Submitted By: PWizard on 09/11/2009 @ 3:40 PM CDT
Downloads: 1711 total | Comments: 0
About this File:
Promo of the Batman: Arkham Asylum trainer by cheathappens.com. Use this trainer to teleport Batman. Options in the full trainer include Unlimited Health, Super Damage, Super Speed, Increase XP, Increase Upgrade Points, Increase Challenge Score, Freeze Enemies, Freeze Timer (Challenge and Story Modes), No Gravity (Fly Mode), Save/Load Position (Teleport).
Submitted By: Bottlecap1 on 07/20/2007 @ 4:02 PM CDT
Downloads: 2151 total | Comments: 0
About this File:
This is the full windows client install of the Desert Combat Extended modification for EA Games hit release Battlefield 1942.
Submitted By: Bottlecap1 on 07/20/2007 @ 4:03 PM CDT
Downloads: 446 total | Comments: 0
About this File:
This is the latest version of Forgotten Hope, the Battlefield 1942 modification that takes place in the time around 1940 and 1941 when the power of the Wehrmacht was reaching its peak.
Submitted By: Bottlecap1 on 07/20/2007 @ 4:04 PM CDT
Downloads: 651 total | Comments: 2
About this File:
Want to create a long lasting game? Just give the fans the tools and open the floodgates. Can anyone say "Counter Strike"?
Battlefield 1942 Transformers Server Mod v2.0 - 1 Download Today (Download Now)
Submitted By: GRTylerWilde on 08/8/2007 @ 5:58 PM CDT
Downloads: 787 total | Comments: 0
About this File:
Server files for Battlefield 1942 Transformers mod Version 2.0.
Submitted By: Bluezone on 02/21/2008 @ 8:22 PM CDT
Downloads: 523 total | Comments: 2
About this File:
V1.1 Added: Lcvp workshop. Repair station on the dock. Another Fletcher. Changed: Loading screen is no longer a Tiger, It's white now. Fog settings. Fixed: The willy's jeep is not longer able to get to the middle of the docks. (It simply disappeared when it contacted the wooden plates) The name on the flag near the airfield. -------------------------------------------------------------------- The map: Japanese have only 2 carriers instead of 4.(when the US is able to sink those 2 they DON'T respawn! (So are the US ships). Only 1 control point: The airfield. So are the Japanese not able to make automatic skills.(They only attacked Pearl from the air) The carryers: When Japan lost both carriers the Japanese navy can't respawn. (They don't have "homebase"). And here was a little mistake with building the map: It's upside-down -------------------------------------------------------------------- Install: Unpack the .zip file and copy Pearl_Harbor.rfa to your .../EA games/Battlefield 1942/Mods/bf1942/archives/bf1942/levels map Uninstall: Delete Pearl_Harbor.rfa. from your .../EA games/Battlefield 1942/Mods/bf1942/archives/bf1942/levels map
BF1942 - Transformers Mod v2.0 Client for PC - 1 Download Today (Download Now)
Submitted By: Bluezone on 03/2/2008 @ 4:08 PM CDT
Downloads: 539 total | Comments: 2
About this File:
During a space battle with the evil decepticons your ship has to suddenly make a crash landing. No planets better than Earth right? The shuttle skids to a halt in the side of a mountain. Everyone in your shuttle is given a new body. So you transform your new body into your new vehicle mode and you roll out onto the battlefield of the Transformers Mod.
BF1942 - Transformers Mod v2.0 Client for Mac - 2 Downloads Today (Download Now)
Submitted By: Bluezone on 03/2/2008 @ 4:11 PM CDT
Downloads: 828 total | Comments: 2
About this File:
Description: During a space battle with the evil decepticons your ship has to suddenly make a crash landing. No planets better than Earth right? The shuttle skids to a halt in the side of a mountain. Everyone in your shuttle is given a new body. So you transform your new body into your new vehicle mode and you roll out onto the battlefield of the Transformers Mod.
Submitted By: Bluezone on 04/23/2008 @ 10:21 PM CDT
Downloads: 209 total | Comments: 2
About this File:
This utility from Sp!tfire streamlines the mod launching process, allowing you launch a mod and load the game at the same time. From now on, you can stop creating new shortcuts for every mod. You also don't have to delete your BF1942 intro movies, because you can just check the skip intro button from now on.
Submitted By: BamBam on 07/2/2008 @ 4:05 PM CDT
Downloads: 592 total | Comments: 2
About this File:
hangelog 3.0 NATIONS New: U.S. New: Russia New: Italy New: Austria New: ANZAC New: Gurkha New: Senegal New: Askari New. Deutsche Protection Force New: German Navy New: France 1914 WEAPONS New: Mosin Nagant (BG42) New: Mosin Nagant Sniper New: Madsen MG (BG42) New: Carcano (FH) New: Sniper Carcano New: Carcano Moschetto New: tank gun New: portable Stokes New: portable Werfer16 New: drum fire (artillery via binoculars) Vehicles New: Gunboat Gnat New: Nine Portland 11 New: Albatross D5 New: Fokker D7 New: Se5a New: Etrich Taube MAPS New: Amiens Cantigny Hindenburg Line Krakow Passo di Falzarego Sanaga River Siege of Kut al Amara Tannenberg Tsingtao Changed: Battle of the Nete: France built 1914 Besika Bay: terraced flag, ticket fixed countdown Bismarck Archipelago: ANZAC, German navy and built Albatross, balloon flag brought into play Bocage: dove, Albatross, Fokker built d7 Cassino: Austria and Italy built Champagne: 1 Flag radius increased forest flag again zurückeroberbar Langemarck: France built 1914 Lutee de Honneur: ANZAC built Montblainville: France built 1914 Monte Piana: Austria and Italy built; mountain fortress rebuilt Tanzanian Plains: Gurkha troops and protection built, Balancing improved Tobruk: USA vs.. Protection Force; Assault mode Ypern1914 old version restored
Submitted By: BamBam on 07/2/2008 @ 4:26 PM CDT
Downloads: 334 total | Comments: 2
About this File:
BF2:RoflBox Readme Beta March 25, 2008 http://roflbox.deathbybinary.com/ INSTALLATION Simply run the installer, making sure that you install into your BF2 directory. A desktop shortcut will be created, and a Shortcut and Uninstaller will be placed in the start menu under EA GAMES/RoflBox CHANGE FROM SANDBOX RoflBox has SEVERAL new Features from Sandbox! GETTING STARTED There is now a Starter Guide in the main Roflbox menu that will walk you through the features of Sandbox. MULTIPLAYER In [mods/roflbox/settings/sandbox.ini], you need to set an admin or two, this specifies who can save/clear the sandbox while in MP mode as well as use the Admin Tools. There are also a bunch of other settings you can change, they are all explained within the file. Due to limitations in the BF2 engine, there are a few differences between SP and MP games: * The distance of the visual tracer (white circle) does not change. * Ladders cannot be spawned in Multiplayer. * Single Player you are about to spawn a drivable building by right clicking the MEC FAV button ROFLBOX CREDITS/ACKNOWLEDGEMENTS UberWazuSoldier - Mod Leader / Lead Programmer / Texture Editor CrazyIvan1745 - Mod Co-Leader / Minor Programmer / Minor Texture Editor / Idea Maker Gasolene - Lead Python Programmer / Lead Beta Tester / Website Owner and Creator / Beta Testing Server Owner ClarelAKAKurt - Texture Editor Michael Lambert - For the amazing nuke effect (on the nuke barrel). Thanks to all the Beta Testers for helping us out Special Thanks to: * Eve of Destruction mod: for the Huey which we have used in-game. * DICE and Electronic Arts: for creating the Battefield Series, and for the ATV which we have messed around with and eventually put into the game. * Elxx and the Sir Community: for the awesome creation of Sandbox SANDBOX CREDITS/ACKNOWLEDGEMENTS Sir. Elxx - Mod Leader Special thanks to gethegrace for the excellent Sandbox icon. And to all the people who participated in the 0.5 open beta. And to all the members of the Sir. Community who stayed up late to help test the mod. Especially Sir. GenX000, Sir. Legolas, Sir. Xan, and Sir. MatDef. LINKS/RESOURCES THE ROFLBOX MOD OFFICIAL WEBSITE! http://roflbox.deathbybinary.com/ THE SANDBOX MOD OFFICIAL WEBSITE! http://sandboxmod.com The Sir. Community http://sircommunity.com Elxx.net Code Labs - Sandbox developer's blog http://labs.elxx.net Sandbox Addicted - a Sandbox community http://sandboxaddicted.com Any Questions about RoflBox Mod? Website has a Questions area in the forums or message UberWazuSoldier on his XFire: UberWazuSoldier or email UberWazuSoldier at: UberWazuSoldier@hotmail.com or message CrazyIvan1745 on his XFire: crazyivan1745 or email CrazyIvan1745 at: CrazyIvan1745@hotmail.com (please put subject as RoflBox Mod Question or it will be considered junk mail) or email the mod teams email at RoflBoxMod@hotmail.com LEGAL STUFF Conditions and Limitations: This software is provided "as is". In no event shall the author, authors or contributors be held liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including) but not limited to, procurement of substitute good or services; loss of use, data or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability arising in any way out of the use of this software, even if advised of the possibility of such damage. SandBox: This is a Modification from Sandbox all Sandbox Features were created by the Sir. Community and Sir. Elxx and deserve full credit for the great acheivement of their awesome modification for battlefield 2, to check out the original Sandbox Mod go to: www.sandboxmod.com
Submitted By: BamBam on 07/20/2008 @ 4:50 PM CDT
Downloads: 161 total | Comments: 0
About this File:
Teil 1 zur aktuellen Version der Vietnam Ära Modifikation für Battlefield 1942. Beinhaltet sind um die 100 Maps, viele davin singelplayertauglich. Beide Teile müssen nacheinander installiert werden. Changelog 0.90 Game changes lots of new objects added: vegetation, buildings and misc stuff many thanks to FORGOTTEN HOPE mod for the nice betio and sumatra huts! some new sounds added menu music changed to Taichi's version load music changed back to Prozac Ltd.'s (extended) version of EoD.31 repaired lots of minor bugs in vehicles for example missing icons, spawnpoints, sounds and much more Vehicles BRDM-2 added Race-Whelbarrow added for Jocoseness fun map Monster-Willy added for Jocoseness fun map New Maps All Along The Watchtower Bravo Platoon Camp Pleiku Hamburger Hill Hue_Thien_Mu Landingzone X-Ray Mao Valley MIA No_Escape Operation Marlboro Struggle Through Cambodia The Bridge The Storm Valley of Death Why Totally overworked Maps Aces_Over_Vietnam BadMoonRising
Submitted By: BamBam on 07/20/2008 @ 4:53 PM CDT
Downloads: 117 total | Comments: 0
About this File:
Teil 2 zur aktuellen Version der Vietnam Ära Modifikation für Battlefield 1942. Beinhaltet sind um die 100 Maps, viele davin singelplayertauglich. Beide Teile müssen nacheinander installiert werden. Changelog 0.90 Game changes lots of new objects added: vegetation, buildings and misc stuff many thanks to FORGOTTEN HOPE mod for the nice betio and sumatra huts! some new sounds added menu music changed to Taichi's version load music changed back to Prozac Ltd.'s (extended) version of EoD.31 repaired lots of minor bugs in vehicles for example missing icons, spawnpoints, sounds and much more Vehicles BRDM-2 added Race-Whelbarrow added for Jocoseness fun map Monster-Willy added for Jocoseness fun map New Maps All Along The Watchtower Bravo Platoon Camp Pleiku Hamburger Hill Hue_Thien_Mu Landingzone X-Ray Mao Valley MIA No_Escape Operation Marlboro Struggle Through Cambodia The Bridge The Storm Valley of Death Why Totally overworked Maps Aces_Over_Vietnam BadMoonRising
Submitted By: BamBam on 07/20/2008 @ 4:56 PM CDT
Downloads: 130 total | Comments: 0
About this File:
Teil 3 zur aktuellen Version der Vietnam Ära Modifikation für Battlefield 1942. Beinhaltet sind um die 100 Maps, viele davin singelplayertauglich. Beide Teile müssen nacheinander installiert werden. Changelog 0.90 Game changes lots of new objects added: vegetation, buildings and misc stuff many thanks to FORGOTTEN HOPE mod for the nice betio and sumatra huts! some new sounds added menu music changed to Taichi's version load music changed back to Prozac Ltd.'s (extended) version of EoD.31 repaired lots of minor bugs in vehicles for example missing icons, spawnpoints, sounds and much more Vehicles BRDM-2 added Race-Whelbarrow added for Jocoseness fun map Monster-Willy added for Jocoseness fun map New Maps All Along The Watchtower Bravo Platoon Camp Pleiku Hamburger Hill Hue_Thien_Mu Landingzone X-Ray Mao Valley MIA No_Escape Operation Marlboro Struggle Through Cambodia The Bridge The Storm Valley of Death Why Totally overworked Maps Aces_Over_Vietnam BadMoonRising
Submitted By: nuretroyo on 08/5/2008 @ 3:44 PM CDT
Downloads: 388 total | Comments: 0
About this File:
No other military conflict is comparable to those dramatic years of the 20th century. Most rumors spread about the Indochaina and Vietnam War are not honest, even though it was the best documented war in history. No other military conflict was ever so controversial, pointing to an unloved fact: our enemy was not the only source of evil, the evil could be found within ourselves. The "Eve Of Destruction" mod is a tribute to the U.S. , ARVN and Vietcong/NVA soldiers who fought and died in Vietnam, and also to the Vietnamese people.
It features a variety of weapons, over 40 brand new vehicles and diverse maps ranging from dense jungles to overgrown rice paddies.
Submitted By: BamBam on 11/8/2008 @ 11:02 AM CDT
Downloads: 92 total | Comments: 0
About this File:
Changelog: BG42: THE HISTORICAL ACCURACY AND TEAMPLAY MOD FOR BF1942 ========================================================= Hardware Requirements/Performance Tips: - We strongly recommend at least 1024MB RAM and a video card with at least 128MB RAM and a CPU with at least 2 GHz - Do not try to play online with a connection speed lower than DSL/Cable. - Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs, file managers, e-mail programs, browsers etc. Make as much RAM available as possible. - Check your ingame graphics and sound settings. Reduce the sound quality and screen resolution if necessary. - defrag your complete hard disk at least once a month - Battlegroup42 1.4 and following builds only run with 44kHz setting, 11 and 22 kHz are no longer supported, mainly for reasons of mod size and the fact that even "cheap" onboard sound chips can handle 44kHz without problems. ==================================================== Battlegroup42 1.5 Full Client - 3rd of November 2008 ==================================================== MAP FIXES/CHANGES - reworked version of stalingrad (Conquest only) -> added MG34 kits in german base, exchanged some statics, placed MG34 and Maxim M1910 mgs - reworked version of aberdeen (Conquest only) -> added statics, converted map to push map, changed some vehicle spawns, new loadscreen and ingame map - fixed Objective Mode on 4207-intruder_mission - added Objective Mode to 4406-pointe_du_hoc - added Objective Mode to 4410-clash_on_surigao (removed Conquest mode) - added Objective Mode to 4411-operation_infatuate - added Coop to 4112-kalinin_front (made by Dnamro) - added Coop to 4306-operation_corkscrew (made by DACV) - added Coop to 4307-prokhorovka - added Coop to 4408-carpathian_defense (made by Dnamro) - added Coop to 4412_ghost-front (made by DACV) - added Coop to 4502-carpathian_winter (made by Dnamro) - added Coop to 4503-alps (made by Dnamro) - added missing lightmaps on 4302-kharkov_winter - added missing lightmaps on 4407-barkmanns_corner - removed some vehicles and statics on 4504-the_facility to increase performance - moved soldierspawns in axis base on 4504-the_facility behind cover to avoid spawnkilling from outside the base. - removed Push Mode from 4106-halfaya_pass - removed parachutes from 4106-halfaya_pass - changed Katyusha to BM-8-24 on the following maps: -> 4107-dnieper_river -> 4111-rostov -> kharkov -> kursk - added BM-8-24 to 4112-kalinin_front - added two sFH-18 to 4112-kalinin_front - added BM-8-24 to 4302-kharkov_winter - new loadscreens for "no parachute" maps - changed British to Australians on Tobruk - changed 25 pounder to Ordonance BL 6in 26cwt Howitzer on Tobruk - changed M2A1 howitzer to M115 8inch on 4504-volkssturm - changed M2A1 howitzer battery to M115 8inch on 4409-nuenen - change Katyusha battery to ML-20 battery on 4307-prokhorovka - removed SBD and P-38L spawner on northern airfield on 4409-operation_stalemate - changed one F4U spawn to P-38J on the southern airfield on 4409-operation_stalemate - changed POW to Essex on 4409-operation_stalemate - changed Enterprise to Essex on 4701-antarctica - added V1 launcher on 4701-antarctica - changed Panzer IV D to Panzer 38(t) on 4005-grebbeberg - changed Panzer II to Panzer 38(t) on 4111-rostov - changed SdKfz 231 to Panzer 38(t) on 4107-dnieper_river - changed HA-19 to Type B1 on 4408-angaur - changed HA-19 to Type B1 on 4409-operation_stalemate - changed HA-19 to Type B1 on 4410-clash_on_surigao - changed HA-19 to Type B1 on Guadalcanal - changed HA-19 to Type B1 on Midway - fixed some Coop bugs on 4212-tebourba_breakthrough and 4212-tigers_at_tebourba (thanks to miopalmo) CODE FIXES/CHANGES: - removed chutes from kits used on "no parachute" maps. - all medics got smoke grenades - added smoke mortar to: Matilda (both versions) Daimler M4 Sherman - fixed the exploding seamine on Elco 80 (big thanks go out to Lotte from EoD mod who had the solution to this problem) - fixed the missing engine sound of the Type 38 - fixed the missing torpedo sounds - improved the flying physics of Ki-61, F4F Wildcat and Martlet (thanks go out to Edke) - recoded dual MG 81 to have two projectile positions - added special Coop version of Bishop (BishopCoop) - increased cover value (for AI) for some vehicles from 2 to 4 - fixed the british gunsight - japanese vessels have slightly more powerful torpedoes now - recoded Sub VII C, added Deckgun (correct gun will follow in later builds), changed turret decal - added MinDamage and Range settings to Pistols, SMGs and LMGs - moved the Cromwell´s turret to correct position - added two 7,7mm machine guns to the B5N1 Kate - added "invisible" machine gun to the Defiant to get bots to fly the plane - changed single bofors aa guns to dual aa guns on all american carriers New content: VEHICLES/STATIC GUNS - new Panzer II model and skins, model made by Koricus, skins made by Tha Godfather, tracks converted by Bommel, code and animations by Sarge31FR - BM-8-24 - Panzer 38(t) - new Crusader I model and skin, made by Nimrod6 - new Crusader II, made by Nimrod6 - new Crusader III model and skin, made by Nimrod6 - new Crusader III AA Mk II, made by Nimrod6 - Centaur IV CS (95mm howitzer version of Cromwell), new gunbarrel made by Bommel - Type 97 Chi-Ha 120mm (s) SP - japanese tank gunsight, made by Sarge Surfat - SdKfz 182 Tiger II with Porsche turret - ZIS-5 truck, replaces the Studebaker as transport and gun tractor (from BGF) - ZIS-6 truck (from BGF) - Dodge WC-54 ambulance (from Men of Duty mod) - Opel Maultier (two versions, transport and gun tractor) - 37mm 61-K M1939 AA gun (from BGF) - new "Long Tom" artillery made by Nimrod6 (better model, new skin, new code) - Ordonance BL 6in 26cwt Howitzer from Bf 1918 (recoded, new wheels) - M115 8inch howitzer made by Nimrod6 - useable V1 rocket - new ZIS-3 model and skin (from BGF) - quad Bofors 40mm for Ships - dual Model 96 24mm aa gun - Browning M1917 machine gun, made by RuppDee - Type B1 japanese submarine (model and skin by Cabrio, code by Sarge3FR) - USS Essex - USS Washington (model and skin made by Cabrio, code by Sarge31FR) - completely recoded Yamato (24 x 25mm triple AA guns, 12 x 127mm dual guns, 2 Aichi E13A waterplanes), reworked mesh made by Bommel, code by Sarge31FR - new main gun barrels (model and skin made by Cabrio) - completely recoded King George V. (added four quad Bofors 40mm aa guns, separated aa guns from artillery) - completely recoded Taiho carrier ( 4 x 25mm dual AA guns, 2 x 100mm artillery) - new Schnellboot in two versions (depthcharges and seamines), made by Cabrio, code by Sarge31FR - Aichi E13A "Jake" waterplane - Bf 110 G-2/R4 - F4F-3S Wildcatfish (placeholder for the OS2U Kingfisher) - Fokker D.XXI (a kind donation of Finnwars mod, many thanks go out to you guys!) - Grumman F6F-5 Hellcat - edited B5N1 hull, done by Bommel - reworked Ju-52/3m g7e (three mg positions added, fuselage changes made by Bommel) - Yakovlev Yak-9TD - Kawasaki Ki-61-I-Tei - SC50, SC250 and SC500 bombs (from BGF) - FAB-100 bomb (from BGF) - new british bomb mesh and skin, made by Sarge31FR - new american bomb mesh and skin, made by Sarge31FR - new japanese bomb mesh and skin, made by Geronimo|Ger MAPS - 4005-airfield_ockenburg, original map by Tsjernobyl, reworked by Sarge Surfat - 4211-stalingrad_factories, made by Moeder Theresa - 4309-aces_over_italy, made by Sarge Surfat, Coop made by Bommel - 4311-across_the_reef, made by Sarge Surfat - 4406-st_mere_eglise, original map by wouter1988, reworked by Sarge Surfat - 4505-shuri_line, made by Sarge Surfat HANDWEAPONS/KITS - new SVT40 mesh and skin (from BGF) - SVT40 sniper - new k98 mesh and skin (from BGF) - new Mosing Nagant mesh and skin (from BGF) - reskinned M1 Carbine, done by Dauntless - RGD-33 grenade (from BGF) - Thompson with 50 rounds drum mag - new PzB 39 model and skin, made by RuppDee - new Boys model and skin, made by RuppDee - new RPzB. 54 model, made by RuppDee - new Type 97 AT rifle model and skin, made by RuppDee - FN Browning Model 1910/22, made by RuppDee. Replaces the Ruby for dutch and french troops - Colt Single Action, made by RuppDee - new early US Rifleman kit (with Springfield M1903A1 instead of M1 Garand) - Owen submachine gun, made by RuppDee SKINS - new cockpit textures, made by RuppDee - new Tetrarch skin - new Thunderbolt skin for 4309-aces_over_italy STATICS - new Betio bunkers for 4311-across_the_reef, meshes and skins made by Geronimo|Ger - new japanese house, made by Spaetzle, skinned by Bommel - romanic church (converted from Bf 1918, added channel 3 for lightmaps) =========================================================
Submitted By: BamBam on 11/8/2008 @ 11:07 AM CDT
Downloads: 78 total | Comments: 0
About this File:
Changelog: BG42: THE HISTORICAL ACCURACY AND TEAMPLAY MOD FOR BF1942 ========================================================= Hardware Requirements/Performance Tips: - We strongly recommend at least 1024MB RAM and a video card with at least 128MB RAM and a CPU with at least 2 GHz - Do not try to play online with a connection speed lower than DSL/Cable. - Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs, file managers, e-mail programs, browsers etc. Make as much RAM available as possible. - Check your ingame graphics and sound settings. Reduce the sound quality and screen resolution if necessary. - defrag your complete hard disk at least once a month - Battlegroup42 1.4 and following builds only run with 44kHz setting, 11 and 22 kHz are no longer supported, mainly for reasons of mod size and the fact that even "cheap" onboard sound chips can handle 44kHz without problems. ==================================================== Battlegroup42 1.5 Full Client - 3rd of November 2008 ==================================================== MAP FIXES/CHANGES - reworked version of stalingrad (Conquest only) -> added MG34 kits in german base, exchanged some statics, placed MG34 and Maxim M1910 mgs - reworked version of aberdeen (Conquest only) -> added statics, converted map to push map, changed some vehicle spawns, new loadscreen and ingame map - fixed Objective Mode on 4207-intruder_mission - added Objective Mode to 4406-pointe_du_hoc - added Objective Mode to 4410-clash_on_surigao (removed Conquest mode) - added Objective Mode to 4411-operation_infatuate - added Coop to 4112-kalinin_front (made by Dnamro) - added Coop to 4306-operation_corkscrew (made by DACV) - added Coop to 4307-prokhorovka - added Coop to 4408-carpathian_defense (made by Dnamro) - added Coop to 4412_ghost-front (made by DACV) - added Coop to 4502-carpathian_winter (made by Dnamro) - added Coop to 4503-alps (made by Dnamro) - added missing lightmaps on 4302-kharkov_winter - added missing lightmaps on 4407-barkmanns_corner - removed some vehicles and statics on 4504-the_facility to increase performance - moved soldierspawns in axis base on 4504-the_facility behind cover to avoid spawnkilling from outside the base. - removed Push Mode from 4106-halfaya_pass - removed parachutes from 4106-halfaya_pass - changed Katyusha to BM-8-24 on the following maps: -> 4107-dnieper_river -> 4111-rostov -> kharkov -> kursk - added BM-8-24 to 4112-kalinin_front - added two sFH-18 to 4112-kalinin_front - added BM-8-24 to 4302-kharkov_winter - new loadscreens for "no parachute" maps - changed British to Australians on Tobruk - changed 25 pounder to Ordonance BL 6in 26cwt Howitzer on Tobruk - changed M2A1 howitzer to M115 8inch on 4504-volkssturm - changed M2A1 howitzer battery to M115 8inch on 4409-nuenen - change Katyusha battery to ML-20 battery on 4307-prokhorovka - removed SBD and P-38L spawner on northern airfield on 4409-operation_stalemate - changed one F4U spawn to P-38J on the southern airfield on 4409-operation_stalemate - changed POW to Essex on 4409-operation_stalemate - changed Enterprise to Essex on 4701-antarctica - added V1 launcher on 4701-antarctica - changed Panzer IV D to Panzer 38(t) on 4005-grebbeberg - changed Panzer II to Panzer 38(t) on 4111-rostov - changed SdKfz 231 to Panzer 38(t) on 4107-dnieper_river - changed HA-19 to Type B1 on 4408-angaur - changed HA-19 to Type B1 on 4409-operation_stalemate - changed HA-19 to Type B1 on 4410-clash_on_surigao - changed HA-19 to Type B1 on Guadalcanal - changed HA-19 to Type B1 on Midway - fixed some Coop bugs on 4212-tebourba_breakthrough and 4212-tigers_at_tebourba (thanks to miopalmo) CODE FIXES/CHANGES: - removed chutes from kits used on "no parachute" maps. - all medics got smoke grenades - added smoke mortar to: Matilda (both versions) Daimler M4 Sherman - fixed the exploding seamine on Elco 80 (big thanks go out to Lotte from EoD mod who had the solution to this problem) - fixed the missing engine sound of the Type 38 - fixed the missing torpedo sounds - improved the flying physics of Ki-61, F4F Wildcat and Martlet (thanks go out to Edke) - recoded dual MG 81 to have two projectile positions - added special Coop version of Bishop (BishopCoop) - increased cover value (for AI) for some vehicles from 2 to 4 - fixed the british gunsight - japanese vessels have slightly more powerful torpedoes now - recoded Sub VII C, added Deckgun (correct gun will follow in later builds), changed turret decal - added MinDamage and Range settings to Pistols, SMGs and LMGs - moved the Cromwell´s turret to correct position - added two 7,7mm machine guns to the B5N1 Kate - added "invisible" machine gun to the Defiant to get bots to fly the plane - changed single bofors aa guns to dual aa guns on all american carriers New content: VEHICLES/STATIC GUNS - new Panzer II model and skins, model made by Koricus, skins made by Tha Godfather, tracks converted by Bommel, code and animations by Sarge31FR - BM-8-24 - Panzer 38(t) - new Crusader I model and skin, made by Nimrod6 - new Crusader II, made by Nimrod6 - new Crusader III model and skin, made by Nimrod6 - new Crusader III AA Mk II, made by Nimrod6 - Centaur IV CS (95mm howitzer version of Cromwell), new gunbarrel made by Bommel - Type 97 Chi-Ha 120mm (s) SP - japanese tank gunsight, made by Sarge Surfat - SdKfz 182 Tiger II with Porsche turret - ZIS-5 truck, replaces the Studebaker as transport and gun tractor (from BGF) - ZIS-6 truck (from BGF) - Dodge WC-54 ambulance (from Men of Duty mod) - Opel Maultier (two versions, transport and gun tractor) - 37mm 61-K M1939 AA gun (from BGF) - new "Long Tom" artillery made by Nimrod6 (better model, new skin, new code) - Ordonance BL 6in 26cwt Howitzer from Bf 1918 (recoded, new wheels) - M115 8inch howitzer made by Nimrod6 - useable V1 rocket - new ZIS-3 model and skin (from BGF) - quad Bofors 40mm for Ships - dual Model 96 24mm aa gun - Browning M1917 machine gun, made by RuppDee - Type B1 japanese submarine (model and skin by Cabrio, code by Sarge3FR) - USS Essex - USS Washington (model and skin made by Cabrio, code by Sarge31FR) - completely recoded Yamato (24 x 25mm triple AA guns, 12 x 127mm dual guns, 2 Aichi E13A waterplanes), reworked mesh made by Bommel, code by Sarge31FR - new main gun barrels (model and skin made by Cabrio) - completely recoded King George V. (added four quad Bofors 40mm aa guns, separated aa guns from artillery) - completely recoded Taiho carrier ( 4 x 25mm dual AA guns, 2 x 100mm artillery) - new Schnellboot in two versions (depthcharges and seamines), made by Cabrio, code by Sarge31FR - Aichi E13A "Jake" waterplane - Bf 110 G-2/R4 - F4F-3S Wildcatfish (placeholder for the OS2U Kingfisher) - Fokker D.XXI (a kind donation of Finnwars mod, many thanks go out to you guys!) - Grumman F6F-5 Hellcat - edited B5N1 hull, done by Bommel - reworked Ju-52/3m g7e (three mg positions added, fuselage changes made by Bommel) - Yakovlev Yak-9TD - Kawasaki Ki-61-I-Tei - SC50, SC250 and SC500 bombs (from BGF) - FAB-100 bomb (from BGF) - new british bomb mesh and skin, made by Sarge31FR - new american bomb mesh and skin, made by Sarge31FR - new japanese bomb mesh and skin, made by Geronimo|Ger MAPS - 4005-airfield_ockenburg, original map by Tsjernobyl, reworked by Sarge Surfat - 4211-stalingrad_factories, made by Moeder Theresa - 4309-aces_over_italy, made by Sarge Surfat, Coop made by Bommel - 4311-across_the_reef, made by Sarge Surfat - 4406-st_mere_eglise, original map by wouter1988, reworked by Sarge Surfat - 4505-shuri_line, made by Sarge Surfat HANDWEAPONS/KITS - new SVT40 mesh and skin (from BGF) - SVT40 sniper - new k98 mesh and skin (from BGF) - new Mosing Nagant mesh and skin (from BGF) - reskinned M1 Carbine, done by Dauntless - RGD-33 grenade (from BGF) - Thompson with 50 rounds drum mag - new PzB 39 model and skin, made by RuppDee - new Boys model and skin, made by RuppDee - new RPzB. 54 model, made by RuppDee - new Type 97 AT rifle model and skin, made by RuppDee - FN Browning Model 1910/22, made by RuppDee. Replaces the Ruby for dutch and french troops - Colt Single Action, made by RuppDee - new early US Rifleman kit (with Springfield M1903A1 instead of M1 Garand) - Owen submachine gun, made by RuppDee SKINS - new cockpit textures, made by RuppDee - new Tetrarch skin - new Thunderbolt skin for 4309-aces_over_italy STATICS - new Betio bunkers for 4311-across_the_reef, meshes and skins made by Geronimo|Ger - new japanese house, made by Spaetzle, skinned by Bommel - romanic church (converted from Bf 1918, added channel 3 for lightmaps) =========================================================
Submitted By: BamBam on 11/8/2008 @ 11:09 AM CDT
Downloads: 73 total | Comments: 0
About this File:
Changelog: BG42: THE HISTORICAL ACCURACY AND TEAMPLAY MOD FOR BF1942 ========================================================= Hardware Requirements/Performance Tips: - We strongly recommend at least 1024MB RAM and a video card with at least 128MB RAM and a CPU with at least 2 GHz - Do not try to play online with a connection speed lower than DSL/Cable. - Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs, file managers, e-mail programs, browsers etc. Make as much RAM available as possible. - Check your ingame graphics and sound settings. Reduce the sound quality and screen resolution if necessary. - defrag your complete hard disk at least once a month - Battlegroup42 1.4 and following builds only run with 44kHz setting, 11 and 22 kHz are no longer supported, mainly for reasons of mod size and the fact that even "cheap" onboard sound chips can handle 44kHz without problems. ==================================================== Battlegroup42 1.5 Full Client - 3rd of November 2008 ==================================================== MAP FIXES/CHANGES - reworked version of stalingrad (Conquest only) -> added MG34 kits in german base, exchanged some statics, placed MG34 and Maxim M1910 mgs - reworked version of aberdeen (Conquest only) -> added statics, converted map to push map, changed some vehicle spawns, new loadscreen and ingame map - fixed Objective Mode on 4207-intruder_mission - added Objective Mode to 4406-pointe_du_hoc - added Objective Mode to 4410-clash_on_surigao (removed Conquest mode) - added Objective Mode to 4411-operation_infatuate - added Coop to 4112-kalinin_front (made by Dnamro) - added Coop to 4306-operation_corkscrew (made by DACV) - added Coop to 4307-prokhorovka - added Coop to 4408-carpathian_defense (made by Dnamro) - added Coop to 4412_ghost-front (made by DACV) - added Coop to 4502-carpathian_winter (made by Dnamro) - added Coop to 4503-alps (made by Dnamro) - added missing lightmaps on 4302-kharkov_winter - added missing lightmaps on 4407-barkmanns_corner - removed some vehicles and statics on 4504-the_facility to increase performance - moved soldierspawns in axis base on 4504-the_facility behind cover to avoid spawnkilling from outside the base. - removed Push Mode from 4106-halfaya_pass - removed parachutes from 4106-halfaya_pass - changed Katyusha to BM-8-24 on the following maps: -> 4107-dnieper_river -> 4111-rostov -> kharkov -> kursk - added BM-8-24 to 4112-kalinin_front - added two sFH-18 to 4112-kalinin_front - added BM-8-24 to 4302-kharkov_winter - new loadscreens for "no parachute" maps - changed British to Australians on Tobruk - changed 25 pounder to Ordonance BL 6in 26cwt Howitzer on Tobruk - changed M2A1 howitzer to M115 8inch on 4504-volkssturm - changed M2A1 howitzer battery to M115 8inch on 4409-nuenen - change Katyusha battery to ML-20 battery on 4307-prokhorovka - removed SBD and P-38L spawner on northern airfield on 4409-operation_stalemate - changed one F4U spawn to P-38J on the southern airfield on 4409-operation_stalemate - changed POW to Essex on 4409-operation_stalemate - changed Enterprise to Essex on 4701-antarctica - added V1 launcher on 4701-antarctica - changed Panzer IV D to Panzer 38(t) on 4005-grebbeberg - changed Panzer II to Panzer 38(t) on 4111-rostov - changed SdKfz 231 to Panzer 38(t) on 4107-dnieper_river - changed HA-19 to Type B1 on 4408-angaur - changed HA-19 to Type B1 on 4409-operation_stalemate - changed HA-19 to Type B1 on 4410-clash_on_surigao - changed HA-19 to Type B1 on Guadalcanal - changed HA-19 to Type B1 on Midway - fixed some Coop bugs on 4212-tebourba_breakthrough and 4212-tigers_at_tebourba (thanks to miopalmo) CODE FIXES/CHANGES: - removed chutes from kits used on "no parachute" maps. - all medics got smoke grenades - added smoke mortar to: Matilda (both versions) Daimler M4 Sherman - fixed the exploding seamine on Elco 80 (big thanks go out to Lotte from EoD mod who had the solution to this problem) - fixed the missing engine sound of the Type 38 - fixed the missing torpedo sounds - improved the flying physics of Ki-61, F4F Wildcat and Martlet (thanks go out to Edke) - recoded dual MG 81 to have two projectile positions - added special Coop version of Bishop (BishopCoop) - increased cover value (for AI) for some vehicles from 2 to 4 - fixed the british gunsight - japanese vessels have slightly more powerful torpedoes now - recoded Sub VII C, added Deckgun (correct gun will follow in later builds), changed turret decal - added MinDamage and Range settings to Pistols, SMGs and LMGs - moved the Cromwell´s turret to correct position - added two 7,7mm machine guns to the B5N1 Kate - added "invisible" machine gun to the Defiant to get bots to fly the plane - changed single bofors aa guns to dual aa guns on all american carriers New content: VEHICLES/STATIC GUNS - new Panzer II model and skins, model made by Koricus, skins made by Tha Godfather, tracks converted by Bommel, code and animations by Sarge31FR - BM-8-24 - Panzer 38(t) - new Crusader I model and skin, made by Nimrod6 - new Crusader II, made by Nimrod6 - new Crusader III model and skin, made by Nimrod6 - new Crusader III AA Mk II, made by Nimrod6 - Centaur IV CS (95mm howitzer version of Cromwell), new gunbarrel made by Bommel - Type 97 Chi-Ha 120mm (s) SP - japanese tank gunsight, made by Sarge Surfat - SdKfz 182 Tiger II with Porsche turret - ZIS-5 truck, replaces the Studebaker as transport and gun tractor (from BGF) - ZIS-6 truck (from BGF) - Dodge WC-54 ambulance (from Men of Duty mod) - Opel Maultier (two versions, transport and gun tractor) - 37mm 61-K M1939 AA gun (from BGF) - new "Long Tom" artillery made by Nimrod6 (better model, new skin, new code) - Ordonance BL 6in 26cwt Howitzer from Bf 1918 (recoded, new wheels) - M115 8inch howitzer made by Nimrod6 - useable V1 rocket - new ZIS-3 model and skin (from BGF) - quad Bofors 40mm for Ships - dual Model 96 24mm aa gun - Browning M1917 machine gun, made by RuppDee - Type B1 japanese submarine (model and skin by Cabrio, code by Sarge3FR) - USS Essex - USS Washington (model and skin made by Cabrio, code by Sarge31FR) - completely recoded Yamato (24 x 25mm triple AA guns, 12 x 127mm dual guns, 2 Aichi E13A waterplanes), reworked mesh made by Bommel, code by Sarge31FR - new main gun barrels (model and skin made by Cabrio) - completely recoded King George V. (added four quad Bofors 40mm aa guns, separated aa guns from artillery) - completely recoded Taiho carrier ( 4 x 25mm dual AA guns, 2 x 100mm artillery) - new Schnellboot in two versions (depthcharges and seamines), made by Cabrio, code by Sarge31FR - Aichi E13A "Jake" waterplane - Bf 110 G-2/R4 - F4F-3S Wildcatfish (placeholder for the OS2U Kingfisher) - Fokker D.XXI (a kind donation of Finnwars mod, many thanks go out to you guys!) - Grumman F6F-5 Hellcat - edited B5N1 hull, done by Bommel - reworked Ju-52/3m g7e (three mg positions added, fuselage changes made by Bommel) - Yakovlev Yak-9TD - Kawasaki Ki-61-I-Tei - SC50, SC250 and SC500 bombs (from BGF) - FAB-100 bomb (from BGF) - new british bomb mesh and skin, made by Sarge31FR - new american bomb mesh and skin, made by Sarge31FR - new japanese bomb mesh and skin, made by Geronimo|Ger MAPS - 4005-airfield_ockenburg, original map by Tsjernobyl, reworked by Sarge Surfat - 4211-stalingrad_factories, made by Moeder Theresa - 4309-aces_over_italy, made by Sarge Surfat, Coop made by Bommel - 4311-across_the_reef, made by Sarge Surfat - 4406-st_mere_eglise, original map by wouter1988, reworked by Sarge Surfat - 4505-shuri_line, made by Sarge Surfat HANDWEAPONS/KITS - new SVT40 mesh and skin (from BGF) - SVT40 sniper - new k98 mesh and skin (from BGF) - new Mosing Nagant mesh and skin (from BGF) - reskinned M1 Carbine, done by Dauntless - RGD-33 grenade (from BGF) - Thompson with 50 rounds drum mag - new PzB 39 model and skin, made by RuppDee - new Boys model and skin, made by RuppDee - new RPzB. 54 model, made by RuppDee - new Type 97 AT rifle model and skin, made by RuppDee - FN Browning Model 1910/22, made by RuppDee. Replaces the Ruby for dutch and french troops - Colt Single Action, made by RuppDee - new early US Rifleman kit (with Springfield M1903A1 instead of M1 Garand) - Owen submachine gun, made by RuppDee SKINS - new cockpit textures, made by RuppDee - new Tetrarch skin - new Thunderbolt skin for 4309-aces_over_italy STATICS - new Betio bunkers for 4311-across_the_reef, meshes and skins made by Geronimo|Ger - new japanese house, made by Spaetzle, skinned by Bommel - romanic church (converted from Bf 1918, added channel 3 for lightmaps) =========================================================
Submitted By: BamBam on 11/8/2008 @ 11:11 AM CDT
Downloads: 90 total | Comments: 0
About this File:
Changelog: BG42: THE HISTORICAL ACCURACY AND TEAMPLAY MOD FOR BF1942 ========================================================= Hardware Requirements/Performance Tips: - We strongly recommend at least 1024MB RAM and a video card with at least 128MB RAM and a CPU with at least 2 GHz - Do not try to play online with a connection speed lower than DSL/Cable. - Close ALL unneeded background applications which are using bandwith and/or memory, like file-sharing programs, file managers, e-mail programs, browsers etc. Make as much RAM available as possible. - Check your ingame graphics and sound settings. Reduce the sound quality and screen resolution if necessary. - defrag your complete hard disk at least once a month - Battlegroup42 1.4 and following builds only run with 44kHz setting, 11 and 22 kHz are no longer supported, mainly for reasons of mod size and the fact that even "cheap" onboard sound chips can handle 44kHz without problems. ==================================================== Battlegroup42 1.5 Full Client - 3rd of November 2008 ==================================================== MAP FIXES/CHANGES - reworked version of stalingrad (Conquest only) -> added MG34 kits in german base, exchanged some statics, placed MG34 and Maxim M1910 mgs - reworked version of aberdeen (Conquest only) -> added statics, converted map to push map, changed some vehicle spawns, new loadscreen and ingame map - fixed Objective Mode on 4207-intruder_mission - added Objective Mode to 4406-pointe_du_hoc - added Objective Mode to 4410-clash_on_surigao (removed Conquest mode) - added Objective Mode to 4411-operation_infatuate - added Coop to 4112-kalinin_front (made by Dnamro) - added Coop to 4306-operation_corkscrew (made by DACV) - added Coop to 4307-prokhorovka - added Coop to 4408-carpathian_defense (made by Dnamro) - added Coop to 4412_ghost-front (made by DACV) - added Coop to 4502-carpathian_winter (made by Dnamro) - added Coop to 4503-alps (made by Dnamro) - added missing lightmaps on 4302-kharkov_winter - added missing lightmaps on 4407-barkmanns_corner - removed some vehicles and statics on 4504-the_facility to increase performance - moved soldierspawns in axis base on 4504-the_facility behind cover to avoid spawnkilling from outside the base. - removed Push Mode from 4106-halfaya_pass - removed parachutes from 4106-halfaya_pass - changed Katyusha to BM-8-24 on the following maps: -> 4107-dnieper_river -> 4111-rostov -> kharkov -> kursk - added BM-8-24 to 4112-kalinin_front - added two sFH-18 to 4112-kalinin_front - added BM-8-24 to 4302-kharkov_winter - new loadscreens for "no parachute" maps - changed British to Australians on Tobruk - changed 25 pounder to Ordonance BL 6in 26cwt Howitzer on Tobruk - changed M2A1 howitzer to M115 8inch on 4504-volkssturm - changed M2A1 howitzer battery to M115 8inch on 4409-nuenen - change Katyusha battery to ML-20 battery on 4307-prokhorovka - removed SBD and P-38L spawner on northern airfield on 4409-operation_stalemate - changed one F4U spawn to P-38J on the southern airfield on 4409-operation_stalemate - changed POW to Essex on 4409-operation_stalemate - changed Enterprise to Essex on 4701-antarctica - added V1 launcher on 4701-antarctica - changed Panzer IV D to Panzer 38(t) on 4005-grebbeberg - changed Panzer II to Panzer 38(t) on 4111-rostov - changed SdKfz 231 to Panzer 38(t) on 4107-dnieper_river - changed HA-19 to Type B1 on 4408-angaur - changed HA-19 to Type B1 on 4409-operation_stalemate - changed HA-19 to Type B1 on 4410-clash_on_surigao - changed HA-19 to Type B1 on Guadalcanal - changed HA-19 to Type B1 on Midway - fixed some Coop bugs on 4212-tebourba_breakthrough and 4212-tigers_at_tebourba (thanks to miopalmo) CODE FIXES/CHANGES: - removed chutes from kits used on "no parachute" maps. - all medics got smoke grenades - added smoke mortar to: Matilda (both versions) Daimler M4 Sherman - fixed the exploding seamine on Elco 80 (big thanks go out to Lotte from EoD mod who had the solution to this problem) - fixed the missing engine sound of the Type 38 - fixed the missing torpedo sounds - improved the flying physics of Ki-61, F4F Wildcat and Martlet (thanks go out to Edke) - recoded dual MG 81 to have two projectile positions - added special Coop version of Bishop (BishopCoop) - increased cover value (for AI) for some vehicles from 2 to 4 - fixed the british gunsight - japanese vessels have slightly more powerful torpedoes now - recoded Sub VII C, added Deckgun (correct gun will follow in later builds), changed turret decal - added MinDamage and Range settings to Pistols, SMGs and LMGs - moved the Cromwell´s turret to correct position - added two 7,7mm machine guns to the B5N1 Kate - added "invisible" machine gun to the Defiant to get bots to fly the plane - changed single bofors aa guns to dual aa guns on all american carriers New content: VEHICLES/STATIC GUNS - new Panzer II model and skins, model made by Koricus, skins made by Tha Godfather, tracks converted by Bommel, code and animations by Sarge31FR - BM-8-24 - Panzer 38(t) - new Crusader I model and skin, made by Nimrod6 - new Crusader II, made by Nimrod6 - new Crusader III model and skin, made by Nimrod6 - new Crusader III AA Mk II, made by Nimrod6 - Centaur IV CS (95mm howitzer version of Cromwell), new gunbarrel made by Bommel - Type 97 Chi-Ha 120mm (s) SP - japanese tank gunsight, made by Sarge Surfat - SdKfz 182 Tiger II with Porsche turret - ZIS-5 truck, replaces the Studebaker as transport and gun tractor (from BGF) - ZIS-6 truck (from BGF) - Dodge WC-54 ambulance (from Men of Duty mod) - Opel Maultier (two versions, transport and gun tractor) - 37mm 61-K M1939 AA gun (from BGF) - new "Long Tom" artillery made by Nimrod6 (better model, new skin, new code) - Ordonance BL 6in 26cwt Howitzer from Bf 1918 (recoded, new wheels) - M115 8inch howitzer made by Nimrod6 - useable V1 rocket - new ZIS-3 model and skin (from BGF) - quad Bofors 40mm for Ships - dual Model 96 24mm aa gun - Browning M1917 machine gun, made by RuppDee - Type B1 japanese submarine (model and skin by Cabrio, code by Sarge3FR) - USS Essex - USS Washington (model and skin made by Cabrio, code by Sarge31FR) - completely recoded Yamato (24 x 25mm triple AA guns, 12 x 127mm dual guns, 2 Aichi E13A waterplanes), reworked mesh made by Bommel, code by Sarge31FR - new main gun barrels (model and skin made by Cabrio) - completely recoded King George V. (added four quad Bofors 40mm aa guns, separated aa guns from artillery) - completely recoded Taiho carrier ( 4 x 25mm dual AA guns, 2 x 100mm artillery) - new Schnellboot in two versions (depthcharges and seamines), made by Cabrio, code by Sarge31FR - Aichi E13A "Jake" waterplane - Bf 110 G-2/R4 - F4F-3S Wildcatfish (placeholder for the OS2U Kingfisher) - Fokker D.XXI (a kind donation of Finnwars mod, many thanks go out to you guys!) - Grumman F6F-5 Hellcat - edited B5N1 hull, done by Bommel - reworked Ju-52/3m g7e (three mg positions added, fuselage changes made by Bommel) - Yakovlev Yak-9TD - Kawasaki Ki-61-I-Tei - SC50, SC250 and SC500 bombs (from BGF) - FAB-100 bomb (from BGF) - new british bomb mesh and skin, made by Sarge31FR - new american bomb mesh and skin, made by Sarge31FR - new japanese bomb mesh and skin, made by Geronimo|Ger MAPS - 4005-airfield_ockenburg, original map by Tsjernobyl, reworked by Sarge Surfat - 4211-stalingrad_factories, made by Moeder Theresa - 4309-aces_over_italy, made by Sarge Surfat, Coop made by Bommel - 4311-across_the_reef, made by Sarge Surfat - 4406-st_mere_eglise, original map by wouter1988, reworked by Sarge Surfat - 4505-shuri_line, made by Sarge Surfat HANDWEAPONS/KITS - new SVT40 mesh and skin (from BGF) - SVT40 sniper - new k98 mesh and skin (from BGF) - new Mosing Nagant mesh and skin (from BGF) - reskinned M1 Carbine, done by Dauntless - RGD-33 grenade (from BGF) - Thompson with 50 rounds drum mag - new PzB 39 model and skin, made by RuppDee - new Boys model and skin, made by RuppDee - new RPzB. 54 model, made by RuppDee - new Type 97 AT rifle model and skin, made by RuppDee - FN Browning Model 1910/22, made by RuppDee. Replaces the Ruby for dutch and french troops - Colt Single Action, made by RuppDee - new early US Rifleman kit (with Springfield M1903A1 instead of M1 Garand) - Owen submachine gun, made by RuppDee SKINS - new cockpit textures, made by RuppDee - new Tetrarch skin - new Thunderbolt skin for 4309-aces_over_italy STATICS - new Betio bunkers for 4311-across_the_reef, meshes and skins made by Geronimo|Ger - new japanese house, made by Spaetzle, skinned by Bommel - romanic church (converted from Bf 1918, added channel 3 for lightmaps) =========================================================
Submitted By: BamBam on 04/16/2009 @ 2:53 PM CDT
Downloads: 57 total | Comments: 0
About this File:
After the 1.10 release just a week ago an urgent update had to be done to improve the gameplay. The AA guns in 1.10 had been much much much too strong so it was necessary to make an improvement. The patch is about 25,8 MB (Server: 3,9 MB) and it also updates some vehicle physics, sounds and adds the missing terrain shadows to map 'Operation Cedar Falls'. Last but not least it improves some gameplay issues for the new maps 'Minh Lae' and 'Tunnels of Cu Chi'.
Submitted By: asalisbury1 on 06/26/2007 @ 11:27 AM CDT
Downloads: 575 total | Comments: 0
About this File:
Battlefield 2: Eve of Destruction2 - v1.1
Submitted By: Skaarj314 on 07/20/2007 @ 1:03 PM CDT
Downloads: 153 total | Comments: 0
About this File:
On a dim night in September, the invasion of Ukraine was started. Through the darkness came ten thousand airborne troops, dropping from the sky like a heavy rainstorm. The destiny of Eastern Europe now lies in your hands. It is time for you to choose which side of this epic conflict you shall fight on to prove your Point of Existence.
Submitted By: Bottlecap1 on 07/20/2007 @ 3:58 PM CDT
Downloads: 56 total | Comments: 0
About this File:
Battlefield 2 Competition Mod (BF2C) is a mod that increases the pace of the game by completely reworking the weapon system for Battlefield 2. It also has several other tweaks to make it a more competitive friendly, skill based style of game. The game is much more intense, rewarding not only tactics and teamwork, but also skill and coordination.
BF 2 Battleship Mod v0.31 - Server Files - 1 Download Today (Download Now)
Submitted By: GRTylerWilde on 08/9/2007 @ 10:04 AM CDT
Downloads: 396 total | Comments: 2
About this File:
Take command or climb into the turrets on five dreadnought-era warships. Or fight for the skies and islands with two aircraft and two boats. Engage in combined-arms warfare for command of islands and fortresses on four maps. Or fight for the seas on two unique open-sea maps, where the view stretches for 3 kilometers! We hope the community enjoys playing the mod as much as we enjoyed making it. See you on the battlefield!
Submitted By: tenderloin911 on 08/17/2007 @ 12:24 AM CDT
Downloads: 72 total | Comments: 0
About this File:
Project Reality Open Beta V.607
Submitted By: grimsorai on 09/20/2007 @ 11:48 AM CDT
Downloads: 887 total | Comments: 2
About this File:
Battlefield Pirates 2 is a full conversion mod for Battlefield 2. The game pits 2 two rivaling crews, the Undead and the Peglegs, in a vicious battle for control of the Caribbean and all its booty. Brace yourself for a fun-filled adventure on the high seas!
Submitted By: xerzes on 10/17/2007 @ 1:58 PM CDT
Downloads: 291 total | Comments: 2
About this File:
This is a collection of 19 custom maps created by various modders and made for the Battlefield 2 modification Nations at War.
Submitted By: cheech on 11/30/2007 @ 2:41 PM CDT
Downloads: 158 total | Comments: 0
About this File:
Point of Existence has just re-released the mod into one big package. Included are all the map packs you need to get started. Also announced are some updates to POEstats.com and a new render of the AMP Defensive Sniper Rifle DSR-1.
Point Of Existence 2 v2.1 Server for Windows - 1 Download Today (Download Now)
Point Of Existence 2 v2.1 Server for Linux - 1 Download Today (Download Now)
Battlefield 2: BattleGroup-Frontlines Mod Client v1.0 - 1 Download Today (Download Now)
Submitted By: distancerunner on 12/4/2007 @ 1:25 PM CDT
Downloads: 574 total | Comments: 2
About this File:
The goal of BattleGroup-Frontlines is to shift the players of Battlefield 2 back to the Second World War. BattleGroup-Frontlines will feature an extremely authentic atmosphere. Features include:
- Historically accurate vehicles, aircraft, and weapons
- Realistic and accurate sounds
- Realistic weapon aiming aiming and firing physics
- Famous battlefields
Submitted By: Taxitus on 12/17/2007 @ 2:03 PM CDT
Downloads: 1162 total | Comments: 2
About this File:
Forgotten Hope 2 is a World War II modification for Battlefield 2 and is based on the original Forgotten Hope, a modification for Battlefield 1942, one of the most popular multiplayer games ever. Battlefield 1942 featured land, sea and air combat in a way never before seen. It was the goal of the development team to maximize the game experience by adding both a realistic and enjoyable gameplay to FH and the same goes for FH2 in the future.
Submitted By: Bluezone on 02/21/2008 @ 5:08 PM CDT
Downloads: 2006 total | Comments: 2
About this File:
Bf2SP64 v2.32 singleplayer 64 Description: BF2SP64 is a modification for the full version of Battlefield 2 that will add 16, 32, and 64 player sized single player maps to the original game. Maps also include Mashtuur City, Kubra Dam, Road to Jalalabad, & Wake Island 2007. Including the additional Control Points, vehicles, & stationary weapon emplacements that the multiplayer maps have. BF2SP64 also works great for Coop games in small Lan environments, so you and your friends can combat those bots. PunkBuster and regular MultiPlayer maps will not be effected by this mod but Coop will require everyone in the same Lan to have the same version of Battlefield 2 and this mod. This Mod includes automated Install support & full uninstall capability.
Submitted By: Bluezone on 02/21/2008 @ 5:11 PM CDT
Downloads: 251 total | Comments: 0
About this File:
Battlefield 2: Apocalypse mod Thoughts of a Wasteland Nomad The year is 2056, approximately 50 years after the demise of civilization by a worldwide nuclear holocaust. Everyone now fights for food, water, gas, and survival. They say the world was green once. Trees and grass. I've seen the pictures, but it's still hard to believe. How the hell did we come to this? There are a hundred different stories, and who knows what's true and what's not any more? You see, I was born After. Never got to feel the grass between my toes or climb a tree the way my granddad talked about. For all I know, he may have been the last one from Before, and he's gone now, too. I suppose it was bound to happen sooner or later. Granddad said that men always seem to find a way to destroy each other, and themselves. Seems to me they did a hell of a job this time, and took out the whole damn planet in the bargain. I guess we're not any different now, though. No lessons learned. They say it was a real mess in The Dark, that time just After when the survivors began crawling out of their holes. The sky was blacked out by ash clouds, and almost every growing thing was dead. People killed each other over food, and to hear Granddad tell it, sometimes they had to eat those they killed. Wasn't long before folks started banding together. They built strongholds in the rubble, and they salvaged what they could from the machines of Before: cars, generators, guns. Eventually, the Dark passed, and Man survived. You might think that's a good thing, that it's the start of civilization again. You might think that the worst is behind us now. But if you'd ask me, you'd be wrong. You see, these "civilized" people, they still fight and kill, sometimes for the sheer joy of it. And some of those who crawled out of their holes in The Dark came out changed, twisted, mutated into something no longer completely human. No, the worst is not behind us. We're right here in the middle of hell. So I roam these roads alone, my car and my gun my only companions. Waiting...waiting for my turn to die.
Client Patch 0.1a and Version 0.1b Combined Apocalypse BF2 - 1 Download Today (Download Now)
Submitted By: Bluezone on 02/21/2008 @ 5:13 PM CDT
Downloads: 84 total | Comments: 0
About this File:
Client Patch 0.1a and Version 0.1b Combined Apocalypse BF2 We've just addressed some more issues with a few maps still crashing after our first patch, which now should make the build more stable. Whether you've already patched the game or not, you should patch again just to be sure that you have the latest updates. If you have already downloaded the Version 0.1 build, then you won't need to redownload it. And if you've already patched your game with the 0.1a patch (or if you've never patched the game in the first place), please download the combined 0.1a & 0.1b patch to get you version up to date. The server files also now have a patch. If you've downloaded the server 0.1 files, you shouldn't need to do so again, but it is advisable to update your files by installing the server patch. It addresses some of the crashes that we've been experiencing. Note: Please do not run the Tug of War map. While it shouldn't crash, the map is still very laggy at this time. We will address this map at a later date. We are planning the release of v0.2 in mid-March 2008. There are more maps that weren’t ready for this release and a lot more objects. As with any game or mod we expect some bugs which will also be addressed in v0.2. A hotfix or patch is not out of the question prior to the release of v0.2 if needed.
Server Patch 0.1a and Version 0.1b Combined Apocalypse BF2 - 1 Download Today (Download Now)
Submitted By: Bluezone on 02/21/2008 @ 5:16 PM CDT
Downloads: 103 total | Comments: 0
About this File:
Server Patch 0.1a and Version 0.1b Combined Apocalypse BF2 They've just addressed some more issues with a few maps still crashing after our first patch, which now should make the build more stable. Whether you've already patched the game or not, you should patch again just to be sure that you have the latest updates. If you have already downloaded the Version 0.1 build, then you won't need to redownload it. And if you've already patched your game with the 0.1a patch (or if you've never patched the game in the first place), please download the combined 0.1a & 0.1b patch to get you version up to date. The server files also now have a patch. If you've downloaded the server 0.1 files, you shouldn't need to do so again, but it is advisable to update your files by installing the server patch. It addresses some of the crashes that we've been experiencing. Note: Please do not run the Tug of War map. While it shouldn't crash, the map is still very laggy at this time. We will address this map at a later date. We are planning the release of v0.2 in mid-March 2008. There are more maps that weren’t ready for this release and a lot more objects. As with any game or mod we expect some bugs which will also be addressed in v0.2. A hotfix or patch is not out of the question prior to the release of v0.2 if needed.
Submitted By: Bluezone on 02/21/2008 @ 8:29 PM CDT
Downloads: 139 total | Comments: 0
About this File:
i3d.net_pr_0708_levels_core.exe - ~ 1.1Gb. It contains only the core of the mod for i3d.net_pr_0708_levels_setup.exe and is mandatory to play Project Reality v0.708. Download Project Reality v0.709 (2/2) - Levels Setup Citaat: The Project Reality and Black Sand Studios teams are proud to announce the official release of Project Reality v0.7. After countless hours of development and testing with thousands of code changes made to overcome multiple obstacles, the Project Reality Development Team is pleased to bring you this feature packed new version. We hope you will enjoy it as much as we do! Thanks to several direct link providers there are a number of links available from our files page including a torrent link. As more links become available, we will update the page. Please note that due to the size of the mod, we have split the download into 2 parts, the core and the levels. You will need to download and install both to run the mod. NEW FEATURES AND GAME PLAY ADDITIONS -New Commander/Squad Leader Build System Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. A lot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as a whole, acting less like a construction foreman and more as a battlefield commander! -New Commander Functions We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possibility. Examples of this ability will be seen in the setting of landing zones, build orders, and close air support. -New Commander Feature: GPS Guided Bomb Area Attack GPS Guided Bomb ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only available after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely. -New Commander Feature: SAT Guided Air Strike A SAT Guided Air Strike can be designated by the Commander to further the improvements to Close Air Support. With this new function the Commander can select any location on his map and request an Air Strike at that location by Jets and Helicopters equipped with laser guided ordinance. -Close Air Support Improvements Most aspects of attack aircraft have been completely reworked and tweaked. There are several new features with attack aircraft but all changes are trying to create a dependence on ground troops to work TOGETHER with aircraft. Attack aircraft such as the new British Eurofighter Jet and US Cobra Helicopter have laser guided ordinance including bombs and missiles. The Commander, Officers, and Special Forces can laser designate targets with their SOFLAM providing a laser signature for the aircraft to lock on to and attack. -Transport Role Improvements Being a dedicated transport player has just became a whole lot more interesting, and most of the time, necessary for a team’s continued success. -New Ammo Resupply System Ammunition conservation will finally be a new element in Project Reality. A commander will now have to think a bit more about logistics when attacking an enemy. We have removed many of the 'auto' rearming places in Project Reality and made ammunition resupply a much more easily identifiable location and a much more strategic element. Running out of ammo because you have over extended yourself is now a very real possibility, more so than any other version of PR. -Spawn Point Revision We have revisited the spawn system again to allow for a much more tactically engaging game play. We acknowledge that the game play in v0.6 was far faster paced and arcade like than we thought it would have been, and we have made changes accordingly. This new system puts the spawning capabilities of a team ENTIRELY in the hands of the players. This will promote more teamwork and bridge together the aspects of squad members and squad leaders working together, with the commander to form a whole new dimension of Team Work. -HUD Improvements A lot of changes to the HUD system have been made to help increase visual awareness and make PR a more visceral and immersive game. PR will now have a much more pleasantly attractive visual appearance that will especially please all those with high end rigs. -Long Range Distant Weapon Sound Effects All caliber weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a sound card that supports EAX, and preferably a sound card that you can select 'HARDWARE' to get the most benefits from these sound changes. -Sound Improvements Nearly all infantry weapons have had their sounds completely redone or heavily tweaked! All infantry weapons have a much more realistic sound now. Many other sounds have been redone and tweaked too! -Infantry, Vehicle and Map Tweaks galore! Various improvements and tweaks to infantry kits, vehicle handling and weapon systems as well as game mode and map balance tweaks. Infantry and vehicle improvements include small arms fire deviation model not to mention anti-aircraft missile improvements. -Counter-Attack Game Mode In this new game mode one team starts on defense and cannot re-take fallen control points. The defending team has the objective of preventing the enemy from capturing all Control Points before their reinforcements arrive (usually after 30-45 minutes). If the defenders survive until then, they will receive additional vehicles and/or tickets to initiate a counter-attack! At this point, the game mechanics are similar to Assault and Secure mode, and the defending team can re-take lost CP's. NEW WEAPONS AND VEHICLES -USMC M16A4 ACOG and Iron Sights The vanilla BF2’s M16 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the famous M16A4 with “ACOG”, which has a 4x optical sight, and the M16A4 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A UGL variant will be seen in a future Project Reality release. -Insurgent and Militia RPG-7 The placeholder RPG has been replaced by a much more realistic RPG with Iron Sights. -Insurgent IED (Improvised Explosive Device) The new Insurgent IED is a very powerful explosive carried by Insurgent Ambushers, perfect for roadside ambushes. -British Scimitar Recon The British forces have a new addition which comes in the form of the Scimitar Recon Vehicle. This armored vehicle carries a crew of 2 (driver/gunner) and is armed with both a 30mm cannon and 7.62mm chain gun. Its unparalleled ground speed suits its role well as an advance reconnaissance vehicle. -British Challenger 2 Main Battle Tank The latest installment of the British Armed Forces concludes the last element of their land based vehicles with the Challenger 2 Main Battle Tank. There are two variants including woodland camo and desert tan. -British Eurofighter Jet The first jet of the British Armed Forces is the Eurofighter Jet which comes equipped with cannons, anti-air missiles, and laser guided bombs.
Submitted By: Bluezone on 02/21/2008 @ 8:31 PM CDT
Downloads: 132 total | Comments: 0
About this File:
i3d.net_pr_0708_levels_setup.exe - ~ 880Mb. It contains only the levels for i3d.net_pr_0708_core_setup.exe and is mandatory to play Project Reality v0.708. Download Project Reality v0.709 (1/2) - Core Setup Citaat: The Project Reality and Black Sand Studios teams are proud to announce the official release of Project Reality v0.7. After countless hours of development and testing with thousands of code changes made to overcome multiple obstacles, the Project Reality Development Team is pleased to bring you this feature packed new version. We hope you will enjoy it as much as we do! Thanks to several direct link providers there are a number of links available from our files page including a torrent link. As more links become available, we will update the page. Please note that due to the size of the mod, we have split the download into 2 parts, the core and the levels. You will need to download and install both to run the mod. NEW FEATURES AND GAME PLAY ADDITIONS -New Commander/Squad Leader Build System Many Improvements have been made to the Commander Building System, making it more intuitive and teamwork centric. A lot of the 'rules' with this system have been tweaked and wherever possible, simplified. The number one change is that squad leaders are now able to place the commander assets. This gives the commander much more flexibility in placement and allows him to concentrate on the battle as a whole, acting less like a construction foreman and more as a battlefield commander! -New Commander Functions We have worked hard to create many new systems that will help commanders give orders to his team and make commander strategies a real possibility. Examples of this ability will be seen in the setting of landing zones, build orders, and close air support. -New Commander Feature: GPS Guided Bomb Area Attack GPS Guided Bomb ordinance can now be dropped on targets specified by Squad Leaders. This new system relies on using the SOFLAM laser designator to point out hard targets to be destroyed, and must be approved by the commander. These massive bombs are only available after 1 hour of fighting so they will only be used once or twice during an engagement, but the whole battlefield will be aware when one of these devastating bombs hits a target. This will be a key tool for commanders to break a long standing stalemate and should be used wisely. -New Commander Feature: SAT Guided Air Strike A SAT Guided Air Strike can be designated by the Commander to further the improvements to Close Air Support. With this new function the Commander can select any location on his map and request an Air Strike at that location by Jets and Helicopters equipped with laser guided ordinance. -Close Air Support Improvements Most aspects of attack aircraft have been completely reworked and tweaked. There are several new features with attack aircraft but all changes are trying to create a dependence on ground troops to work TOGETHER with aircraft. Attack aircraft such as the new British Eurofighter Jet and US Cobra Helicopter have laser guided ordinance including bombs and missiles. The Commander, Officers, and Special Forces can laser designate targets with their SOFLAM providing a laser signature for the aircraft to lock on to and attack. -Transport Role Improvements Being a dedicated transport player has just became a whole lot more interesting, and most of the time, necessary for a team’s continued success. -New Ammo Resupply System Ammunition conservation will finally be a new element in Project Reality. A commander will now have to think a bit more about logistics when attacking an enemy. We have removed many of the 'auto' rearming places in Project Reality and made ammunition resupply a much more easily identifiable location and a much more strategic element. Running out of ammo because you have over extended yourself is now a very real possibility, more so than any other version of PR. -Spawn Point Revision We have revisited the spawn system again to allow for a much more tactically engaging game play. We acknowledge that the game play in v0.6 was far faster paced and arcade like than we thought it would have been, and we have made changes accordingly. This new system puts the spawning capabilities of a team ENTIRELY in the hands of the players. This will promote more teamwork and bridge together the aspects of squad members and squad leaders working together, with the commander to form a whole new dimension of Team Work. -HUD Improvements A lot of changes to the HUD system have been made to help increase visual awareness and make PR a more visceral and immersive game. PR will now have a much more pleasantly attractive visual appearance that will especially please all those with high end rigs. -Long Range Distant Weapon Sound Effects All caliber weapons have been given a 'distant' sound to them. What this means, is that after 200+ meters, instead of hearing the regular sound of the weapon, you will hear a much more faint cracking sound. Again, its very critical that you have a sound card that supports EAX, and preferably a sound card that you can select 'HARDWARE' to get the most benefits from these sound changes. -Sound Improvements Nearly all infantry weapons have had their sounds completely redone or heavily tweaked! All infantry weapons have a much more realistic sound now. Many other sounds have been redone and tweaked too! -Infantry, Vehicle and Map Tweaks galore! Various improvements and tweaks to infantry kits, vehicle handling and weapon systems as well as game mode and map balance tweaks. Infantry and vehicle improvements include small arms fire deviation model not to mention anti-aircraft missile improvements. -Counter-Attack Game Mode In this new game mode one team starts on defense and cannot re-take fallen control points. The defending team has the objective of preventing the enemy from capturing all Control Points before their reinforcements arrive (usually after 30-45 minutes). If the defenders survive until then, they will receive additional vehicles and/or tickets to initiate a counter-attack! At this point, the game mechanics are similar to Assault and Secure mode, and the defending team can re-take lost CP's. NEW WEAPONS AND VEHICLES -USMC M16A4 ACOG and Iron Sights The vanilla BF2’s M16 has been scrapped and replaced with our own sexy model and skin. There are currently two variants of the rifle, the famous M16A4 with “ACOG”, which has a 4x optical sight, and the M16A4 “Iron Sights” variant, which is the standard, non-scoped version of the rifle. A UGL variant will be seen in a future Project Reality release. -Insurgent and Militia RPG-7 The placeholder RPG has been replaced by a much more realistic RPG with Iron Sights. -Insurgent IED (Improvised Explosive Device) The new Insurgent IED is a very powerful explosive carried by Insurgent Ambushers, perfect for roadside ambushes. -British Scimitar Recon The British forces have a new addition which comes in the form of the Scimitar Recon Vehicle. This armored vehicle carries a crew of 2 (driver/gunner) and is armed with both a 30mm cannon and 7.62mm chain gun. Its unparalleled ground speed suits its role well as an advance reconnaissance vehicle. -British Challenger 2 Main Battle Tank The latest installment of the British Armed Forces concludes the last element of their land based vehicles with the Challenger 2 Main Battle Tank. There are two variants including woodland camo and desert tan. -British Eurofighter Jet The first jet of the British Armed Forces is the Eurofighter Jet which comes equipped with cannons, anti-air missiles, and laser guided bombs.
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