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Counter-Strike: Source

Also known as: Counter Strike: Source [UK]

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AD CSS Weapon Balance Mod 1.25 (Report Abuse)

Submitted By: Action83 on 08/4/2008 @ 11:44 AM CDT

Total Downloads: 1332

About this File:

AD CSS Weapon Balance Mod 1.25 The mod's Steam Thread: http://forums.steampowered.com/forums/showthread.php?t=637472 Check end of Thread to see changes between mod versions and possible plans for next. The mod's Steam Group: http://steamcommunity.com/groups/ADCSS You can find me there if you want to chat. Welcome to ActionDragon's Counter-Strike: Source Weapon Balance Mod. The goal of this mod is to try to make all weapons worth their cost, and to bring all weapons closer to each other in performance so they would remain useful. Also some realism is added like more realistic pistol max firing rates and movement speeds with weapons. SMGs and shotguns are almost as good as assault rifles at close range. If you get an assault rifle, you pretty much get it only to be able to fight longer ranged battles too. The sniper rifles' damage is reduced too so a better equipped team doesn't instantly win if they can afford them and the opposition can not. To make the sniper rifles still good at long range battles the accuracy of assault rifles has been reduced. All of this should lead to a more fair gameplay where your skill and the support of your team mates is more important than the weapon you have. The weapon changes should also reduce the defending team's advantage. Pistols -> Pretty much remain the same, except the Desert Eagle which is brought more in line with the other pistols. SMGs-> Buffed. Mac10 and UMP45 are cost effective now. Shotguns -> Buffed. More power at close range, but less than before at long range. Assault Rifles -> Nerfed. Accuracy has been reduced. The effectiveness of longe range AK headshotting is reduced. AUG and SG552 should also be worth their cost now as they're more accurate than the other assault rifles. Sniper Rifles -> Nerfed. No more should every member in a team be equipped with them as now the weapons need more skill to be used effectively. Machinegun -> Buffed, and should now be worth getting. The weapon has better control, and is also a decent long range fire support weapon. At the moment the mod is just edited weapon script files that are put to the scripts directory of a Source Dedicated Server. The mod is probably going to be turned into a plugin or a real mod that shows as a different game, but that isn't going to happen until I find out how to do it. Any help would be appreciated. Running a server with the mod - Source Dedicated Server --------------------------------------------------------------------- Just put the weapon script files to "steamapps\(username)\source dedicated server\cstrike\scripts" and run your server. Every client joining the game without the script files now uses the new weapon values from the script files except few things that don't affect gameplay much: - Clients don't get the changed weapon muzzle flash sizes. - Clients don't get the changed weapon crosshair sizes. - Clients still see the AUG's ammo type as 7.62mm. - Clients don't see the right amount of bullets that the XM1014 shoots (9 in this mod - like the M3). - Clients can start to reload AWP even though it has full ammo (5 in this mod), causing the reload animation to start and then instantly stop. (If you want all the changes, you need to join the game with the exact same script files installed) NOTE: It's recommended to use the included pure_server_whitelist.txt file and install it to "source dedicated server\cstrike", and then to use sv_pure 1. This ensures no one can join the game with different scripts files in scripts directory and cause sync errors for them. So players without any weapon scripts files can join, as well as the ones with the exact same script files as the server installed to their game directory. How to install the mod and testing it without Source Dedicated Server (Not recommended) --------------------------------------------------------------------- Unzip/Install all the weapon script files to "steamapps\(username)\counter-strike source\cstrike\scripts". Run Counter-Strike: Source as normal. If you run a server without Source Dedicated Server, everyone else joining the game must have the exact same script files installed too or sync errors happen - You also need to delete or move the weapon script files when you want to play default CSS. Hostname --------------------------------------------------------------------- It's recommended to name your game so that all know that this mod is running and the version of it. For example "AD Weapon Balance 1.25". How to uninstall or disable the mod --------------------------------------------------------------------- Delete or move the weapon script files from the scripts directory. Optional directory --------------------------------------------------------------------- The Optional directory contains pure_server_whitelist.txt that you can use with your server. More info about the file in "Running a server with the mod" NOTE field. The Optional directory also contains cstrike_english.txt that changes all weapon names to real ones, and fixes few things from the buy menus. The AWM magazine capacity is also changed to 5 like in this mod. Unzip the cstrike_english.txt to "steamapps\(username)\counter-strike source\cstrike\resource" to use it. Your Counter-Strike: Source language must be English to use this file. VAC --------------------------------------------------------------------- Mods like this shouldn't cause VAC alerts: http://forums.steampowered.com/forums/showthread.php?t=637949 I use VAC with my server running this mod. NOTE --------------------------------------------------------------------- Anyone is free to modify and use this mod's files in their own CSS mods and servers, even without giving me any credit. Feel free to experiment and enjoy playing CSS. :) Weapon changes from default settings: ------------------------------------- Pistols ------------------------------------- Glock 18 ---------- Damage from 25 to 28 Range from 8192 to 4096 WeaponArmorRatio from 1.05 to 1.0 RangeModifier from 0.75 to 0.81 USP45 ---------- CycleTime from 0.15 to 0.2 WeaponArmorRatio from 1.0 to 1.05 MuzzleFlashScale from 1 to 1.1 P228 ---------- CycleTime from 0.15 to 0.17 MuzzleFlashScale from 1 to 1.1 Desert Eagle ---------- Damage from 54 to 50 CycleTime from 0.225 to 0.3 WeaponArmorRatio from 1.5 to 1.35 Five-seveN ---------- Damage from 25 to 27 RangeModifier from 0.885 to 0.85 WeaponArmorRatio from 1.5 to 1.4 MuzzleFlashScale from 1 to 1.05 Elites ---------- Damage from 45 to 35 WeaponArmorRatio from 1.05 to 1.2 CycleTime from 0.075 to 0.15 MuzzleFlashScale from 1 to 1.05 CrosshairMinDistance from 4 to 8 SMGs ------------------------------------- TMP ---------- Damage from 26 to 29 RangeModifier from 0.84 to 0.82 MaxInaccuracy from 1.4 to 1.3 MaxPlayerSpeed from 250 to 240 MP5 ---------- Damage from 26 to 29 MuzzleFlashScale from 1.1 to 1 MaxPlayerSpeed from 250 to 240 Mac10 ---------- Damage from 29 to 34 WeaponArmorRatio from 0.95 to 1.05 RangeModifier from 0.82 to 0.80 MaxPlayerSpeed from 250 to 240 UMP45 ---------- Damage from 30 to 35 WeaponArmorRatio from 1.0 to 1.05 MuzzleFlashScale from 1.15 to 1.1 MaxPlayerSpeed from 250 to 240 P90 ---------- Damage from 26 to 27 WeaponArmorRatio from 1.5 to 1.4 RangeModifier from 0.84 to 0.9 CycleTime from 0.066 to 0.0665 CrosshairMinDistance from 7 to 6 MuzzleFlashScale from 1.2 to 1.05 MaxPlayerSpeed from 245 to 235 Shotguns ------------------------------------- M3 ---------- Damage from 22 to 24 MaxPlayerSpeed from 220 to 230 RangeModifier from 0.96 to 0.825 XM1014 ---------- Damage from 20 to 18 Bullets from 6 to 9 Range from 3048 to 3000 MaxPlayerSpeed from 240 to 230 RangeModifier from 0.96 to 0.825 Assault Rifles ------------------------------------- AK47 ---------- AccuracyOffset from 0.35 to 0.5 RangeModifier from 0.98 to 0.965 MaxInaccuracy from 1.25 to 1.5 Damage from 36 to 35 CycleTime from 0.0955 to 0.1 MuzzleFlashScale from 1.6 to 1.5 M4A1 ---------- AccuracyOffset from 0.3 to 0.45 Damage from 33 to 32 MaxPlayerSpeed from 230 to 221 TimeToIdle from 1.6 to 1.2 IdleInterval from 60 to 20 MuzzleFlashScale from 1.6 to 1.5 AUG ---------- Changed ammo type to 5.56mm CrosshairMinDistance from 3 to 4 RangeModifier from 0.96 to 0.97 AccuracyOffset from 0.3 to 0.35 TimeToIdle from 1.9 to 2 CycleTime from 0.0825 to 0.085 MuzzleFlashScale from 1.3 to 1.4 SG552 ---------- AccuracyOffset from 0.3 to 0.35 MaxPlayerSpeed from 235 to 221 CycleTime from 0.0825 to 0.085 MuzzleFlashScale from 1.3 to 1.6 Famas ---------- AccuracyOffset from 0.3 to 0.5 MaxPlayerSpeed from 210 to 221 TimeToIdle from 1.1 to 1.3 MuzzleFlashScale from 1.3 to 1.4 Galil ---------- WeaponArmorRatio from 1.55 to 1.4 AccuracyOffset from 0.35 to 0.45 MaxPlayerSpeed from 210 to 221 TimeToIdle from 1.28 to 1.5 CycleTime from 0.0875 to 0.09 MaxInaccuracy from 1.25 to 1.5 MuzzleFlashScale from 1.6 to 1.4 Machinegun ------------------------------------- M249 ---------- Damage from 32 to 33 WeaponArmorRatio from 1.5 to 1.4 CrosshairMinDistance from 6 to 4 MaxInaccuracy from 0.9 to 0.5 MaxPlayerSpeed from 220 to 200 TimeToIdle from 1.6 to 1.2 AccuracyDivisor from 175 to 125 MuzzleFlashScale from 1.5 to 1.4 Sniper Rifles ------------------------------------- Scout ---------- MaxPlayerSpeed from 260 to 221 CycleTime from 1.25 to 1.5 MuzzleFlashScale from 1.1 to 1.3 SG550 ---------- Damage from 70 to 40 CycleTime from 0.25 to 0.28 MaxPlayerSpeed from 210 to 200 MuzzleFlashScale from 1.6 to 1.3 G3SG1 ---------- Damage from 80 to 55 CycleTime from 0.25 to 0.3 MaxPlayerSpeed from 210 to 200 AWM ---------- Clip size from 10 to 5 Damage from 115 to 107 CycleTime from 1.45 to 1.5 RangeModifier from 0.99 to 0.98 MaxPlayerSpeed from 210 to 200 MuzzleFlashScale from 1.35 to 1.5

3 Comments ( See all | Login to comment )

  • adellcecchini10 - (6 days ago) i like it
  • abigailvonbank30 - (7 days ago) has what i need
  • Action83 - (460 days ago) Awesome, I don't see an edit button. Well, everything can be read from the mod's readme file.
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