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Just as in real life, you have to make your hospital function, carefully using your resources to good effect, healing and repairing the sick and injured, and giving yourself a warm feeling inside. Of course, things can go wrong, and when you're facing a psychiatric ward full of Elvis impersonators, you'll think you're the one who's going to need to lie down on a couch. While the attraction of casualty-style blood and guts is obviously there, the development team is keen to keep it to a minimum. All movements and animations are fluid; everything moves as it would be in real life. To add to the realism, other computer players are playing against you, creating and running their own hospitals; if you have access to a network, up to three other players can play. The network game is an all-out war: poaching staff from the other hospitals, balancing budgets, attracting your competitors' patients, and researching new cures and machines.

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