FileRadar - Anarchy-Online - patch http://www.fileradar.net/games/view/Anarchy-Online/92/patch/1/10/feed.xml?source=rss&1234 en-us Fri, 05 Dec 2008 08:24:38 -0600 http://blogs.law.harvard.edu/tech/rss CakePHP dhou@futureus.com Anarchy Online v17.9.1 to v17.9.2 Patch http://www.fileradar.net/files/view/Anarchy-Online-v17.9.1-to-v17.9.2-Patch/4068?source=rss&1234
Concealment and Perception is the answer.

When working on some of the older bugs in an effort to squash the pesky things we were finally able to nail down something we had suspected for a while, and players had wondered about for some time and that's the oddities with how the perception against concealment (and general perception checks) scale and work. What we found hidden away in a particularly dark corner of the code-base was that these checks has always been checking only the unbuffed base stats when performing its checks.

Fixing that resolves quite a few minor bugs (like the difficulties players have finding hidden mobs as you find in the Crypt or in Penumbra for example) but it present us with a potentially major change to the game mechanics that is going to be difficult to gauge. How will resolving this effect those professions that rely to a large extent on concealment, and how will it effect general balance with everyone getting additional benefit from perception buffs.

The honest answer is that we can't be totally sure until we get some data, this is where you can help!

Playing on the test server

The transfer of characters to test live is now back up and running and we would encourage players to please come to the test dimension and check out the change and provide your feedback. Does it play any differently? It may be that the balance isn't that far out due to the using the buffed stats, it might be that with players set-ups it makes quite a difference and we would like to get as good a picture as possible. We will most likely test this update for an additional two or three weeks before considering releasing it to the live dimensions.

We are of course testing this ourselves as well both internally and on the test dimension but any additional players or time spent on the test dimension will be very helpful to help see the effect of this change.

In closing

Now it's unlikely we would want to revert the change, but we are open to adding new and different buffs (or modifying existing ones) if we feel that the new balance caused by this change requires some further adjustments.

We felt that this change had far too much potential for significant change to rush out to the live dimensions. It might well be that in the end it doesn't have such a big impact due to how players stats have ended up down the years. So deciding to take extra testing time might be being over cautious, but I much would rather be safe than sorry!

So there you have it, that's the current game-plan and we will of course keep you updated with any further developments!]]>
distancerunner Wed, 02 Jul 2008 12:52:20 -0500 http://www.fileradar.net/files/view/Anarchy-Online-v17.9.1-to-v17.9.2-Patch/4068?source=rss&1234 http://www.fileradar.net/files/comments/4068?source=rss&1234
Concealment and Perception is the answer.

When working on some of the older bugs in an effort to squash the pesky things we were finally able to nail down something we had suspected for a while, and players had wondered about for some time and that's the oddities with how the perception against concealment (and general perception checks) scale and work. What we found hidden away in a particularly dark corner of the code-base was that these checks has always been checking only the unbuffed base stats when performing its checks.

Fixing that resolves quite a few minor bugs (like the difficulties players have finding hidden mobs as you find in the Crypt or in Penumbra for example) but it present us with a potentially major change to the game mechanics that is going to be difficult to gauge. How will resolving this effect those professions that rely to a large extent on concealment, and how will it effect general balance with everyone getting additional benefit from perception buffs.

The honest answer is that we can't be totally sure until we get some data, this is where you can help!

Playing on the test server

The transfer of characters to test live is now back up and running and we would encourage players to please come to the test dimension and check out the change and provide your feedback. Does it play any differently? It may be that the balance isn't that far out due to the using the buffed stats, it might be that with players set-ups it makes quite a difference and we would like to get as good a picture as possible. We will most likely test this update for an additional two or three weeks before considering releasing it to the live dimensions.

We are of course testing this ourselves as well both internally and on the test dimension but any additional players or time spent on the test dimension will be very helpful to help see the effect of this change.

In closing

Now it's unlikely we would want to revert the change, but we are open to adding new and different buffs (or modifying existing ones) if we feel that the new balance caused by this change requires some further adjustments.

We felt that this change had far too much potential for significant change to rush out to the live dimensions. It might well be that in the end it doesn't have such a big impact due to how players stats have ended up down the years. So deciding to take extra testing time might be being over cautious, but I much would rather be safe than sorry!

So there you have it, that's the current game-plan and we will of course keep you updated with any further developments!]]>
11 2 2005120714262092407226
Anarchy Online v17.9.0 to v17.9.1 Patch http://www.fileradar.net/files/view/Anarchy-Online-v17.9.0-to-v17.9.1-Patch/4064?source=rss&1234
Concealment and Perception is the answer.

When working on some of the older bugs in an effort to squash the pesky things we were finally able to nail down something we had suspected for a while, and players had wondered about for some time and that's the oddities with how the perception against concealment (and general perception checks) scale and work. What we found hidden away in a particularly dark corner of the code-base was that these checks has always been checking only the unbuffed base stats when performing its checks.

Fixing that resolves quite a few minor bugs (like the difficulties players have finding hidden mobs as you find in the Crypt or in Penumbra for example) but it present us with a potentially major change to the game mechanics that is going to be difficult to gauge. How will resolving this effect those professions that rely to a large extent on concealment, and how will it effect general balance with everyone getting additional benefit from perception buffs.

The honest answer is that we can't be totally sure until we get some data, this is where you can help!

Playing on the test server

The transfer of characters to test live is now back up and running and we would encourage players to please come to the test dimension and check out the change and provide your feedback. Does it play any differently? It may be that the balance isn't that far out due to the using the buffed stats, it might be that with players set-ups it makes quite a difference and we would like to get as good a picture as possible. We will most likely test this update for an additional two or three weeks before considering releasing it to the live dimensions.

We are of course testing this ourselves as well both internally and on the test dimension but any additional players or time spent on the test dimension will be very helpful to help see the effect of this change.

In closing

Now it's unlikely we would want to revert the change, but we are open to adding new and different buffs (or modifying existing ones) if we feel that the new balance caused by this change requires some further adjustments.

We felt that this change had far too much potential for significant change to rush out to the live dimensions. It might well be that in the end it doesn't have such a big impact due to how players stats have ended up down the years. So deciding to take extra testing time might be being over cautious, but I much would rather be safe than sorry!

So there you have it, that's the current game-plan and we will of course keep you updated with any further developments!]]>
distancerunner Wed, 02 Jul 2008 12:37:06 -0500 http://www.fileradar.net/files/view/Anarchy-Online-v17.9.0-to-v17.9.1-Patch/4064?source=rss&1234 http://www.fileradar.net/files/comments/4064?source=rss&1234
Concealment and Perception is the answer.

When working on some of the older bugs in an effort to squash the pesky things we were finally able to nail down something we had suspected for a while, and players had wondered about for some time and that's the oddities with how the perception against concealment (and general perception checks) scale and work. What we found hidden away in a particularly dark corner of the code-base was that these checks has always been checking only the unbuffed base stats when performing its checks.

Fixing that resolves quite a few minor bugs (like the difficulties players have finding hidden mobs as you find in the Crypt or in Penumbra for example) but it present us with a potentially major change to the game mechanics that is going to be difficult to gauge. How will resolving this effect those professions that rely to a large extent on concealment, and how will it effect general balance with everyone getting additional benefit from perception buffs.

The honest answer is that we can't be totally sure until we get some data, this is where you can help!

Playing on the test server

The transfer of characters to test live is now back up and running and we would encourage players to please come to the test dimension and check out the change and provide your feedback. Does it play any differently? It may be that the balance isn't that far out due to the using the buffed stats, it might be that with players set-ups it makes quite a difference and we would like to get as good a picture as possible. We will most likely test this update for an additional two or three weeks before considering releasing it to the live dimensions.

We are of course testing this ourselves as well both internally and on the test dimension but any additional players or time spent on the test dimension will be very helpful to help see the effect of this change.

In closing

Now it's unlikely we would want to revert the change, but we are open to adding new and different buffs (or modifying existing ones) if we feel that the new balance caused by this change requires some further adjustments.

We felt that this change had far too much potential for significant change to rush out to the live dimensions. It might well be that in the end it doesn't have such a big impact due to how players stats have ended up down the years. So deciding to take extra testing time might be being over cautious, but I much would rather be safe than sorry!

So there you have it, that's the current game-plan and we will of course keep you updated with any further developments!]]>
102 6 2005120714262092407226
Anarchy Online v17.8.2 to v17.9.0 Patch http://www.fileradar.net/files/view/Anarchy-Online-v17.8.2-to-v17.9.0-Patch/4063?source=rss&1234
Concealment and Perception is the answer.

When working on some of the older bugs in an effort to squash the pesky things we were finally able to nail down something we had suspected for a while, and players had wondered about for some time and that's the oddities with how the perception against concealment (and general perception checks) scale and work. What we found hidden away in a particularly dark corner of the code-base was that these checks has always been checking only the unbuffed base stats when performing its checks.

Fixing that resolves quite a few minor bugs (like the difficulties players have finding hidden mobs as you find in the Crypt or in Penumbra for example) but it present us with a potentially major change to the game mechanics that is going to be difficult to gauge. How will resolving this effect those professions that rely to a large extent on concealment, and how will it effect general balance with everyone getting additional benefit from perception buffs.

The honest answer is that we can't be totally sure until we get some data, this is where you can help!

Playing on the test server

The transfer of characters to test live is now back up and running and we would encourage players to please come to the test dimension and check out the change and provide your feedback. Does it play any differently? It may be that the balance isn't that far out due to the using the buffed stats, it might be that with players set-ups it makes quite a difference and we would like to get as good a picture as possible. We will most likely test this update for an additional two or three weeks before considering releasing it to the live dimensions.

We are of course testing this ourselves as well both internally and on the test dimension but any additional players or time spent on the test dimension will be very helpful to help see the effect of this change.

In closing

Now it's unlikely we would want to revert the change, but we are open to adding new and different buffs (or modifying existing ones) if we feel that the new balance caused by this change requires some further adjustments.

We felt that this change had far too much potential for significant change to rush out to the live dimensions. It might well be that in the end it doesn't have such a big impact due to how players stats have ended up down the years. So deciding to take extra testing time might be being over cautious, but I much would rather be safe than sorry!

So there you have it, that's the current game-plan and we will of course keep you updated with any further developments!]]>
distancerunner Wed, 02 Jul 2008 12:32:56 -0500 http://www.fileradar.net/files/view/Anarchy-Online-v17.8.2-to-v17.9.0-Patch/4063?source=rss&1234 http://www.fileradar.net/files/comments/4063?source=rss&1234
Concealment and Perception is the answer.

When working on some of the older bugs in an effort to squash the pesky things we were finally able to nail down something we had suspected for a while, and players had wondered about for some time and that's the oddities with how the perception against concealment (and general perception checks) scale and work. What we found hidden away in a particularly dark corner of the code-base was that these checks has always been checking only the unbuffed base stats when performing its checks.

Fixing that resolves quite a few minor bugs (like the difficulties players have finding hidden mobs as you find in the Crypt or in Penumbra for example) but it present us with a potentially major change to the game mechanics that is going to be difficult to gauge. How will resolving this effect those professions that rely to a large extent on concealment, and how will it effect general balance with everyone getting additional benefit from perception buffs.

The honest answer is that we can't be totally sure until we get some data, this is where you can help!

Playing on the test server

The transfer of characters to test live is now back up and running and we would encourage players to please come to the test dimension and check out the change and provide your feedback. Does it play any differently? It may be that the balance isn't that far out due to the using the buffed stats, it might be that with players set-ups it makes quite a difference and we would like to get as good a picture as possible. We will most likely test this update for an additional two or three weeks before considering releasing it to the live dimensions.

We are of course testing this ourselves as well both internally and on the test dimension but any additional players or time spent on the test dimension will be very helpful to help see the effect of this change.

In closing

Now it's unlikely we would want to revert the change, but we are open to adding new and different buffs (or modifying existing ones) if we feel that the new balance caused by this change requires some further adjustments.

We felt that this change had far too much potential for significant change to rush out to the live dimensions. It might well be that in the end it doesn't have such a big impact due to how players stats have ended up down the years. So deciding to take extra testing time might be being over cautious, but I much would rather be safe than sorry!

So there you have it, that's the current game-plan and we will of course keep you updated with any further developments!]]>
100 6 2005120714262092407226
Anarchy Online v17.8.0 to v17.8.1 Patch http://www.fileradar.net/files/view/Anarchy-Online-v17.8.0-to-v17.8.1-Patch/2790?source=rss&1234 Martial Arts special attacks should now function as they did before.
Accidental deaths at the end of duels should now be much less common.
Duel Markers should now disappear correctly at the end of a duel.
Social tagged items should now be able to be equipped in the social window.
Wearing Miir Male Underwear Strong Corset or Fixer Galean Body Armor will no longer cause client crashes but may still raise eyebrows.
Agent Mimic line nanos should now be able to be cast with only one free NCU.

Dust Brigade Instance

The instance should now be created properly ensuring a fresh instance every time for each new team.
Death caused by synch issues in the new Dust Brigade instance should now be corrected.
The DOT inside the new DB instance will now execute correctly without a cast bar and for the correct damage.
Time in which the debuff can be removed has been doubled.
The death of Aune should now properly remove the debuff.]]>
bluebeard Mon, 31 Mar 2008 16:16:10 -0500 http://www.fileradar.net/files/view/Anarchy-Online-v17.8.0-to-v17.8.1-Patch/2790?source=rss&1234 http://www.fileradar.net/files/comments/2790?source=rss&1234 Martial Arts special attacks should now function as they did before.
Accidental deaths at the end of duels should now be much less common.
Duel Markers should now disappear correctly at the end of a duel.
Social tagged items should now be able to be equipped in the social window.
Wearing Miir Male Underwear Strong Corset or Fixer Galean Body Armor will no longer cause client crashes but may still raise eyebrows.
Agent Mimic line nanos should now be able to be cast with only one free NCU.

Dust Brigade Instance

The instance should now be created properly ensuring a fresh instance every time for each new team.
Death caused by synch issues in the new Dust Brigade instance should now be corrected.
The DOT inside the new DB instance will now execute correctly without a cast bar and for the correct damage.
Time in which the debuff can be removed has been doubled.
The death of Aune should now properly remove the debuff.]]>
55 1 2005120714262092407226
Anarchy Online v17.6.4 to v17.7.0 Patch http://www.fileradar.net/files/view/Anarchy-Online-v17.6.4-to-v17.7.0-Patch/1936?source=rss&1234 Zinn Wed, 12 Dec 2007 08:16:06 -0600 http://www.fileradar.net/files/view/Anarchy-Online-v17.6.4-to-v17.7.0-Patch/1936?source=rss&1234 http://www.fileradar.net/files/comments/1936?source=rss&1234 164 2 2005120714262092407226 Anarchy Online: Shadowlands v17.6.1 to v17.6.2 Patch http://www.fileradar.net/files/view/Anarchy-Online-Shadowlands-v17.6.1-to-v17.6.2-Patch/1731?source=rss&1234 Username Thu, 08 Nov 2007 03:08:55 -0600 http://www.fileradar.net/files/view/Anarchy-Online-Shadowlands-v17.6.1-to-v17.6.2-Patch/1731?source=rss&1234 http://www.fileradar.net/files/comments/1731?source=rss&1234 133 1 2005120714262092407226 Anarchy Online: Shadowlands v17.5.0 to v17.5.1 Incremental Patch http://www.fileradar.net/files/view/Anarchy-Online-Shadowlands-v17.5.0-to-v17.5.1-Incremental-Patch/648?source=rss&1234 tenderloin911 Fri, 17 Aug 2007 00:09:00 -0500 http://www.fileradar.net/files/view/Anarchy-Online-Shadowlands-v17.5.0-to-v17.5.1-Incremental-Patch/648?source=rss&1234 http://www.fileradar.net/files/comments/648?source=rss&1234 54 1 2005120714262092407226