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CoD4 Zombies is based off the original CoD2 Zombies mod created by Paulus. CoD4 Zombies was re-scripted by Seven on 4th November 2007, The first official alpha test was ran on The Hunters Zombie server, but their clan broke up and the server died. The mod then moved on to beta stage with Afterlife. and then 82ndID followed.
Who is who?
The hunters are the survivors of the zombie infection and have weapons to fend of the zombies.
The Zombies are infected humans that have to knife the hunters to bring them to there side.
The Game play:
The Game play of zombies is simple. The start of every round everyone is a Hunter except for 1 player which will be the Zombie. A Zombie must knife a hunter to bring him to his side, as the game progresses the amount of zombies will continue to grow until all of the Hunters are over run. Once all the hunters have been killed the game will restart with the last hunter to be killed the new Zombie. (This can be changed to pick a random zombie on a new round with a Dvar.)
The Future of Zombies:
Soon to come we will have custom character models for the zombies to make
them more "Civilian Zombie" like. and we will be also giving the zombies weapons like the knife, katana and a baseball bat. (This will only be for82ndID Zombies)
As standard you will get the character models and you can choose to use them or not with a Dvar you will also get the view of the Zombies hands as if you are seeing what the zombie sees. For the zombies if you choose to use instead of empty weapons.
Features:
Instant Zombie:
This was a very usefull feature that i had designed in the CoD2 Days of Zombies, but never
brought it to a server. What this feature is when a "Survivor" is killed by a "Zombie" he will
instantly become a zombie on the spot of his death
Ranks:
Weapon Lasers:
A very Simple Functional laser on the weapons. Double tap "USE"(Normaly F) to dissable and re-enable it.
Setting up your server:
To start off you must create a folder named "modszombies" - Best keep it the same so every one
can keep their ranks when moveing from server to server.
This mod was designed for 1.5 and hasnt be test with new rank system on a lower version
So it may be unstable.
Upload all the files into the "modszombies" folder:
(Some servers run the configs from main, if your server does this put the configs there)
awe.cfg
mod.ff
server.cfg
zombies.cfg
zompb.iwd
Server.cfg is a default config that comes with most servers but we have tweaked it to
run best on zombies with certian perks and hardpoints(airstrike, heli) removed.
(These settings have been trial and error test on the 82ndID servers over a long period of time)
The Awe.cfg has all the veriables that controls any awe features included into the mod.
Zombies.cfg has all the veriables that controls the zombie mod and all its features.
zompb.iwd holds the skins and sounds for the mod. if you wish to make modifications please make a 2nd iwd
file too keep everyone pure and dont have to download the same iwd over and over every time they go to
another zombie server.
See the trailer on the i3D link