Submitted By: BamBam on 01/1/2010 @ 12:48 PM CDT
About this File:
Changelog 2.00 -------------- Release date: Jan. 01, 2010 game ---- new Intro ingame credits updated new vehicles ------------ Tango Riverboat vehicle modifications --------------------- helicopters: re-added spin effect (if helicopter is heavily damaged, pilot loses control) the code had been lost in some of the last releases MI-4A & MI-8A: AT rockets added MI-8A: Co-Pilot & 12mm Cannon added B-52: water damage fixed SA-2 rocket: increased entry radius Corsair A-7: increased torque PBR Napalm: ingame name fixed Type 63 AA: increased MG radius BMP-1: added small slewing range to rocket most vehicles have got new sounds and explosion effects some vehicles have got improved physics new weapons ----------- SKS Bayonet (NVA) weapon modifications -------------------- M16 magazine size increased from 25 to 30 most weapons have got new sounds and effects misc modifications ------------------ repaired viewdistance of some buildings new maps -------- Operation Chopper Operation Irving River Bend The Valley Tour of Duty Way to Bien Hoa Urban Warfare new maps converted from BF 1942 ------------------------------- these maps have been totaly rebuild and are no 1:1 conversions ! Aberdeen Battle of Britain Battle of the Bulge Battleaxe Berlin Bocage Coral Sea El Alamein GuadalCanal Invasion of the Philippines Iwo Jima Kharkov Kursk Liberation of Caen Market Garden Midway Omaha Beach Stalingrad Tobruk Wake overworked maps --------------- Dawn at the rice paddies Heart of darkness No Escape The Rockpile all maps -------- fixed pathfinding issues fixed flag settings misc map changes ---------------- Aftermath fixed Bunker2 entrance, fixed ingame map An Lao Valley removed Temple & Lumbermill controlpoints Baytown Multiplayer bug fixed Brown Water Navy fixed a MG position Charly's Nest Multiplayer bug fixed, removed helicopters Dong Hoi fixed ingame map Face to face fixed a wreck with no collision physics. Replaced tanks with APC's. Fixed viewdist. Fixed fixed a MG spawnposition Gazala fixed tickets, CTF fixed, Multiplayer bug fixed Hidden Lake Valley fixed some flying trees Hue Thien Mu fixed loadscreen Jocoseness fixed COOP crash Jocoseness Rats fixed COOP crash Jungle Mission fixed some wrong placed trees, fixed ground textures Khe Sanh fixed a mediclocker Lang Son Multiplayer bug fixed My_Son removed some plants to prevent lag Na San fixed a ladder No Escape fixed a 'flying' radio Operation Hastings replaced a ropebridge for AI Operation Kingpin decreased viewdistance to prevent lag Operation Union fixed a plane spawnposition Pacific Railroad fixed an ammobox position Que Son Aftermath fixed heightmap Que Son Valley fixed a stone River Patrol fixed spawnpoints at bridge ruin Run Through The Jungle fixed some mediclockers Sa Pa replaced bofors with ZPU-2/Quad-50, fixed plane positions Saigon City fixed bot names, added parachutes, added a sniper pickup kit at church Stream Multiplayer bug fixed Swamp fixed a ladder Than Hoa Wetlands fixed flying punji sticks Tunnels of Cu Chi fixed ticket counter, fixed outside map area Why fixed some object spawns
Submitted By: BamBam on 01/1/2010 @ 12:47 PM CDT
About this File:
Changelog 2.00 -------------- Release date: Jan. 01, 2010 game ---- new Intro ingame credits updated new vehicles ------------ Tango Riverboat vehicle modifications --------------------- helicopters: re-added spin effect (if helicopter is heavily damaged, pilot loses control) the code had been lost in some of the last releases MI-4A & MI-8A: AT rockets added MI-8A: Co-Pilot & 12mm Cannon added B-52: water damage fixed SA-2 rocket: increased entry radius Corsair A-7: increased torque PBR Napalm: ingame name fixed Type 63 AA: increased MG radius BMP-1: added small slewing range to rocket most vehicles have got new sounds and explosion effects some vehicles have got improved physics new weapons ----------- SKS Bayonet (NVA) weapon modifications -------------------- M16 magazine size increased from 25 to 30 most weapons have got new sounds and effects misc modifications ------------------ repaired viewdistance of some buildings new maps -------- Operation Chopper Operation Irving River Bend The Valley Tour of Duty Way to Bien Hoa Urban Warfare new maps converted from BF 1942 ------------------------------- these maps have been totaly rebuild and are no 1:1 conversions ! Aberdeen Battle of Britain Battle of the Bulge Battleaxe Berlin Bocage Coral Sea El Alamein GuadalCanal Invasion of the Philippines Iwo Jima Kharkov Kursk Liberation of Caen Market Garden Midway Omaha Beach Stalingrad Tobruk Wake overworked maps --------------- Dawn at the rice paddies Heart of darkness No Escape The Rockpile all maps -------- fixed pathfinding issues fixed flag settings misc map changes ---------------- Aftermath fixed Bunker2 entrance, fixed ingame map An Lao Valley removed Temple & Lumbermill controlpoints Baytown Multiplayer bug fixed Brown Water Navy fixed a MG position Charly's Nest Multiplayer bug fixed, removed helicopters Dong Hoi fixed ingame map Face to face fixed a wreck with no collision physics. Replaced tanks with APC's. Fixed viewdist. Fixed fixed a MG spawnposition Gazala fixed tickets, CTF fixed, Multiplayer bug fixed Hidden Lake Valley fixed some flying trees Hue Thien Mu fixed loadscreen Jocoseness fixed COOP crash Jocoseness Rats fixed COOP crash Jungle Mission fixed some wrong placed trees, fixed ground textures Khe Sanh fixed a mediclocker Lang Son Multiplayer bug fixed My_Son removed some plants to prevent lag Na San fixed a ladder No Escape fixed a 'flying' radio Operation Hastings replaced a ropebridge for AI Operation Kingpin decreased viewdistance to prevent lag Operation Union fixed a plane spawnposition Pacific Railroad fixed an ammobox position Que Son Aftermath fixed heightmap Que Son Valley fixed a stone River Patrol fixed spawnpoints at bridge ruin Run Through The Jungle fixed some mediclockers Sa Pa replaced bofors with ZPU-2/Quad-50, fixed plane positions Saigon City fixed bot names, added parachutes, added a sniper pickup kit at church Stream Multiplayer bug fixed Swamp fixed a ladder Than Hoa Wetlands fixed flying punji sticks Tunnels of Cu Chi fixed ticket counter, fixed outside map area Why fixed some object spawns
Submitted By: BamBam on 01/1/2010 @ 12:45 PM CDT
About this File:
Changelog 2.00 -------------- Release date: Jan. 01, 2010 game ---- new Intro ingame credits updated new vehicles ------------ Tango Riverboat vehicle modifications --------------------- helicopters: re-added spin effect (if helicopter is heavily damaged, pilot loses control) the code had been lost in some of the last releases MI-4A & MI-8A: AT rockets added MI-8A: Co-Pilot & 12mm Cannon added B-52: water damage fixed SA-2 rocket: increased entry radius Corsair A-7: increased torque PBR Napalm: ingame name fixed Type 63 AA: increased MG radius BMP-1: added small slewing range to rocket most vehicles have got new sounds and explosion effects some vehicles have got improved physics new weapons ----------- SKS Bayonet (NVA) weapon modifications -------------------- M16 magazine size increased from 25 to 30 most weapons have got new sounds and effects misc modifications ------------------ repaired viewdistance of some buildings new maps -------- Operation Chopper Operation Irving River Bend The Valley Tour of Duty Way to Bien Hoa Urban Warfare new maps converted from BF 1942 ------------------------------- these maps have been totaly rebuild and are no 1:1 conversions ! Aberdeen Battle of Britain Battle of the Bulge Battleaxe Berlin Bocage Coral Sea El Alamein GuadalCanal Invasion of the Philippines Iwo Jima Kharkov Kursk Liberation of Caen Market Garden Midway Omaha Beach Stalingrad Tobruk Wake overworked maps --------------- Dawn at the rice paddies Heart of darkness No Escape The Rockpile all maps -------- fixed pathfinding issues fixed flag settings misc map changes ---------------- Aftermath fixed Bunker2 entrance, fixed ingame map An Lao Valley removed Temple & Lumbermill controlpoints Baytown Multiplayer bug fixed Brown Water Navy fixed a MG position Charly's Nest Multiplayer bug fixed, removed helicopters Dong Hoi fixed ingame map Face to face fixed a wreck with no collision physics. Replaced tanks with APC's. Fixed viewdist. Fixed fixed a MG spawnposition Gazala fixed tickets, CTF fixed, Multiplayer bug fixed Hidden Lake Valley fixed some flying trees Hue Thien Mu fixed loadscreen Jocoseness fixed COOP crash Jocoseness Rats fixed COOP crash Jungle Mission fixed some wrong placed trees, fixed ground textures Khe Sanh fixed a mediclocker Lang Son Multiplayer bug fixed My_Son removed some plants to prevent lag Na San fixed a ladder No Escape fixed a 'flying' radio Operation Hastings replaced a ropebridge for AI Operation Kingpin decreased viewdistance to prevent lag Operation Union fixed a plane spawnposition Pacific Railroad fixed an ammobox position Que Son Aftermath fixed heightmap Que Son Valley fixed a stone River Patrol fixed spawnpoints at bridge ruin Run Through The Jungle fixed some mediclockers Sa Pa replaced bofors with ZPU-2/Quad-50, fixed plane positions Saigon City fixed bot names, added parachutes, added a sniper pickup kit at church Stream Multiplayer bug fixed Swamp fixed a ladder Than Hoa Wetlands fixed flying punji sticks Tunnels of Cu Chi fixed ticket counter, fixed outside map area Why fixed some object spawns
Submitted By: BamBam on 01/1/2010 @ 12:43 PM CDT
About this File:
Changelog 2.00 -------------- Release date: Jan. 01, 2010 game ---- new Intro ingame credits updated new vehicles ------------ Tango Riverboat vehicle modifications --------------------- helicopters: re-added spin effect (if helicopter is heavily damaged, pilot loses control) the code had been lost in some of the last releases MI-4A & MI-8A: AT rockets added MI-8A: Co-Pilot & 12mm Cannon added B-52: water damage fixed SA-2 rocket: increased entry radius Corsair A-7: increased torque PBR Napalm: ingame name fixed Type 63 AA: increased MG radius BMP-1: added small slewing range to rocket most vehicles have got new sounds and explosion effects some vehicles have got improved physics new weapons ----------- SKS Bayonet (NVA) weapon modifications -------------------- M16 magazine size increased from 25 to 30 most weapons have got new sounds and effects misc modifications ------------------ repaired viewdistance of some buildings new maps -------- Operation Chopper Operation Irving River Bend The Valley Tour of Duty Way to Bien Hoa Urban Warfare new maps converted from BF 1942 ------------------------------- these maps have been totaly rebuild and are no 1:1 conversions ! Aberdeen Battle of Britain Battle of the Bulge Battleaxe Berlin Bocage Coral Sea El Alamein GuadalCanal Invasion of the Philippines Iwo Jima Kharkov Kursk Liberation of Caen Market Garden Midway Omaha Beach Stalingrad Tobruk Wake overworked maps --------------- Dawn at the rice paddies Heart of darkness No Escape The Rockpile all maps -------- fixed pathfinding issues fixed flag settings misc map changes ---------------- Aftermath fixed Bunker2 entrance, fixed ingame map An Lao Valley removed Temple & Lumbermill controlpoints Baytown Multiplayer bug fixed Brown Water Navy fixed a MG position Charly's Nest Multiplayer bug fixed, removed helicopters Dong Hoi fixed ingame map Face to face fixed a wreck with no collision physics. Replaced tanks with APC's. Fixed viewdist. Fixed fixed a MG spawnposition Gazala fixed tickets, CTF fixed, Multiplayer bug fixed Hidden Lake Valley fixed some flying trees Hue Thien Mu fixed loadscreen Jocoseness fixed COOP crash Jocoseness Rats fixed COOP crash Jungle Mission fixed some wrong placed trees, fixed ground textures Khe Sanh fixed a mediclocker Lang Son Multiplayer bug fixed My_Son removed some plants to prevent lag Na San fixed a ladder No Escape fixed a 'flying' radio Operation Hastings replaced a ropebridge for AI Operation Kingpin decreased viewdistance to prevent lag Operation Union fixed a plane spawnposition Pacific Railroad fixed an ammobox position Que Son Aftermath fixed heightmap Que Son Valley fixed a stone River Patrol fixed spawnpoints at bridge ruin Run Through The Jungle fixed some mediclockers Sa Pa replaced bofors with ZPU-2/Quad-50, fixed plane positions Saigon City fixed bot names, added parachutes, added a sniper pickup kit at church Stream Multiplayer bug fixed Swamp fixed a ladder Than Hoa Wetlands fixed flying punji sticks Tunnels of Cu Chi fixed ticket counter, fixed outside map area Why fixed some object spawns
Submitted By: BamBam on 01/1/2010 @ 12:42 PM CDT
About this File:
Changelog 2.00 -------------- Release date: Jan. 01, 2010 game ---- new Intro ingame credits updated new vehicles ------------ Tango Riverboat vehicle modifications --------------------- helicopters: re-added spin effect (if helicopter is heavily damaged, pilot loses control) the code had been lost in some of the last releases MI-4A & MI-8A: AT rockets added MI-8A: Co-Pilot & 12mm Cannon added B-52: water damage fixed SA-2 rocket: increased entry radius Corsair A-7: increased torque PBR Napalm: ingame name fixed Type 63 AA: increased MG radius BMP-1: added small slewing range to rocket most vehicles have got new sounds and explosion effects some vehicles have got improved physics new weapons ----------- SKS Bayonet (NVA) weapon modifications -------------------- M16 magazine size increased from 25 to 30 most weapons have got new sounds and effects misc modifications ------------------ repaired viewdistance of some buildings new maps -------- Operation Chopper Operation Irving River Bend The Valley Tour of Duty Way to Bien Hoa Urban Warfare new maps converted from BF 1942 ------------------------------- these maps have been totaly rebuild and are no 1:1 conversions ! Aberdeen Battle of Britain Battle of the Bulge Battleaxe Berlin Bocage Coral Sea El Alamein GuadalCanal Invasion of the Philippines Iwo Jima Kharkov Kursk Liberation of Caen Market Garden Midway Omaha Beach Stalingrad Tobruk Wake overworked maps --------------- Dawn at the rice paddies Heart of darkness No Escape The Rockpile all maps -------- fixed pathfinding issues fixed flag settings misc map changes ---------------- Aftermath fixed Bunker2 entrance, fixed ingame map An Lao Valley removed Temple & Lumbermill controlpoints Baytown Multiplayer bug fixed Brown Water Navy fixed a MG position Charly's Nest Multiplayer bug fixed, removed helicopters Dong Hoi fixed ingame map Face to face fixed a wreck with no collision physics. Replaced tanks with APC's. Fixed viewdist. Fixed fixed a MG spawnposition Gazala fixed tickets, CTF fixed, Multiplayer bug fixed Hidden Lake Valley fixed some flying trees Hue Thien Mu fixed loadscreen Jocoseness fixed COOP crash Jocoseness Rats fixed COOP crash Jungle Mission fixed some wrong placed trees, fixed ground textures Khe Sanh fixed a mediclocker Lang Son Multiplayer bug fixed My_Son removed some plants to prevent lag Na San fixed a ladder No Escape fixed a 'flying' radio Operation Hastings replaced a ropebridge for AI Operation Kingpin decreased viewdistance to prevent lag Operation Union fixed a plane spawnposition Pacific Railroad fixed an ammobox position Que Son Aftermath fixed heightmap Que Son Valley fixed a stone River Patrol fixed spawnpoints at bridge ruin Run Through The Jungle fixed some mediclockers Sa Pa replaced bofors with ZPU-2/Quad-50, fixed plane positions Saigon City fixed bot names, added parachutes, added a sniper pickup kit at church Stream Multiplayer bug fixed Swamp fixed a ladder Than Hoa Wetlands fixed flying punji sticks Tunnels of Cu Chi fixed ticket counter, fixed outside map area Why fixed some object spawns
Submitted By: BamBam on 12/30/2009 @ 3:04 PM CDT
Submitted By: BamBam on 12/30/2009 @ 3:02 PM CDT
Submitted By: BamBam on 12/30/2009 @ 3:00 PM CDT
Submitted By: BamBam on 04/16/2009 @ 2:53 PM CDT
About this File:
After the 1.10 release just a week ago an urgent update had to be done to improve the gameplay. The AA guns in 1.10 had been much much much too strong so it was necessary to make an improvement. The patch is about 25,8 MB (Server: 3,9 MB) and it also updates some vehicle physics, sounds and adds the missing terrain shadows to map 'Operation Cedar Falls'. Last but not least it improves some gameplay issues for the new maps 'Minh Lae' and 'Tunnels of Cu Chi'.
Submitted By: BamBam on 11/8/2008 @ 11:17 AM CDT
Submitted By: BamBam on 11/8/2008 @ 11:16 AM CDT
Submitted By: BamBam on 11/8/2008 @ 11:11 AM CDT
About this File:
Changelog: BG42: THE HISTORICAL ACCURACY AND TEAMPLAY MOD FOR BF1942 ========================================================= Hardware Requirements/Performance Tips: - We strongly recommend at least 1024MB RAM and a video card with at least 128MB RAM and a CPU with at least 2 GHz - Do not try to play online with a connection speed lower than DSL/Cable. - Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs, file managers, e-mail programs, browsers etc. Make as much RAM available as possible. - Check your ingame graphics and sound settings. Reduce the sound quality and screen resolution if necessary. - defrag your complete hard disk at least once a month - Battlegroup42 1.4 and following builds only run with 44kHz setting, 11 and 22 kHz are no longer supported, mainly for reasons of mod size and the fact that even "cheap" onboard sound chips can handle 44kHz without problems. ==================================================== Battlegroup42 1.5 Full Client - 3rd of November 2008 ==================================================== MAP FIXES/CHANGES - reworked version of stalingrad (Conquest only) -> added MG34 kits in german base, exchanged some statics, placed MG34 and Maxim M1910 mgs - reworked version of aberdeen (Conquest only) -> added statics, converted map to push map, changed some vehicle spawns, new loadscreen and ingame map - fixed Objective Mode on 4207-intruder_mission - added Objective Mode to 4406-pointe_du_hoc - added Objective Mode to 4410-clash_on_surigao (removed Conquest mode) - added Objective Mode to 4411-operation_infatuate - added Coop to 4112-kalinin_front (made by Dnamro) - added Coop to 4306-operation_corkscrew (made by DACV) - added Coop to 4307-prokhorovka - added Coop to 4408-carpathian_defense (made by Dnamro) - added Coop to 4412_ghost-front (made by DACV) - added Coop to 4502-carpathian_winter (made by Dnamro) - added Coop to 4503-alps (made by Dnamro) - added missing lightmaps on 4302-kharkov_winter - added missing lightmaps on 4407-barkmanns_corner - removed some vehicles and statics on 4504-the_facility to increase performance - moved soldierspawns in axis base on 4504-the_facility behind cover to avoid spawnkilling from outside the base. - removed Push Mode from 4106-halfaya_pass - removed parachutes from 4106-halfaya_pass - changed Katyusha to BM-8-24 on the following maps: -> 4107-dnieper_river -> 4111-rostov -> kharkov -> kursk - added BM-8-24 to 4112-kalinin_front - added two sFH-18 to 4112-kalinin_front - added BM-8-24 to 4302-kharkov_winter - new loadscreens for "no parachute" maps - changed British to Australians on Tobruk - changed 25 pounder to Ordonance BL 6in 26cwt Howitzer on Tobruk - changed M2A1 howitzer to M115 8inch on 4504-volkssturm - changed M2A1 howitzer battery to M115 8inch on 4409-nuenen - change Katyusha battery to ML-20 battery on 4307-prokhorovka - removed SBD and P-38L spawner on northern airfield on 4409-operation_stalemate - changed one F4U spawn to P-38J on the southern airfield on 4409-operation_stalemate - changed POW to Essex on 4409-operation_stalemate - changed Enterprise to Essex on 4701-antarctica - added V1 launcher on 4701-antarctica - changed Panzer IV D to Panzer 38(t) on 4005-grebbeberg - changed Panzer II to Panzer 38(t) on 4111-rostov - changed SdKfz 231 to Panzer 38(t) on 4107-dnieper_river - changed HA-19 to Type B1 on 4408-angaur - changed HA-19 to Type B1 on 4409-operation_stalemate - changed HA-19 to Type B1 on 4410-clash_on_surigao - changed HA-19 to Type B1 on Guadalcanal - changed HA-19 to Type B1 on Midway - fixed some Coop bugs on 4212-tebourba_breakthrough and 4212-tigers_at_tebourba (thanks to miopalmo) CODE FIXES/CHANGES: - removed chutes from kits used on "no parachute" maps. - all medics got smoke grenades - added smoke mortar to: Matilda (both versions) Daimler M4 Sherman - fixed the exploding seamine on Elco 80 (big thanks go out to Lotte from EoD mod who had the solution to this problem) - fixed the missing engine sound of the Type 38 - fixed the missing torpedo sounds - improved the flying physics of Ki-61, F4F Wildcat and Martlet (thanks go out to Edke) - recoded dual MG 81 to have two projectile positions - added special Coop version of Bishop (BishopCoop) - increased cover value (for AI) for some vehicles from 2 to 4 - fixed the british gunsight - japanese vessels have slightly more powerful torpedoes now - recoded Sub VII C, added Deckgun (correct gun will follow in later builds), changed turret decal - added MinDamage and Range settings to Pistols, SMGs and LMGs - moved the Cromwell´s turret to correct position - added two 7,7mm machine guns to the B5N1 Kate - added "invisible" machine gun to the Defiant to get bots to fly the plane - changed single bofors aa guns to dual aa guns on all american carriers New content: VEHICLES/STATIC GUNS - new Panzer II model and skins, model made by Koricus, skins made by Tha Godfather, tracks converted by Bommel, code and animations by Sarge31FR - BM-8-24 - Panzer 38(t) - new Crusader I model and skin, made by Nimrod6 - new Crusader II, made by Nimrod6 - new Crusader III model and skin, made by Nimrod6 - new Crusader III AA Mk II, made by Nimrod6 - Centaur IV CS (95mm howitzer version of Cromwell), new gunbarrel made by Bommel - Type 97 Chi-Ha 120mm (s) SP - japanese tank gunsight, made by Sarge Surfat - SdKfz 182 Tiger II with Porsche turret - ZIS-5 truck, replaces the Studebaker as transport and gun tractor (from BGF) - ZIS-6 truck (from BGF) - Dodge WC-54 ambulance (from Men of Duty mod) - Opel Maultier (two versions, transport and gun tractor) - 37mm 61-K M1939 AA gun (from BGF) - new "Long Tom" artillery made by Nimrod6 (better model, new skin, new code) - Ordonance BL 6in 26cwt Howitzer from Bf 1918 (recoded, new wheels) - M115 8inch howitzer made by Nimrod6 - useable V1 rocket - new ZIS-3 model and skin (from BGF) - quad Bofors 40mm for Ships - dual Model 96 24mm aa gun - Browning M1917 machine gun, made by RuppDee - Type B1 japanese submarine (model and skin by Cabrio, code by Sarge3FR) - USS Essex - USS Washington (model and skin made by Cabrio, code by Sarge31FR) - completely recoded Yamato (24 x 25mm triple AA guns, 12 x 127mm dual guns, 2 Aichi E13A waterplanes), reworked mesh made by Bommel, code by Sarge31FR - new main gun barrels (model and skin made by Cabrio) - completely recoded King George V. (added four quad Bofors 40mm aa guns, separated aa guns from artillery) - completely recoded Taiho carrier ( 4 x 25mm dual AA guns, 2 x 100mm artillery) - new Schnellboot in two versions (depthcharges and seamines), made by Cabrio, code by Sarge31FR - Aichi E13A "Jake" waterplane - Bf 110 G-2/R4 - F4F-3S Wildcatfish (placeholder for the OS2U Kingfisher) - Fokker D.XXI (a kind donation of Finnwars mod, many thanks go out to you guys!) - Grumman F6F-5 Hellcat - edited B5N1 hull, done by Bommel - reworked Ju-52/3m g7e (three mg positions added, fuselage changes made by Bommel) - Yakovlev Yak-9TD - Kawasaki Ki-61-I-Tei - SC50, SC250 and SC500 bombs (from BGF) - FAB-100 bomb (from BGF) - new british bomb mesh and skin, made by Sarge31FR - new american bomb mesh and skin, made by Sarge31FR - new japanese bomb mesh and skin, made by Geronimo|Ger MAPS - 4005-airfield_ockenburg, original map by Tsjernobyl, reworked by Sarge Surfat - 4211-stalingrad_factories, made by Moeder Theresa - 4309-aces_over_italy, made by Sarge Surfat, Coop made by Bommel - 4311-across_the_reef, made by Sarge Surfat - 4406-st_mere_eglise, original map by wouter1988, reworked by Sarge Surfat - 4505-shuri_line, made by Sarge Surfat HANDWEAPONS/KITS - new SVT40 mesh and skin (from BGF) - SVT40 sniper - new k98 mesh and skin (from BGF) - new Mosing Nagant mesh and skin (from BGF) - reskinned M1 Carbine, done by Dauntless - RGD-33 grenade (from BGF) - Thompson with 50 rounds drum mag - new PzB 39 model and skin, made by RuppDee - new Boys model and skin, made by RuppDee - new RPzB. 54 model, made by RuppDee - new Type 97 AT rifle model and skin, made by RuppDee - FN Browning Model 1910/22, made by RuppDee. Replaces the Ruby for dutch and french troops - Colt Single Action, made by RuppDee - new early US Rifleman kit (with Springfield M1903A1 instead of M1 Garand) - Owen submachine gun, made by RuppDee SKINS - new cockpit textures, made by RuppDee - new Tetrarch skin - new Thunderbolt skin for 4309-aces_over_italy STATICS - new Betio bunkers for 4311-across_the_reef, meshes and skins made by Geronimo|Ger - new japanese house, made by Spaetzle, skinned by Bommel - romanic church (converted from Bf 1918, added channel 3 for lightmaps) =========================================================
Top Link: Battlefield-Basis.de | Link Rating: 5 (see 1 link)
Submitted By: BamBam on 11/8/2008 @ 11:09 AM CDT
About this File:
Changelog: BG42: THE HISTORICAL ACCURACY AND TEAMPLAY MOD FOR BF1942 ========================================================= Hardware Requirements/Performance Tips: - We strongly recommend at least 1024MB RAM and a video card with at least 128MB RAM and a CPU with at least 2 GHz - Do not try to play online with a connection speed lower than DSL/Cable. - Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs, file managers, e-mail programs, browsers etc. Make as much RAM available as possible. - Check your ingame graphics and sound settings. Reduce the sound quality and screen resolution if necessary. - defrag your complete hard disk at least once a month - Battlegroup42 1.4 and following builds only run with 44kHz setting, 11 and 22 kHz are no longer supported, mainly for reasons of mod size and the fact that even "cheap" onboard sound chips can handle 44kHz without problems. ==================================================== Battlegroup42 1.5 Full Client - 3rd of November 2008 ==================================================== MAP FIXES/CHANGES - reworked version of stalingrad (Conquest only) -> added MG34 kits in german base, exchanged some statics, placed MG34 and Maxim M1910 mgs - reworked version of aberdeen (Conquest only) -> added statics, converted map to push map, changed some vehicle spawns, new loadscreen and ingame map - fixed Objective Mode on 4207-intruder_mission - added Objective Mode to 4406-pointe_du_hoc - added Objective Mode to 4410-clash_on_surigao (removed Conquest mode) - added Objective Mode to 4411-operation_infatuate - added Coop to 4112-kalinin_front (made by Dnamro) - added Coop to 4306-operation_corkscrew (made by DACV) - added Coop to 4307-prokhorovka - added Coop to 4408-carpathian_defense (made by Dnamro) - added Coop to 4412_ghost-front (made by DACV) - added Coop to 4502-carpathian_winter (made by Dnamro) - added Coop to 4503-alps (made by Dnamro) - added missing lightmaps on 4302-kharkov_winter - added missing lightmaps on 4407-barkmanns_corner - removed some vehicles and statics on 4504-the_facility to increase performance - moved soldierspawns in axis base on 4504-the_facility behind cover to avoid spawnkilling from outside the base. - removed Push Mode from 4106-halfaya_pass - removed parachutes from 4106-halfaya_pass - changed Katyusha to BM-8-24 on the following maps: -> 4107-dnieper_river -> 4111-rostov -> kharkov -> kursk - added BM-8-24 to 4112-kalinin_front - added two sFH-18 to 4112-kalinin_front - added BM-8-24 to 4302-kharkov_winter - new loadscreens for "no parachute" maps - changed British to Australians on Tobruk - changed 25 pounder to Ordonance BL 6in 26cwt Howitzer on Tobruk - changed M2A1 howitzer to M115 8inch on 4504-volkssturm - changed M2A1 howitzer battery to M115 8inch on 4409-nuenen - change Katyusha battery to ML-20 battery on 4307-prokhorovka - removed SBD and P-38L spawner on northern airfield on 4409-operation_stalemate - changed one F4U spawn to P-38J on the southern airfield on 4409-operation_stalemate - changed POW to Essex on 4409-operation_stalemate - changed Enterprise to Essex on 4701-antarctica - added V1 launcher on 4701-antarctica - changed Panzer IV D to Panzer 38(t) on 4005-grebbeberg - changed Panzer II to Panzer 38(t) on 4111-rostov - changed SdKfz 231 to Panzer 38(t) on 4107-dnieper_river - changed HA-19 to Type B1 on 4408-angaur - changed HA-19 to Type B1 on 4409-operation_stalemate - changed HA-19 to Type B1 on 4410-clash_on_surigao - changed HA-19 to Type B1 on Guadalcanal - changed HA-19 to Type B1 on Midway - fixed some Coop bugs on 4212-tebourba_breakthrough and 4212-tigers_at_tebourba (thanks to miopalmo) CODE FIXES/CHANGES: - removed chutes from kits used on "no parachute" maps. - all medics got smoke grenades - added smoke mortar to: Matilda (both versions) Daimler M4 Sherman - fixed the exploding seamine on Elco 80 (big thanks go out to Lotte from EoD mod who had the solution to this problem) - fixed the missing engine sound of the Type 38 - fixed the missing torpedo sounds - improved the flying physics of Ki-61, F4F Wildcat and Martlet (thanks go out to Edke) - recoded dual MG 81 to have two projectile positions - added special Coop version of Bishop (BishopCoop) - increased cover value (for AI) for some vehicles from 2 to 4 - fixed the british gunsight - japanese vessels have slightly more powerful torpedoes now - recoded Sub VII C, added Deckgun (correct gun will follow in later builds), changed turret decal - added MinDamage and Range settings to Pistols, SMGs and LMGs - moved the Cromwell´s turret to correct position - added two 7,7mm machine guns to the B5N1 Kate - added "invisible" machine gun to the Defiant to get bots to fly the plane - changed single bofors aa guns to dual aa guns on all american carriers New content: VEHICLES/STATIC GUNS - new Panzer II model and skins, model made by Koricus, skins made by Tha Godfather, tracks converted by Bommel, code and animations by Sarge31FR - BM-8-24 - Panzer 38(t) - new Crusader I model and skin, made by Nimrod6 - new Crusader II, made by Nimrod6 - new Crusader III model and skin, made by Nimrod6 - new Crusader III AA Mk II, made by Nimrod6 - Centaur IV CS (95mm howitzer version of Cromwell), new gunbarrel made by Bommel - Type 97 Chi-Ha 120mm (s) SP - japanese tank gunsight, made by Sarge Surfat - SdKfz 182 Tiger II with Porsche turret - ZIS-5 truck, replaces the Studebaker as transport and gun tractor (from BGF) - ZIS-6 truck (from BGF) - Dodge WC-54 ambulance (from Men of Duty mod) - Opel Maultier (two versions, transport and gun tractor) - 37mm 61-K M1939 AA gun (from BGF) - new "Long Tom" artillery made by Nimrod6 (better model, new skin, new code) - Ordonance BL 6in 26cwt Howitzer from Bf 1918 (recoded, new wheels) - M115 8inch howitzer made by Nimrod6 - useable V1 rocket - new ZIS-3 model and skin (from BGF) - quad Bofors 40mm for Ships - dual Model 96 24mm aa gun - Browning M1917 machine gun, made by RuppDee - Type B1 japanese submarine (model and skin by Cabrio, code by Sarge3FR) - USS Essex - USS Washington (model and skin made by Cabrio, code by Sarge31FR) - completely recoded Yamato (24 x 25mm triple AA guns, 12 x 127mm dual guns, 2 Aichi E13A waterplanes), reworked mesh made by Bommel, code by Sarge31FR - new main gun barrels (model and skin made by Cabrio) - completely recoded King George V. (added four quad Bofors 40mm aa guns, separated aa guns from artillery) - completely recoded Taiho carrier ( 4 x 25mm dual AA guns, 2 x 100mm artillery) - new Schnellboot in two versions (depthcharges and seamines), made by Cabrio, code by Sarge31FR - Aichi E13A "Jake" waterplane - Bf 110 G-2/R4 - F4F-3S Wildcatfish (placeholder for the OS2U Kingfisher) - Fokker D.XXI (a kind donation of Finnwars mod, many thanks go out to you guys!) - Grumman F6F-5 Hellcat - edited B5N1 hull, done by Bommel - reworked Ju-52/3m g7e (three mg positions added, fuselage changes made by Bommel) - Yakovlev Yak-9TD - Kawasaki Ki-61-I-Tei - SC50, SC250 and SC500 bombs (from BGF) - FAB-100 bomb (from BGF) - new british bomb mesh and skin, made by Sarge31FR - new american bomb mesh and skin, made by Sarge31FR - new japanese bomb mesh and skin, made by Geronimo|Ger MAPS - 4005-airfield_ockenburg, original map by Tsjernobyl, reworked by Sarge Surfat - 4211-stalingrad_factories, made by Moeder Theresa - 4309-aces_over_italy, made by Sarge Surfat, Coop made by Bommel - 4311-across_the_reef, made by Sarge Surfat - 4406-st_mere_eglise, original map by wouter1988, reworked by Sarge Surfat - 4505-shuri_line, made by Sarge Surfat HANDWEAPONS/KITS - new SVT40 mesh and skin (from BGF) - SVT40 sniper - new k98 mesh and skin (from BGF) - new Mosing Nagant mesh and skin (from BGF) - reskinned M1 Carbine, done by Dauntless - RGD-33 grenade (from BGF) - Thompson with 50 rounds drum mag - new PzB 39 model and skin, made by RuppDee - new Boys model and skin, made by RuppDee - new RPzB. 54 model, made by RuppDee - new Type 97 AT rifle model and skin, made by RuppDee - FN Browning Model 1910/22, made by RuppDee. Replaces the Ruby for dutch and french troops - Colt Single Action, made by RuppDee - new early US Rifleman kit (with Springfield M1903A1 instead of M1 Garand) - Owen submachine gun, made by RuppDee SKINS - new cockpit textures, made by RuppDee - new Tetrarch skin - new Thunderbolt skin for 4309-aces_over_italy STATICS - new Betio bunkers for 4311-across_the_reef, meshes and skins made by Geronimo|Ger - new japanese house, made by Spaetzle, skinned by Bommel - romanic church (converted from Bf 1918, added channel 3 for lightmaps) =========================================================
Submitted By: BamBam on 11/8/2008 @ 11:07 AM CDT
About this File:
Changelog: BG42: THE HISTORICAL ACCURACY AND TEAMPLAY MOD FOR BF1942 ========================================================= Hardware Requirements/Performance Tips: - We strongly recommend at least 1024MB RAM and a video card with at least 128MB RAM and a CPU with at least 2 GHz - Do not try to play online with a connection speed lower than DSL/Cable. - Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs, file managers, e-mail programs, browsers etc. Make as much RAM available as possible. - Check your ingame graphics and sound settings. Reduce the sound quality and screen resolution if necessary. - defrag your complete hard disk at least once a month - Battlegroup42 1.4 and following builds only run with 44kHz setting, 11 and 22 kHz are no longer supported, mainly for reasons of mod size and the fact that even "cheap" onboard sound chips can handle 44kHz without problems. ==================================================== Battlegroup42 1.5 Full Client - 3rd of November 2008 ==================================================== MAP FIXES/CHANGES - reworked version of stalingrad (Conquest only) -> added MG34 kits in german base, exchanged some statics, placed MG34 and Maxim M1910 mgs - reworked version of aberdeen (Conquest only) -> added statics, converted map to push map, changed some vehicle spawns, new loadscreen and ingame map - fixed Objective Mode on 4207-intruder_mission - added Objective Mode to 4406-pointe_du_hoc - added Objective Mode to 4410-clash_on_surigao (removed Conquest mode) - added Objective Mode to 4411-operation_infatuate - added Coop to 4112-kalinin_front (made by Dnamro) - added Coop to 4306-operation_corkscrew (made by DACV) - added Coop to 4307-prokhorovka - added Coop to 4408-carpathian_defense (made by Dnamro) - added Coop to 4412_ghost-front (made by DACV) - added Coop to 4502-carpathian_winter (made by Dnamro) - added Coop to 4503-alps (made by Dnamro) - added missing lightmaps on 4302-kharkov_winter - added missing lightmaps on 4407-barkmanns_corner - removed some vehicles and statics on 4504-the_facility to increase performance - moved soldierspawns in axis base on 4504-the_facility behind cover to avoid spawnkilling from outside the base. - removed Push Mode from 4106-halfaya_pass - removed parachutes from 4106-halfaya_pass - changed Katyusha to BM-8-24 on the following maps: -> 4107-dnieper_river -> 4111-rostov -> kharkov -> kursk - added BM-8-24 to 4112-kalinin_front - added two sFH-18 to 4112-kalinin_front - added BM-8-24 to 4302-kharkov_winter - new loadscreens for "no parachute" maps - changed British to Australians on Tobruk - changed 25 pounder to Ordonance BL 6in 26cwt Howitzer on Tobruk - changed M2A1 howitzer to M115 8inch on 4504-volkssturm - changed M2A1 howitzer battery to M115 8inch on 4409-nuenen - change Katyusha battery to ML-20 battery on 4307-prokhorovka - removed SBD and P-38L spawner on northern airfield on 4409-operation_stalemate - changed one F4U spawn to P-38J on the southern airfield on 4409-operation_stalemate - changed POW to Essex on 4409-operation_stalemate - changed Enterprise to Essex on 4701-antarctica - added V1 launcher on 4701-antarctica - changed Panzer IV D to Panzer 38(t) on 4005-grebbeberg - changed Panzer II to Panzer 38(t) on 4111-rostov - changed SdKfz 231 to Panzer 38(t) on 4107-dnieper_river - changed HA-19 to Type B1 on 4408-angaur - changed HA-19 to Type B1 on 4409-operation_stalemate - changed HA-19 to Type B1 on 4410-clash_on_surigao - changed HA-19 to Type B1 on Guadalcanal - changed HA-19 to Type B1 on Midway - fixed some Coop bugs on 4212-tebourba_breakthrough and 4212-tigers_at_tebourba (thanks to miopalmo) CODE FIXES/CHANGES: - removed chutes from kits used on "no parachute" maps. - all medics got smoke grenades - added smoke mortar to: Matilda (both versions) Daimler M4 Sherman - fixed the exploding seamine on Elco 80 (big thanks go out to Lotte from EoD mod who had the solution to this problem) - fixed the missing engine sound of the Type 38 - fixed the missing torpedo sounds - improved the flying physics of Ki-61, F4F Wildcat and Martlet (thanks go out to Edke) - recoded dual MG 81 to have two projectile positions - added special Coop version of Bishop (BishopCoop) - increased cover value (for AI) for some vehicles from 2 to 4 - fixed the british gunsight - japanese vessels have slightly more powerful torpedoes now - recoded Sub VII C, added Deckgun (correct gun will follow in later builds), changed turret decal - added MinDamage and Range settings to Pistols, SMGs and LMGs - moved the Cromwell´s turret to correct position - added two 7,7mm machine guns to the B5N1 Kate - added "invisible" machine gun to the Defiant to get bots to fly the plane - changed single bofors aa guns to dual aa guns on all american carriers New content: VEHICLES/STATIC GUNS - new Panzer II model and skins, model made by Koricus, skins made by Tha Godfather, tracks converted by Bommel, code and animations by Sarge31FR - BM-8-24 - Panzer 38(t) - new Crusader I model and skin, made by Nimrod6 - new Crusader II, made by Nimrod6 - new Crusader III model and skin, made by Nimrod6 - new Crusader III AA Mk II, made by Nimrod6 - Centaur IV CS (95mm howitzer version of Cromwell), new gunbarrel made by Bommel - Type 97 Chi-Ha 120mm (s) SP - japanese tank gunsight, made by Sarge Surfat - SdKfz 182 Tiger II with Porsche turret - ZIS-5 truck, replaces the Studebaker as transport and gun tractor (from BGF) - ZIS-6 truck (from BGF) - Dodge WC-54 ambulance (from Men of Duty mod) - Opel Maultier (two versions, transport and gun tractor) - 37mm 61-K M1939 AA gun (from BGF) - new "Long Tom" artillery made by Nimrod6 (better model, new skin, new code) - Ordonance BL 6in 26cwt Howitzer from Bf 1918 (recoded, new wheels) - M115 8inch howitzer made by Nimrod6 - useable V1 rocket - new ZIS-3 model and skin (from BGF) - quad Bofors 40mm for Ships - dual Model 96 24mm aa gun - Browning M1917 machine gun, made by RuppDee - Type B1 japanese submarine (model and skin by Cabrio, code by Sarge3FR) - USS Essex - USS Washington (model and skin made by Cabrio, code by Sarge31FR) - completely recoded Yamato (24 x 25mm triple AA guns, 12 x 127mm dual guns, 2 Aichi E13A waterplanes), reworked mesh made by Bommel, code by Sarge31FR - new main gun barrels (model and skin made by Cabrio) - completely recoded King George V. (added four quad Bofors 40mm aa guns, separated aa guns from artillery) - completely recoded Taiho carrier ( 4 x 25mm dual AA guns, 2 x 100mm artillery) - new Schnellboot in two versions (depthcharges and seamines), made by Cabrio, code by Sarge31FR - Aichi E13A "Jake" waterplane - Bf 110 G-2/R4 - F4F-3S Wildcatfish (placeholder for the OS2U Kingfisher) - Fokker D.XXI (a kind donation of Finnwars mod, many thanks go out to you guys!) - Grumman F6F-5 Hellcat - edited B5N1 hull, done by Bommel - reworked Ju-52/3m g7e (three mg positions added, fuselage changes made by Bommel) - Yakovlev Yak-9TD - Kawasaki Ki-61-I-Tei - SC50, SC250 and SC500 bombs (from BGF) - FAB-100 bomb (from BGF) - new british bomb mesh and skin, made by Sarge31FR - new american bomb mesh and skin, made by Sarge31FR - new japanese bomb mesh and skin, made by Geronimo|Ger MAPS - 4005-airfield_ockenburg, original map by Tsjernobyl, reworked by Sarge Surfat - 4211-stalingrad_factories, made by Moeder Theresa - 4309-aces_over_italy, made by Sarge Surfat, Coop made by Bommel - 4311-across_the_reef, made by Sarge Surfat - 4406-st_mere_eglise, original map by wouter1988, reworked by Sarge Surfat - 4505-shuri_line, made by Sarge Surfat HANDWEAPONS/KITS - new SVT40 mesh and skin (from BGF) - SVT40 sniper - new k98 mesh and skin (from BGF) - new Mosing Nagant mesh and skin (from BGF) - reskinned M1 Carbine, done by Dauntless - RGD-33 grenade (from BGF) - Thompson with 50 rounds drum mag - new PzB 39 model and skin, made by RuppDee - new Boys model and skin, made by RuppDee - new RPzB. 54 model, made by RuppDee - new Type 97 AT rifle model and skin, made by RuppDee - FN Browning Model 1910/22, made by RuppDee. Replaces the Ruby for dutch and french troops - Colt Single Action, made by RuppDee - new early US Rifleman kit (with Springfield M1903A1 instead of M1 Garand) - Owen submachine gun, made by RuppDee SKINS - new cockpit textures, made by RuppDee - new Tetrarch skin - new Thunderbolt skin for 4309-aces_over_italy STATICS - new Betio bunkers for 4311-across_the_reef, meshes and skins made by Geronimo|Ger - new japanese house, made by Spaetzle, skinned by Bommel - romanic church (converted from Bf 1918, added channel 3 for lightmaps) =========================================================
Submitted By: BamBam on 11/8/2008 @ 11:02 AM CDT
About this File:
Changelog: BG42: THE HISTORICAL ACCURACY AND TEAMPLAY MOD FOR BF1942 ========================================================= Hardware Requirements/Performance Tips: - We strongly recommend at least 1024MB RAM and a video card with at least 128MB RAM and a CPU with at least 2 GHz - Do not try to play online with a connection speed lower than DSL/Cable. - Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs, file managers, e-mail programs, browsers etc. Make as much RAM available as possible. - Check your ingame graphics and sound settings. Reduce the sound quality and screen resolution if necessary. - defrag your complete hard disk at least once a month - Battlegroup42 1.4 and following builds only run with 44kHz setting, 11 and 22 kHz are no longer supported, mainly for reasons of mod size and the fact that even "cheap" onboard sound chips can handle 44kHz without problems. ==================================================== Battlegroup42 1.5 Full Client - 3rd of November 2008 ==================================================== MAP FIXES/CHANGES - reworked version of stalingrad (Conquest only) -> added MG34 kits in german base, exchanged some statics, placed MG34 and Maxim M1910 mgs - reworked version of aberdeen (Conquest only) -> added statics, converted map to push map, changed some vehicle spawns, new loadscreen and ingame map - fixed Objective Mode on 4207-intruder_mission - added Objective Mode to 4406-pointe_du_hoc - added Objective Mode to 4410-clash_on_surigao (removed Conquest mode) - added Objective Mode to 4411-operation_infatuate - added Coop to 4112-kalinin_front (made by Dnamro) - added Coop to 4306-operation_corkscrew (made by DACV) - added Coop to 4307-prokhorovka - added Coop to 4408-carpathian_defense (made by Dnamro) - added Coop to 4412_ghost-front (made by DACV) - added Coop to 4502-carpathian_winter (made by Dnamro) - added Coop to 4503-alps (made by Dnamro) - added missing lightmaps on 4302-kharkov_winter - added missing lightmaps on 4407-barkmanns_corner - removed some vehicles and statics on 4504-the_facility to increase performance - moved soldierspawns in axis base on 4504-the_facility behind cover to avoid spawnkilling from outside the base. - removed Push Mode from 4106-halfaya_pass - removed parachutes from 4106-halfaya_pass - changed Katyusha to BM-8-24 on the following maps: -> 4107-dnieper_river -> 4111-rostov -> kharkov -> kursk - added BM-8-24 to 4112-kalinin_front - added two sFH-18 to 4112-kalinin_front - added BM-8-24 to 4302-kharkov_winter - new loadscreens for "no parachute" maps - changed British to Australians on Tobruk - changed 25 pounder to Ordonance BL 6in 26cwt Howitzer on Tobruk - changed M2A1 howitzer to M115 8inch on 4504-volkssturm - changed M2A1 howitzer battery to M115 8inch on 4409-nuenen - change Katyusha battery to ML-20 battery on 4307-prokhorovka - removed SBD and P-38L spawner on northern airfield on 4409-operation_stalemate - changed one F4U spawn to P-38J on the southern airfield on 4409-operation_stalemate - changed POW to Essex on 4409-operation_stalemate - changed Enterprise to Essex on 4701-antarctica - added V1 launcher on 4701-antarctica - changed Panzer IV D to Panzer 38(t) on 4005-grebbeberg - changed Panzer II to Panzer 38(t) on 4111-rostov - changed SdKfz 231 to Panzer 38(t) on 4107-dnieper_river - changed HA-19 to Type B1 on 4408-angaur - changed HA-19 to Type B1 on 4409-operation_stalemate - changed HA-19 to Type B1 on 4410-clash_on_surigao - changed HA-19 to Type B1 on Guadalcanal - changed HA-19 to Type B1 on Midway - fixed some Coop bugs on 4212-tebourba_breakthrough and 4212-tigers_at_tebourba (thanks to miopalmo) CODE FIXES/CHANGES: - removed chutes from kits used on "no parachute" maps. - all medics got smoke grenades - added smoke mortar to: Matilda (both versions) Daimler M4 Sherman - fixed the exploding seamine on Elco 80 (big thanks go out to Lotte from EoD mod who had the solution to this problem) - fixed the missing engine sound of the Type 38 - fixed the missing torpedo sounds - improved the flying physics of Ki-61, F4F Wildcat and Martlet (thanks go out to Edke) - recoded dual MG 81 to have two projectile positions - added special Coop version of Bishop (BishopCoop) - increased cover value (for AI) for some vehicles from 2 to 4 - fixed the british gunsight - japanese vessels have slightly more powerful torpedoes now - recoded Sub VII C, added Deckgun (correct gun will follow in later builds), changed turret decal - added MinDamage and Range settings to Pistols, SMGs and LMGs - moved the Cromwell´s turret to correct position - added two 7,7mm machine guns to the B5N1 Kate - added "invisible" machine gun to the Defiant to get bots to fly the plane - changed single bofors aa guns to dual aa guns on all american carriers New content: VEHICLES/STATIC GUNS - new Panzer II model and skins, model made by Koricus, skins made by Tha Godfather, tracks converted by Bommel, code and animations by Sarge31FR - BM-8-24 - Panzer 38(t) - new Crusader I model and skin, made by Nimrod6 - new Crusader II, made by Nimrod6 - new Crusader III model and skin, made by Nimrod6 - new Crusader III AA Mk II, made by Nimrod6 - Centaur IV CS (95mm howitzer version of Cromwell), new gunbarrel made by Bommel - Type 97 Chi-Ha 120mm (s) SP - japanese tank gunsight, made by Sarge Surfat - SdKfz 182 Tiger II with Porsche turret - ZIS-5 truck, replaces the Studebaker as transport and gun tractor (from BGF) - ZIS-6 truck (from BGF) - Dodge WC-54 ambulance (from Men of Duty mod) - Opel Maultier (two versions, transport and gun tractor) - 37mm 61-K M1939 AA gun (from BGF) - new "Long Tom" artillery made by Nimrod6 (better model, new skin, new code) - Ordonance BL 6in 26cwt Howitzer from Bf 1918 (recoded, new wheels) - M115 8inch howitzer made by Nimrod6 - useable V1 rocket - new ZIS-3 model and skin (from BGF) - quad Bofors 40mm for Ships - dual Model 96 24mm aa gun - Browning M1917 machine gun, made by RuppDee - Type B1 japanese submarine (model and skin by Cabrio, code by Sarge3FR) - USS Essex - USS Washington (model and skin made by Cabrio, code by Sarge31FR) - completely recoded Yamato (24 x 25mm triple AA guns, 12 x 127mm dual guns, 2 Aichi E13A waterplanes), reworked mesh made by Bommel, code by Sarge31FR - new main gun barrels (model and skin made by Cabrio) - completely recoded King George V. (added four quad Bofors 40mm aa guns, separated aa guns from artillery) - completely recoded Taiho carrier ( 4 x 25mm dual AA guns, 2 x 100mm artillery) - new Schnellboot in two versions (depthcharges and seamines), made by Cabrio, code by Sarge31FR - Aichi E13A "Jake" waterplane - Bf 110 G-2/R4 - F4F-3S Wildcatfish (placeholder for the OS2U Kingfisher) - Fokker D.XXI (a kind donation of Finnwars mod, many thanks go out to you guys!) - Grumman F6F-5 Hellcat - edited B5N1 hull, done by Bommel - reworked Ju-52/3m g7e (three mg positions added, fuselage changes made by Bommel) - Yakovlev Yak-9TD - Kawasaki Ki-61-I-Tei - SC50, SC250 and SC500 bombs (from BGF) - FAB-100 bomb (from BGF) - new british bomb mesh and skin, made by Sarge31FR - new american bomb mesh and skin, made by Sarge31FR - new japanese bomb mesh and skin, made by Geronimo|Ger MAPS - 4005-airfield_ockenburg, original map by Tsjernobyl, reworked by Sarge Surfat - 4211-stalingrad_factories, made by Moeder Theresa - 4309-aces_over_italy, made by Sarge Surfat, Coop made by Bommel - 4311-across_the_reef, made by Sarge Surfat - 4406-st_mere_eglise, original map by wouter1988, reworked by Sarge Surfat - 4505-shuri_line, made by Sarge Surfat HANDWEAPONS/KITS - new SVT40 mesh and skin (from BGF) - SVT40 sniper - new k98 mesh and skin (from BGF) - new Mosing Nagant mesh and skin (from BGF) - reskinned M1 Carbine, done by Dauntless - RGD-33 grenade (from BGF) - Thompson with 50 rounds drum mag - new PzB 39 model and skin, made by RuppDee - new Boys model and skin, made by RuppDee - new RPzB. 54 model, made by RuppDee - new Type 97 AT rifle model and skin, made by RuppDee - FN Browning Model 1910/22, made by RuppDee. Replaces the Ruby for dutch and french troops - Colt Single Action, made by RuppDee - new early US Rifleman kit (with Springfield M1903A1 instead of M1 Garand) - Owen submachine gun, made by RuppDee SKINS - new cockpit textures, made by RuppDee - new Tetrarch skin - new Thunderbolt skin for 4309-aces_over_italy STATICS - new Betio bunkers for 4311-across_the_reef, meshes and skins made by Geronimo|Ger - new japanese house, made by Spaetzle, skinned by Bommel - romanic church (converted from Bf 1918, added channel 3 for lightmaps) =========================================================
Submitted By: nuretroyo on 08/5/2008 @ 3:44 PM CDT
About this File:
No other military conflict is comparable to those dramatic years of the 20th century. Most rumors spread about the Indochaina and Vietnam War are not honest, even though it was the best documented war in history. No other military conflict was ever so controversial, pointing to an unloved fact: our enemy was not the only source of evil, the evil could be found within ourselves. The "Eve Of Destruction" mod is a tribute to the U.S. , ARVN and Vietcong/NVA soldiers who fought and died in Vietnam, and also to the Vietnamese people.
It features a variety of weapons, over 40 brand new vehicles and diverse maps ranging from dense jungles to overgrown rice paddies.
Submitted By: BamBam on 07/20/2008 @ 4:59 PM CDT
Submitted By: BamBam on 07/20/2008 @ 4:56 PM CDT
About this File:
Teil 3 zur aktuellen Version der Vietnam Ära Modifikation für Battlefield 1942. Beinhaltet sind um die 100 Maps, viele davin singelplayertauglich. Beide Teile müssen nacheinander installiert werden. Changelog 0.90 Game changes lots of new objects added: vegetation, buildings and misc stuff many thanks to FORGOTTEN HOPE mod for the nice betio and sumatra huts! some new sounds added menu music changed to Taichi's version load music changed back to Prozac Ltd.'s (extended) version of EoD.31 repaired lots of minor bugs in vehicles for example missing icons, spawnpoints, sounds and much more Vehicles BRDM-2 added Race-Whelbarrow added for Jocoseness fun map Monster-Willy added for Jocoseness fun map New Maps All Along The Watchtower Bravo Platoon Camp Pleiku Hamburger Hill Hue_Thien_Mu Landingzone X-Ray Mao Valley MIA No_Escape Operation Marlboro Struggle Through Cambodia The Bridge The Storm Valley of Death Why Totally overworked Maps Aces_Over_Vietnam BadMoonRising
Submitted By: BamBam on 07/20/2008 @ 4:53 PM CDT
About this File:
Teil 2 zur aktuellen Version der Vietnam Ära Modifikation für Battlefield 1942. Beinhaltet sind um die 100 Maps, viele davin singelplayertauglich. Beide Teile müssen nacheinander installiert werden. Changelog 0.90 Game changes lots of new objects added: vegetation, buildings and misc stuff many thanks to FORGOTTEN HOPE mod for the nice betio and sumatra huts! some new sounds added menu music changed to Taichi's version load music changed back to Prozac Ltd.'s (extended) version of EoD.31 repaired lots of minor bugs in vehicles for example missing icons, spawnpoints, sounds and much more Vehicles BRDM-2 added Race-Whelbarrow added for Jocoseness fun map Monster-Willy added for Jocoseness fun map New Maps All Along The Watchtower Bravo Platoon Camp Pleiku Hamburger Hill Hue_Thien_Mu Landingzone X-Ray Mao Valley MIA No_Escape Operation Marlboro Struggle Through Cambodia The Bridge The Storm Valley of Death Why Totally overworked Maps Aces_Over_Vietnam BadMoonRising
Submitted By: BamBam on 07/20/2008 @ 4:50 PM CDT
About this File:
Teil 1 zur aktuellen Version der Vietnam Ära Modifikation für Battlefield 1942. Beinhaltet sind um die 100 Maps, viele davin singelplayertauglich. Beide Teile müssen nacheinander installiert werden. Changelog 0.90 Game changes lots of new objects added: vegetation, buildings and misc stuff many thanks to FORGOTTEN HOPE mod for the nice betio and sumatra huts! some new sounds added menu music changed to Taichi's version load music changed back to Prozac Ltd.'s (extended) version of EoD.31 repaired lots of minor bugs in vehicles for example missing icons, spawnpoints, sounds and much more Vehicles BRDM-2 added Race-Whelbarrow added for Jocoseness fun map Monster-Willy added for Jocoseness fun map New Maps All Along The Watchtower Bravo Platoon Camp Pleiku Hamburger Hill Hue_Thien_Mu Landingzone X-Ray Mao Valley MIA No_Escape Operation Marlboro Struggle Through Cambodia The Bridge The Storm Valley of Death Why Totally overworked Maps Aces_Over_Vietnam BadMoonRising
Submitted By: BamBam on 07/20/2008 @ 12:55 PM CDT
Submitted By: BamBam on 07/2/2008 @ 4:26 PM CDT
About this File:
BF2:RoflBox Readme Beta March 25, 2008 http://roflbox.deathbybinary.com/ INSTALLATION Simply run the installer, making sure that you install into your BF2 directory. A desktop shortcut will be created, and a Shortcut and Uninstaller will be placed in the start menu under EA GAMES/RoflBox CHANGE FROM SANDBOX RoflBox has SEVERAL new Features from Sandbox! GETTING STARTED There is now a Starter Guide in the main Roflbox menu that will walk you through the features of Sandbox. MULTIPLAYER In [mods/roflbox/settings/sandbox.ini], you need to set an admin or two, this specifies who can save/clear the sandbox while in MP mode as well as use the Admin Tools. There are also a bunch of other settings you can change, they are all explained within the file. Due to limitations in the BF2 engine, there are a few differences between SP and MP games: * The distance of the visual tracer (white circle) does not change. * Ladders cannot be spawned in Multiplayer. * Single Player you are about to spawn a drivable building by right clicking the MEC FAV button ROFLBOX CREDITS/ACKNOWLEDGEMENTS UberWazuSoldier - Mod Leader / Lead Programmer / Texture Editor CrazyIvan1745 - Mod Co-Leader / Minor Programmer / Minor Texture Editor / Idea Maker Gasolene - Lead Python Programmer / Lead Beta Tester / Website Owner and Creator / Beta Testing Server Owner ClarelAKAKurt - Texture Editor Michael Lambert - For the amazing nuke effect (on the nuke barrel). Thanks to all the Beta Testers for helping us out Special Thanks to: * Eve of Destruction mod: for the Huey which we have used in-game. * DICE and Electronic Arts: for creating the Battefield Series, and for the ATV which we have messed around with and eventually put into the game. * Elxx and the Sir Community: for the awesome creation of Sandbox SANDBOX CREDITS/ACKNOWLEDGEMENTS Sir. Elxx - Mod Leader Special thanks to gethegrace for the excellent Sandbox icon. And to all the people who participated in the 0.5 open beta. And to all the members of the Sir. Community who stayed up late to help test the mod. Especially Sir. GenX000, Sir. Legolas, Sir. Xan, and Sir. MatDef. LINKS/RESOURCES THE ROFLBOX MOD OFFICIAL WEBSITE! http://roflbox.deathbybinary.com/ THE SANDBOX MOD OFFICIAL WEBSITE! http://sandboxmod.com The Sir. Community http://sircommunity.com Elxx.net Code Labs - Sandbox developer's blog http://labs.elxx.net Sandbox Addicted - a Sandbox community http://sandboxaddicted.com Any Questions about RoflBox Mod? Website has a Questions area in the forums or message UberWazuSoldier on his XFire: UberWazuSoldier or email UberWazuSoldier at: UberWazuSoldier@hotmail.com or message CrazyIvan1745 on his XFire: crazyivan1745 or email CrazyIvan1745 at: CrazyIvan1745@hotmail.com (please put subject as RoflBox Mod Question or it will be considered junk mail) or email the mod teams email at RoflBoxMod@hotmail.com LEGAL STUFF Conditions and Limitations: This software is provided "as is". In no event shall the author, authors or contributors be held liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including) but not limited to, procurement of substitute good or services; loss of use, data or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability arising in any way out of the use of this software, even if advised of the possibility of such damage. SandBox: This is a Modification from Sandbox all Sandbox Features were created by the Sir. Community and Sir. Elxx and deserve full credit for the great acheivement of their awesome modification for battlefield 2, to check out the original Sandbox Mod go to: www.sandboxmod.com
Submitted By: BamBam on 07/2/2008 @ 4:05 PM CDT
About this File:
hangelog 3.0 NATIONS New: U.S. New: Russia New: Italy New: Austria New: ANZAC New: Gurkha New: Senegal New: Askari New. Deutsche Protection Force New: German Navy New: France 1914 WEAPONS New: Mosin Nagant (BG42) New: Mosin Nagant Sniper New: Madsen MG (BG42) New: Carcano (FH) New: Sniper Carcano New: Carcano Moschetto New: tank gun New: portable Stokes New: portable Werfer16 New: drum fire (artillery via binoculars) Vehicles New: Gunboat Gnat New: Nine Portland 11 New: Albatross D5 New: Fokker D7 New: Se5a New: Etrich Taube MAPS New: Amiens Cantigny Hindenburg Line Krakow Passo di Falzarego Sanaga River Siege of Kut al Amara Tannenberg Tsingtao Changed: Battle of the Nete: France built 1914 Besika Bay: terraced flag, ticket fixed countdown Bismarck Archipelago: ANZAC, German navy and built Albatross, balloon flag brought into play Bocage: dove, Albatross, Fokker built d7 Cassino: Austria and Italy built Champagne: 1 Flag radius increased forest flag again zurückeroberbar Langemarck: France built 1914 Lutee de Honneur: ANZAC built Montblainville: France built 1914 Monte Piana: Austria and Italy built; mountain fortress rebuilt Tanzanian Plains: Gurkha troops and protection built, Balancing improved Tobruk: USA vs.. Protection Force; Assault mode Ypern1914 old version restored
Submitted By: Bluezone on 04/23/2008 @ 10:21 PM CDT
About this File:
This utility from Sp!tfire streamlines the mod launching process, allowing you launch a mod and load the game at the same time. From now on, you can stop creating new shortcuts for every mod. You also don't have to delete your BF1942 intro movies, because you can just check the skip intro button from now on.
Submitted By: Bluezone on 03/2/2008 @ 4:11 PM CDT
About this File:
Description: During a space battle with the evil decepticons your ship has to suddenly make a crash landing. No planets better than Earth right? The shuttle skids to a halt in the side of a mountain. Everyone in your shuttle is given a new body. So you transform your new body into your new vehicle mode and you roll out onto the battlefield of the Transformers Mod.
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