (ctz) Python * Manually clean spawners created by deployable weapons at round start/end (ctz) Statics * Add broken wall segments (smig) * Various player colisoin fixes and lod improvements (toddel) * 2pdr boxes now uses correct materials (toddel) Misc * Updated german localization with new weapons (knoffhoff) Changes from Version 1.0.823 to Version 1.1.318 HUD * No1 smle grenade launcher (ctz) * IT and AU menu icons (lobo) * More menu stuff (lobo) * Fixed icons format (lobo) Statics * Add village_house_006 (toddel) * Fix marketstand supersize. (toddel) * Add Belgian_Gate (toddel) * Add Wine Textures (toddel) * Add 2 Bottles (toddel) * Add Barcounter (toddel) * Add Transmissionstation_france (toddel) * Cable_damaged_FH (toddel) * Add pictureframe dirt to dirttexture (toddel) * Added villagehouse007 (toddel) * Beanpoles (toddel) * Updated Giarabub localization and added italian flag (lobo) * Delete ignore for Giarabub statics (lobo) * Added Petrolpump (toddel) * Add Crate_Supersize (toddel) * Broken Bunkerparts (toddel) * Added waterbasin (knoffhoff) * Add Panther_A_late_wreck (toddel) * Add Panther_A_early_wreck (toddel) * Add Panther_G_wreck (toddel) * Cammonets col3 fixes (lobo) * Add Cromwell_wreck (toddel) * Added aussie flag (lobo) * Added as et of farmwalls (knoffhoff) * Copplestonebridge_big_broken (toddel) * Gravestone lightmap samples (toddel) * Update eu_church1_windows fixed (smig) * Update fountains and waterbasin moved into fountains folder (smig) * Update water mill moved to mills folder (smig) * Add waterbasin water effect (smig) * Factory001 (toddel) * Update fixed texture path (smig) * Add eu_watermill2 (smig) * Update name change for watermill stones (smig) * Add wood wheelbarrow (smig) * Add FH_2WheelsCart1 (smig) * Move visible part of static_mines_long down (visible on mareth in AT ditch) (ctz) * Congratulation it's a boy, it's a girl (smig) * Quack, quack (smig) * Update destroyable ducks (smig) * Some statics fixes (lobo) * Barn_03_cls (toddel) * Add barn_02_cls (toddel) * Added Window Planks (lobo) * More carts :D (smig) * Gravestone4 fix..... (toddel) * Lebisey townsign (toddel) * Trimmed_Timber (toddel) * Campfire (toddel) * Fix cow colls (lobo) * Add fh_eu_bunker1 (smig) * Add Barcounter2 (toddel) * A Floorlamp (toddel) * Add a Sofa (toddel) * Improve fh_cablepole_1arm cols (toddel) * Add cablepole without a arm (toddel) * Waco wreck (lobo) * France_Propaganda signs (toddel) * France Roadsigns (toddel) * Stonewall_Thick_5m for Testing. (toddel) * Added france_windmill (toddel) * Add France Stonewall_Thick (toddel) * Add wooden stairs (lobo) * A Set of France_stairs_1m (toddel) * Fixed stairs (lobo) * France_gardenfence (toddel) * France_gardenfence variations (toddel) * Fix camels in pain (ctz) * Add Gramophone (smig) * Add church bells (smig) * Add Open_garage (toddel) * Mortain City sign (toddel) Damage System * New tank penetration, nonpenetration and grenade explosion sounds by bratwurst (ctz) Python * Attempt at fixing the coop flag capping bug. Could somebody test a coop game? (bizness) * Fix a bug in conquest gamemode causing flags to fail to switch when reaching the top of the pole (ctz) * Increase frequency of awarding teamwork points (repair, heal, ammo) (ctz) Vegitation * Add Lettuce (toddel) * Added hedgerows (remdul) * Add appletree (toddel) * Added various Bushes (toddel) * Added new ferns (greener than the BF2 vanilla ones, fewer polies, smaller texture) (remdul) Vehicles * Western front universal carrier exported (ctz) * Cromwell Track Textures (toddel) * Add Cromwell Tank and Textures (toddel) * Cromwell exported (ctz) * Normal/Specular for Cromwelltracks (toddel) * Stug Tracks on Europe Set.Diffuse/Normal/Specular done. (toddel) * Add flak18_main_c_fr.dds! (toddel) * M8 Greyhound by Agus (toddel) * Ai updates to vehicles...still testing (bizness) * Added Sd.Kfz 234/2 (toddel) * Add SdKfz251/10 (ctz) * 25Pdr MK IV (toddel) * Fix left/right limits on static antitank guns (ctz) * Fix categorisation of ju52 passengers (ctz) * Vehicle sound improvements by bratwurst (ctz) * 25pdr MkIV exported (ctz) * Add Tiger trackstextures (toddel) * Fix crusader mk3 shiny wheels (ctz) * Tiger DAK Textures (toddel) * THE TIGER :P (toddel) * Add normals for all unfinished africa tracks (ctz) * Export DAK Tiger (ctz) * Correct round naming for the default round for 50mm KwK L/42 and L60 guns (ctz) * Adjust main camera of some AT guns upwards to give better visibility (ctz) * Save 6.7MB of VRAM on maps with both PZIV4F1 and PZIV4F2 (ctz) Misc * Giarabub localization (lobo) * Added Tunis map, by Otolikos, and localization (lobo) * Updated german localization with giarabub and tunis mapdescriptions. Fixed several other spelling errors. (knoffhoff) * Sky hedgerow and goodwood (knoffhoff) * Added new commands to german localization (knoffhoff) * Silence satellite_target sound (ctz) Weapons * Ai updates to weapons...still testing (bizness) * No1 mk3 smle initial export (ctz) * No4 reload 1p anim bolt fix (killi) * No1 mkiii smle finished (ctz) * No1 mk3 bayonet done (ctz) * No1 bayo deploy alteration (killi) * M43 grenade exported (ctz) * Make lewis_bipod destroyable (ctz) * Add Carcano modello 1891 (ctz) * Some bazooka 1p bafs. Need to sort out a final carrying and zoom position. (killi) * Add carcano carbine m91/38 (ctz) * Bazooka stand and zoom 1p bafs for testing. (killi) * Add winchester 12 (lobo) * Sound improvements by bratwurst (ctz) * Modello 39 combat knife by seth_soldier (ctz) * Add Fucile Modello 1891 (bayonet version) by seth_soldier (ctz) * Add Fucile Modello 91/38 (bayonet version) by seth_soldier (ctz) * Stop smoke rounds from ricocheting (ctz) * Exported mod35 oto grenade by knoffhoff (ctz) * Correct mg34 drum capacity (was 75 rounds, should be 50) (ctz) * Mg34_bipod now has the correct bipod, and is destroyable (ctz) * Fix mg15_air exterior sound distance (ctz) * Mg15_bipod now destroyable (ctz) * Breda m37 emplaced HMG (ctz) * Add "peer over" cameras to static MGs (ctz) Levels * Mareth Line balance fixes (lobo) * Aberdeen balance fixes (lobo) * Italians at Bardia (lobo) * Aussies in Bardia, Giarabub and Tobruk (lobo) * Mersa Matruh, no more tanks exploits (lobo) * Bardia, El Alamein, Giarabub, Mareth Line, Mersa Matruh, Aberdeen, Hyacinth, Sidi Rezegh, Tobruk, Supercharge, Tunis: New voices (lobo) * Sfakia voices (mrcheese) * Gazala: ammokits, new voices, reduce vehicle types, new 32p, minor changes (fenring) * Added SMLE at Bardia, Giarabub, Mersa Matruh, Tobruk, Sidi rezegh, Aberdeen, Hyacinth (lobo) * Fix alamein overgrowth (lobo) * Gazala further tweaks to objectspawners, overgrowth, undergrowth, staticload, shadowmap, lightmaps (fenring) * Final tweaks to crete, Giarabub and Bardia armies (lobo) * Add No.1 to Sfakia (mrcheese) * Tiger at Mareth, Lord have mercy + vehicles clean and balance changes (lobo) Effects * Update fixed water texture path (smig) * Tone down complexity of many effects (ctz) Toolbox * Set cpu affinity on bf2.exe (ctz) * Fix silent failing of fh2.exe (ctz) * Reverse sense of cpu affinity switch (now +singleCore) (ctz) * Correct crash reporter having fixed window size (ctz) Common * Correct italian flag (ctz) Credits Forgotten Hope 2 was made with the hard work of: * Aaron Ash * AceS * Agus * Arisaka * Augustus * Beregil * Bizness * Bob Sacamano * BUG$ * Citizen Soldier * ctz * Digital_Assassin * Dime a Dozen * Duke of Holland * Fenring * german~Bratwurst * Gunnie * jimbob * jodonnell * K96 * Kev4000 * Killi Vanilli * knoffhoff * Lightning * Lili Marlene * Lobo * Lude * Malsa * Mange * matt.b * McGibs * Messiha * Montoya * Mr. Cheese * OMNI * Otolikos * Purity * Rad * Remdul * Robur * SenorDingDong * Seth Soldier * Smig * StrangerthanFiction * Taranov * The Hail of Nails * The Jackalx2k * Toddel * Turbo_Tiger * Zapfcreations * Zero Thanks to * Flüstertüte for the servers and supporting * All our betatesters * BF1942Files.com (website hosting) All content is (C)2006 the Forgotten Hope mod and may not be reused or redistributed without prior permission. Enjoy the mod!
Submitted By: BamBam on 11/20/2008 @ 1:00 PM CDT
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