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Half-Life 2

Also known as: Half-Life II

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Eternal Silence v3.0 to v3.1 Patch (Report Abuse)

Submitted By: cheech on 06/23/2008 @ 12:48 PM CDT

Total Downloads: 255

About this File:

[ADD] - Added mine dropper to bomber gunner. Allows them to lose fighters.
[ADD] - Added a button above the gunship spawn so you can spawn at your home base at all times
[ADD] - Added Target last attacker control
[ADD] - Added cl_crosshair_inf console commands to customize crosshair size and color
[ADD] - Customizable phase time on per-map basis (see worldspawn)
[ADD] - Players now get points for killing nukes
[FIX] - Optimized lighting effect for napalm projectiles
[FIX] - Dead capital ships no longer render their hangars.
[FIX] - Anti-desertion actually works now
[FIX] - Gunships no longer give "Land Here" objective when hangar is locked
[FIX] - Passengers now hear incoming missile warnings
[FIX] - Commands for targeting enemies no longer include missiles
[FIX] - Ship cannons fired indoors are easier to hit with.
[FIX] - Bombers now appropriatly get damage from their own bombs
[FIX] - Removed UTF corvette hole
[BAL] - Reduced grenade launcher damage by 25%
[BAL] - Reduced grenade launcher clip from 5 to 4
[BAL] - Increased bomber damage by 50%
[BAL] - Increased bomber range slightly
[BAL] - Removed bomber movement limitation while charging
[BAL] - Decreased flamethrower range by 40%
[BAL] - Decreased flametrap duration and size by 50%
[BAL] - Changed the way subsystem capturing functions to disable spawns quicker during a battle
[BAL] - Evened capital ship damage so attackers won't lose by default
[BAL] - Reduced Interceptor and Heavy Fighter ammo to make them more dependent on rearming
[BAL] - Increased attack phase time
[BAL] - Decreased Swarm Missile Range from 500 to 420
[BAL] - Increased NGM Fighter HP to make it more competitive (450,280) to (550,300) [UTF = (500,280)]
[BAL] - Increased gunship gun firing rate

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