Total Downloads: 85

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GAME ENGINE CHANGES
- adjusted a country surrender routine to transfer vacated tiles to friendly control if applicable
- carriers will now attack naval units in a port
- sea weather zone with majority value of 'calm' will be set to calm for the first turn of a campaign, similar setting already in place for land Primary and Secondary weather effects
- fixed a submarine surprise encounter error
- fixed a graphical glitch that would cause islands to disappear when stormy seas were present
- improved AI naval combat calculations, now up to 4X faster under the right circumstances
- storms and storm effects no longer apply to naval units that are on a coastal or island position at sea where there is a territorial owner of the tile, for example the rules remain unchanged for all open sea tiles
- improved scroll speed by adjusting how DirectX stores bitmaps to memory with an optional setting for 'Video Acceleration' in the SETTINGS dialog
- improved scroll speed by adding bitmapped strength values instead of generating them on the fly
- fixed an 'okay_message_dialog_1.bmp' error for the Soviet Interface
- fixed a Hide Unit display error
- fixed a country surrender and subsequent unit relocation error
- fixed a Diplomacy chit error for when a country is annexed
- fixed an Artillery defensive fire error
- fixed a MPP losses reporting error for AI bomber attacks
- fixed a Destroyer unit combat error
- fixed a 'Silent' mode submarine error

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