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Extreme Realism Mod v1.7 (Report Abuse)

Submitted By: Bluezone on 05/7/2008 @ 9:27 PM CDT

Total Downloads: 70 (1 in last 24 hours)

About this File:

NOTE: You MUST have V1.5 installed as base then patched it with 1.6 before installing 1.7. Fail to follow these instructions might cause the patcher to give a unknown version error. You can find the other mods here by Fileradar.

1 Comments ( See all | Login to comment )

  • Bluezone - (73 days ago) Changelog of patch 1.7

    - Removed several textures of the eu gunship (it had pac logo's)
    - Added 3 new pouches: 2 ammopouches and 1 medicpouch
    - New sound for the ganz: it sounds better now.
    - Bullet effect: The bullets of the ganz and the zeller have a small explosion as end effect.
    - Removed miniguns from gunships: It just didn't feel realisticly enough.
    - Added new weapon to Stalker kit: the new weapon name is called Pulse sniper. It charges first and fires a rorsch bullet.
    - Fixed bloodgulch crash: fixed a bug where the map would crash randomly with bots.
    - Fixed eu air transport 3rd seat: fixed a problem where you did saw bullets flying but never got a hit indicator (DICE is going to use it too)
    - Changed spoken voices in Fall of berlin, Liberation of Leipzig and Verdun: - FoB and LoZ have german voices for eu and Verdun has French voice overs.
    - Removed driver controlled mg's from tanks: the bots wouldnt shoot the normal rounds anymore and sometimes it crashed.
    - Added shell ejections to pac smg.
    - Increased bot smartness: they now also drop engineer ips's
    - Removed shell ejections from EU walker and accipiter: they caused to much lagg.
    - Added the new plane by AoW in sidi power plant 64 player
    - Ganz and Zeller now damage every vehicle.
    - Added a new HMG called Civilian Defence Rifle to replace the ganz for EU
    - Added 1 new ambient sound - Bloodgulch and Severnaya have it.
    - added new things to gunship and static AA huds (your now able to lock onto vehicles with the gunship)
    - added tracking on gunships - you can now lock on planes
    - fixed cloaking sound
    - added a new seat to the Target - Thanks to Smagma Dactyl for the code
    - increased bleed to death effect a bit - it might not be amazing right now but its hard to create real blood effects
    - added a flak cannon effect - walker AA and Titan AA have it
    - fixed a sound issue where there were no more bullet vs ground impact sounds and no more fly bys (around 30 fly by effects atm)
    - added a flak explosion effect.
    - added 10 concrete impact sounds.
    - added 7 new wood impact sounds
    - added 18 bullet vs dirt impact sounds
    - fixed damagestate fire on favs
    - added a small red flashing light when health is getting low in a vehicle (on dashboard)
    - added one new damage effect for heavy vehicles - the flame is much heavier now and indicates heavy engine fire
    - removed radar ability from smoke shotgun - it was to overpowered as you only needed to shoot 4 times in a enemy spawnspot to see them
    - added more gamemodes to seuz canal etc - up to 64 players with bots now
    - added dynamic movement to Bp1 crates and barrels - when you hit a barrel/crate it will fal over and roll each time you hit it
    - fixed several AI flaws - sometimes the bots in a apc would shoot you with their smgs on your plane (like it does any damage hehe)
    - added a white flash as damagestate to soldiers - when you reach 30hp you start to see white flashes
    - added roll animations to almost every weapon - strafe left or right and hit prone (only other people will see it you wont see it from 1st person mode)
    - made the target minigun shoot normal minigun rounds but they now explode with the flak effect and do damage to vehicles.
    - added a new engine flame effect for the Target - when it catches fire both engines will go
    - added a new damagealarm for the Target
    - added AI to the walkers AA cannon - an autocontroller will automaticly fire at enemys when they are close. You are able to take it over to control the AA cannon yourself when someone is already controlling the walker.
    - added health effect to both Titan AA and ground cannon - the cannon will still explode when on fire instead of burning forever.
    - added a new as tank mg fire sound
    - Added new animations for the M369 - Thanks to Satnav for making them
    - fixed the target's wreck model - thanks to Zielwasser for letting me modify the model
    Well I think that's about it.
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