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Call of Duty 2

Also known as: CoD 2

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eXtreme+ v2.3 SINGLE IWD SERVER (Report Abuse)

Submitted By: Bluezone on 05/7/2008 @ 9:19 PM CDT

Total Downloads: 40 (1 in last 24 hours)

About this File:

Version 2.3 brings you:

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  • Bluezone - (58 days ago) Added: ammo crate parachute drop (weaponcontrol.cfg).
    Added: message when trying to sprint while carrying the flag.
    Added: humiliation sound and message for melee attack.
    Added: flamethrowers for axis and allies (incl. obits and stats).
    »» Tank can explode when hit. Configure in weaponcontrol.cfg (ex_ft_tank_explode).
    Added: Gas and napalm minefields.
    »» Warning: on/off setting for minefields changed.
    Added: clan logo image code incorporated into mod (miscfeatures.cfg).
    Added: american bomber model "Bell Memphis". Courtesy of {PST}Shanesaw
    Added: command monitor "set endmap" (incl. stats and map vote).
    Added: eXtreme+ RCON tool (modules player, map, weapon and server settings).
    Added: all-weapons setting to get ALL weapons on primary and secondary menus.
    Added: Call Vote delay (mapcontrol.cfg).
    Added: option to disable stock maps for in-game voting system (mapcontrol.cfg).
    Added: laserdot exclusion based on clan tag or screenname (playercontrol.cfg).
    Added: laserdot monitor revived. Off, Always On, On when ADS, On when not ADS.
    »» expanded functionality of ex_laserdot in playercontrol.cfg.
    Added: satchel Charges as frag or smoke grenade replacement (incl. obits and stats).
    Added: long range sniper rifles build into the mod, incl. scope zoom switching.
    »» Now z_lr_rifles.iwd only needs modified iw_sounds2.csv and iw_impacts.csv.
    Added: new knife model (SevenSniff). meleeDamage100.
    Added: live player statistics (stats dashboard; see miscfeatures.cfg).
    Added: anti-run feature for Sniper/Tactical Servers (playercontrol.cfg).
    Added: ambient flares with selectable efx type (ambientfx.cfg).
    Added: game type Team King of the Hill (TKOTH).
    Added: team auto-assign for non-clan players only.
    »» Warning: setting ex_forceauto in playercontrol.cfg changed from on/off to multi!
    Added: prevent certain weapons from being dropped (by weapon class).
    Added: logprint statements in CTF, HQ and S&D to make external stats programs happy.
    Added: disallowed weapons are removed from the map (for maps containing weapons).
    Added: option to ignore clan voting for the end-of-game voting system.
    »» ex_ignore_clanvoting in mapcontrol.cfg.
    Added: melee & headshot bonus points available for all game types, except HM and LMS.
    »» for teamkills you can decide to convert bonus points into punishment points.
    »» WARNING: reward settings drastically changes in gametypes.cfg.
    Added: possibility to remove spawn points not being used by the active game type.
    »» miscfeatures.cfg/_ex_entities.gsc; for debugging âG_Spawn: no free entitiesâ.

    Changed: removed some particle effects and all smoke effects from fire nades (lag).
    Changed: headpopping and zombie code completely removed.
    »» Warning: dead body handling changed (ex_deadbodyfx in playercontrol.cfg).
    Changed: napalm bomb effects trimmed.
    Changed: special nades (fire and gas) have SharedAmmoCap of 3 now.
    »» Limits pickup to a max of 3, like normal frag and smoke nades.
    Changed: special nades (fire and gas) have matching fusetime now.
    »» Also fixes a bug which enabled you to cook a nade and set a trip at the same time.
    Changed: server messages main delay not related to number of messages anymore.
    Changed: players don't get stuck in ceilings during warp (command monitor).
    Changed: sv_invulnerabletime removed from server.cfg (was COD-UO related).
    Changed: airstrikes being called in always drop bombs on target now (bomber only).
    Changed: height calculation for planes (ambient and WMD planes/airstrike).
    Changed: tripwires can be mixed nades (frag, smoke, fire, gas and satchel charges).
    Changed: disabled MP_hit_alert.wav (_damagefeedback.gsc) to remove the annoying static when hitting friendlies with arty and napalm (friendly fire 2/3).
    Changed: removed redundant self.pers["conseckill"] from _ex_obituary and _ex_main.
    Changed: improved WMD artillery HUD icon.
    Changed: redesigned rotating MOTD. It will not spam the log anymore.
    Changed: optimized obituary.gsc MeansOfDeath conversion.
    Changed: all scr_allow_<weapon> vars can now be combined with game type and/or map (e.g. set scr_allow_knife_mp_toujane "0").
    Changed: weapon limiter code is now part of UpdateAllowed loop (removed ex_weaponlimit.gsc).
    Changed: PDF Quick Setup Guide no longer digitally signed. All features enabled.

    Fixed: you get sprint time after carrying the flag (heavy flag sprint bug).
    Fixed: corrected defaults for sprint hud (1) and sprint hud hint (0).
    Fixed: script errors by map announcer with player based rotation.
    Fixed: game type DOM: incorrect flag change sound reference.
    Fixed: surfacefx error on snowy maps (always precaching snow effect now).
    Fixed: team balancing messages during statsboard.
    Fixed: command monitor "set original" was missing localized strings.
    Fixed: command monitor and punishments redone. Also fixed "set team".
    Fixed: ambient airplanes/airstrikes not appearing/not dropping bombs.
    Fixed: Startammo in sten_mp weaponfile correccted (192).
    Fixed: scr_friendlyfire was limited by _ex_varcache to 2. Now set to 3.
    Fixed: airstrikes being called in now work properly (skybox and timing problem).
    Fixed: napalm airstrikes with friendlyfire 0/2 doesn't cause friendlies to burn until dying.
    Fixed: when given team point for healing teammate, the HUD is updated right away.
    Fixed: tripwire plant message showed when there was no need to.
    Fixed: replenishGrenades from ammocrates doesn't take away nades anymore.
    Fixed: laserdot default was black (0.0.0). Should have been red (1.0.0).
    Fixed: announce() messages in HTF.
    Fixed: obituary for sniper rifles show hitloc and distance again.
    Fixed: commented "self thread setServerInfoDvars();" in game type CNQ.
    Fixed: sprint code now uses 0.05 loop time again, so the sprint time will not get doubled.
    Fixed: all clientside load errors after FS_Startup (except dx7 errors; not mod related).
    »» Yes, even eliminated the notorious wm_quickmessage.menu errors.
    Fixed: lantern error on some maps (e.g. mp_djerba).
    »» Making sure level._effect is created in mapsmp_load.gsc.
    Fixed: URL in mod.str includes "www" now.
    Fixed: active weapon could also become weapon on back.
    Fixed: fire sound for kar98k_sniper_2_mp and springfield_2_mp (build into mod).
    Fixed: statsboard spamming the log when player leaves the game when HUD is cleared.
    Fixed: statusicon error when player enters the game during intermission procedures.
    Fixed: statsboard efficiency -- suicides were counted twice (already included in deaths).
    Fixed: game["draw_flag"] problem in SD and RBCTF.
    Fixed: obituary OS aware; no localized string errors anymore.
    Fixed: thompson_mp now has clipsize30 (PDF says 40 -- sorry for that).
    Fixed: CTF and CTFB were giving points for killing teammates.
mod
mod

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