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Included in the new release are the following game modes:
A) Advance and Secure v2 - In this game mode, each team battles over a "group" of control points (flags) at any given time. A team must capture the entire group of control points before moving on to the next designated group of control points. A "group" of control points can have as little as one control point in them, or as many as 5. One should expect fierce battles erupting over those flags, with very concentrated action where you get both a lot of attack and defense!
B) Insurgency - In this original PR game mode, the Insurgents have to defend their Ammo Caches. The other team has to try and seek them out and destroy them either by scouting for them, or 'arresting' civilians in an attempt to gain 'intelligence' on the whereabouts of the caches. Gaining certain amounts of arrests or Insurgent kills reward the Western Army with the rough locations of individual caches. The Insurgents will need to fight off the attacking force, where the only way the opposing force can win is to destroy all the Ammo Caches on the map!
C) Counter Attack (NEW!) - In this, the second completely original PR game mode, a defending force is pinned back by the opposing side. Much as AASv2, a series of Control Points can be taken by the assaulting team, but the defenders are unable to retake any lost ground until they receive reinforcements. At this point, they will receive additional tickets and/or vehicles, and may launch their counter-offensive. Both sides may win by either reducing the enemy tickets to zero or by controlling every Control Point on the map.